Moryn Seasider
Male human shaman 7
CG Medium humanoid (human)
Init +5;
Senses Perception +8
--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 14 (+2 deflection, +3 Dex, +2 natural)
hp 44 (7d8+14)
Fort +7,
Ref +7,
Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks hexes (cackle, entangling curse, misfortune)
Shaman Spells Prepared (CL 7th; concentration +12)
. . 4th—; grove of respite
. . 3rd—; speak with plants
. . 2nd—; barkskin
--------------------
Statistics
--------------------
Str 10,
Dex 16,
Con 15,
Int 11,
Wis 10,
Cha 21
BAB +2;
CMB +2;
CMD 22
Feats Defensive Combat Training, Extra Hex, Natural Spell, Wild Speech
Traits reactionary, resilient
Skills Acrobatics +4, Appraise +1, Bluff +13, Climb +1, Diplomacy +16, Disguise +6, Escape Artist +4, Fly +4, Heal +1, Intimidate +13, Knowledge (nature) +11, Knowledge (planes) +11, Perception +8, Ride +4, Sense Motive +1, Spellcraft +11, Stealth +11, Survival +1, Swim +1
Languages Common, Sylvan
--------------------
Special Abilities
--------------------
Wild Shape (7 h/day) You can transform as per Beast Shape II
Hexes
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Entangling Curse (5 rounds, DC 18) (Su) As a standard action, foe in 30 ft is entangled 5 rds (Ref neg).
Misfortune (1 round, DC 18) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).