Medium HumanoidMale half-orc battle oracle 11
Mortifice
Male half-orc battle oracle 11
LG Medium Humanoid
Init (+5 current) +7; Senses Perception +0; darkvision 60’
--------------------
DEFENSE
--------------------
AC (27 current) 29, touch 11, flat-footed 28 (+14 armor, +1 insight, +1 natural, +3 shield); loses shield bonus when casting with shield hand or attacking with sword)
hp 71/80 (11d8+22)
Fort +10, Ref (+6 current) +8, Will +12
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +1 holy adamantine bastard sword +15/+10 melee (1d10+10; 17-20/x2) (includes -1 penalty for using buckler) or spiked gauntlet +14/+9 (1d4+6; x2)
Ranged
--------------------
STATISTICS
--------------------
Str 18/22, Dex (7 current) 10, Con 14, Int 10, Wis 10, Cha 16/20
Base Atk +8; CMB +14; CMD 24
Feats Craft Magic Arms and Armor, Extra Revelation (x2), Improved Critical (bastard sword), Improved Initiative, Power Attack (-3/+9), Quicken Spell, Weapon Focus (bastard sword)
Traits Focused Mind, Reactionary
Skills Diplomacy +16, Knowledge (religion) +14, Knowledge (the planes) +14, Linguistics +4, Spellcraft +14
Languages Common, celestial, flan, giant, keoish, orc
SQ Lame (curse),immune to fatigue, Weapon Mastery, War Sight (roll Init 3 times, take highest; always act in surprise round), Skill at Arms (prof. all martial weapons and heavy armor), Combat Healer (swift Cure 3/day), Iron Skin (as stoneskin; 110 HP; 1/day), Surprising Charge (move your speed as immediate action, 2/day)
--------------------
SPELLS
--------------------
Concentration ++18
Oracle Spells/Day
(0/1/2/3/4/5)
6/8/7/7/7/5
Oracle Spells Known
0 (9): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Stabilize
1 (7): Ant Haul, Bless, Comprehend Languages, Cure Light Wounds, Divine Favor, Endure Elements, Enlarge Person (b), Remove Fear, Shield of Faith
2 (7): Align Weapon, Bear’s Endurance, Cure Moderate Wounds, Fog Cloud (b), Grace, Lesser Restoration, Remove Paralysis, Status, Weapon of Awe
3 (6): Communal Resist Energy, Cure Serious Wounds, Invisibility Purge, Magic Circle Against Evil, Magic Vestment (b), Remove Blindness/Deafness, Remove Curse, Stone Shape
4 (5): Blessing of Fervor, Cure Critical Wounds, Death Ward, Freedom of Movement, Greater Magic Weapon, Restoration, Wall of Fire (b)
5 (2): Breath of Life, Flame Strike, Mass Cure Light Wounds, Righteous Might (b)
--------------------
EQUIPMENT
--------------------
Belt of Strength +4; Headband of Charisma +4 (crafted, 8K each; 16K total)
+5 Full Plate (14,0150, crafted)
+1 holy adamantine bastard sword (12,335, crafted)
Rod of Extend, Lesser (2) (6000)
Rod of Extend, Regular (1) (9000)
Cloak of Resistance +5 (12,500, crafted)
Amulet of Natural Armor +1 (2000)
Cracked Dusty Rose Ioun Stone (500)
Dusty Rose Ioun Stone (5000)
Buckler (5) (has extended magic vestment cast on it for a +2 bonus)
Spiked gauntlet (5)
Scroll of Continual Flame (heightened to 6th level; 1700); used (cast on sword)
Wand of Cure Light Wounds (750)
GP 1,855