Mask of the Mantis

Mors Thanator's page

10 posts. Organized Play character for Evicmar.


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Scarab Sages

Dream Daemon wrote:
Mors Thanator wrote:
I've read enough responses to see a resounding you can't do it in PFS. Thank you one and all for your patience with me.
But if you ever play a homegame, DO that.

I've been doing that for years in 3.0 and 3.5 in home games.

Scarab Sages

I've read enough responses to see a resounding you can't do it in PFS. Thank you one and all for your patience with me.

Scarab Sages

Sir_Wulf wrote:

Unfortunately, the organized play rules do not allow characters to craft special items for themselves outside of scenarios and do not allow such items to remain from one scenario to another. Player characters aren't permitted Craft (magic item) feats and cannot keep things like animated dead or items with continual flame from one scenario to another.

If your character wants to create some sort of booby-trapped attire or other unique item in the course of a scenario, that can be adjucated by the GM at the table. Just keep your spending within limits, as you will only be able to add the item to your character's inventory at the adventure's end if it can be fairly described as one of the items available for characters to purchase in an authorized gamebook.

Creativity is encouraged, but GMs have a responsibility to ensure that such creativity doesn't cause problems for other players or undermine game balance.

I could see rerolling the skill check to see if it is in good repair at the beginning of each mod after the initial purchase, since you did buy the items that make it up. A failed roll would require you spending more to keep it in good repair and get you an other roll on the next mod to see if it is working. That's perfectly acceptable.

Scarab Sages

Deussu wrote:

Creating traps in PFS? I'd say no. Why?

Cure Light Wounds "trap". Consulting the rules you'd create an infinite supply of CLWs with some 2500 gp.

By definition a trap must cause something detrimental to the one one who triggers it or to an area. What you have described would only work if the trigger is "When attacked by and undead's natural attacks or while grappling an undead." Otherwise you are talking about a wondrous item.

Scarab Sages

Mark Garringer wrote:
Enevhar Aldarion wrote:
Even NPCs do not have access to the crafting feats in order to make random things like that. Only magical items and gear that have been made by Paizo and put into print in an allowed book and listed in the Additional Resources document are legal for PFS play.
This. +1

Then how does one pay to improve an existing magic armor, weapon, or shield from +1 to +2 by paying the difference in cost between the two?

The NPC's have to have the feats or we would all be selling +1 items to afford +2 items.

PS: The trap creation rules are in the Core Rulebook. They are printed by Paizo and there is nothing to prevent me from using them in the organized play guide. I am not sure if this was an over sight or not. That is why I am posting the "Can I use it?" question.

Scarab Sages

The trap is easy. A leather vest with nail like needles covered with sponges holding the 20 doses of poison under the armor. When pressed by a grapple the needles stick the grappling opponent. When the grapple stops the needles reseat back in to the sponges and recoat with poison. The trap creation rules allow for the creation of it. I just have not heard weather or not I can use them.

Scarab Sages

The mechanical trap of the poison is non-magical though. If I can pay for a spell caster to make my master worked weapon a +1 or buy a magic item my PA allows me to buy, then why can I not hire one to add a spell to a trap?

Scarab Sages

I was wanting to trap my alchemist's mithral chain shirt with a poison trap that triggers when grappled. The poison would be a strength draining poison. Since the Alchemist already has poison use it seemed rather appropriate. The problem is nothing says in the organized play guide that I can trap myself and nothing says that I can not. So is this something I can do? The next question is what if I want to add ray of enfeeblement to the trap? It requires craft wondrous items feat which I can not have. Can I hire an NPC to cast the spell and use the feat?????? Lots of question abound with no answers.

Scarab Sages

Wow, no one wants to touch this one from the Paizo staff. Do I get bonus points for stumping the staff?

Scarab Sages

Hi all,

As I look through the organized play guide I see nothing to prevent a player from creating traps. I was wondering if this was an oversight or if it is allowed.

Thanks in advance