Sir_Wulf wrote:
I could see rerolling the skill check to see if it is in good repair at the beginning of each mod after the initial purchase, since you did buy the items that make it up. A failed roll would require you spending more to keep it in good repair and get you an other roll on the next mod to see if it is working. That's perfectly acceptable.
Deussu wrote:
By definition a trap must cause something detrimental to the one one who triggers it or to an area. What you have described would only work if the trigger is "When attacked by and undead's natural attacks or while grappling an undead." Otherwise you are talking about a wondrous item.
Mark Garringer wrote:
Then how does one pay to improve an existing magic armor, weapon, or shield from +1 to +2 by paying the difference in cost between the two? The NPC's have to have the feats or we would all be selling +1 items to afford +2 items. PS: The trap creation rules are in the Core Rulebook. They are printed by Paizo and there is nothing to prevent me from using them in the organized play guide. I am not sure if this was an over sight or not. That is why I am posting the "Can I use it?" question.
The trap is easy. A leather vest with nail like needles covered with sponges holding the 20 doses of poison under the armor. When pressed by a grapple the needles stick the grappling opponent. When the grapple stops the needles reseat back in to the sponges and recoat with poison. The trap creation rules allow for the creation of it. I just have not heard weather or not I can use them.
I was wanting to trap my alchemist's mithral chain shirt with a poison trap that triggers when grappled. The poison would be a strength draining poison. Since the Alchemist already has poison use it seemed rather appropriate. The problem is nothing says in the organized play guide that I can trap myself and nothing says that I can not. So is this something I can do? The next question is what if I want to add ray of enfeeblement to the trap? It requires craft wondrous items feat which I can not have. Can I hire an NPC to cast the spell and use the feat?????? Lots of question abound with no answers. |
