Morrigan Nulveig
Female Gnome (Bleachling) Cavalier 1
N Small humanoid (gnome)
Init +2; Senses Perception +0, Darkvision 60’
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Defense
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AC 19, touch 14, flat-footed 17 (+2 Dex)
hp 14 (1d10+4)
Fort +5, Ref +2, Will +0
Illusion Resistant +2 save vs illusions
Bond to the Land +2 AC in dungeons
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Offense
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Speed 15 ft.
Melee falchion +3 (1d6+3/18-20) Power Attack +2 (1d6+6/18-20)
Ranged dagger, throwing x5 +2 (1d4+2/19-20)
Challenge +1 to hit (if mounted), +1 dam 1/day
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Statistics
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Str 14, Dex 14, Con 16, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Mounted Combat, Power Attack
Traits defender of the society, serpent runner, vermin wrangler
Drawback xenophobic
Skills Acrobatics -2, Appraise +0, Bluff 4, Climb -2, Diplomacy +1, Handle Animal +5, Intimidate 3, Perception +0, Ride +3, Sense Motive +4, Stealth +8, Survival +0, Swim -2
Languages Common, Gnome, Sylvan
SQ Gnome Magic: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. (DC 11); Academican (+2 knowledge: dungeoneering); Beast Rider Mount, Order of the Sword
Combat Gear falchion, scale mail, 5 throwing knives Other Gear 50 gp
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Special Abilities
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Defender of the Society +1 AC in med/hvy armor
Serpent Runner -1 AP in med armor
Vemin Wrangler +2 Knowledge: dungeoneering to recognize vermin, +2 save vs abilities
Xenophobic -2 Diplomacy/Sense Motive
Chitterspite
Male Giant Spider Animal Companion
N Small vermin (spider)
Senses Perception +0, Darkvision 60’
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Defense
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AC 19, touch 14, flat-footed 16 (+3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +6, Will Mindless
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Offense
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Speed 30 ft., climb 30 ft
Melee bite +5 (1d4+poison)
Poison 4 rnds, 1 str, fort save DC 11
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Statistics
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Str 6, Dex 17, Con 10, Int 0, Wis 10, Cha 2
Base Atk +2; CMB -2; CMD 11
Feats weapon finesse, endurance, light armor proficiency
Tricks Attack
Skills Acrobatics +5, Climb 6, Intimidate -4, Perception +0, Stealth +9, Survival +0, Swim -4
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Special Abilities
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Link +4 for wild empathy and handle animal
Multiple Legs +12 CMD vs trip
Details:
RACIAL - ILLUSION RESISTANT: Gnomes get a +2 racial
saving throw bonus against illusion spells or eects.
GNOME MAGIC: 1/day—dancing lights, ghost sound,
prestidigitation, and speak with animals. The caster level
for these eects is 1. The DC for these spells is 11 (12 for
Speak with Animals).
DARKVISION 60 FT: Some gnome strains have lived in
the underground depths for so long they have given up
on light entirely and gained darkvision with a range of
60 ft.
BOND TO THE LAND: Some gnomes have strong ties to
specic kinds of terrain, as a holdover from their fey
origins. These gnomes gain a +2 dodge bonus to AC
when in Underground (dungeons) terrain.
ACADEMICIAN (Knowledge (dungeoneering)) : The
Gnome receives a +2 racial bonus on Knowledge
(dungeoneering) checks.
BEAST RIDER MOUNT: This mount functions as a druid's
animal companion, using the beast rider's level as his
eective druid level. The animal chosen as a mount
must be large enough to carry the beast rider (Medium
or Large for a Small character; Large or Huge for a
Medium character). See entry in Pathnder Ultimate
Combat page 36 for more details. (PFUC 36).
CAVALIER ORDERS: You have pledge yourself to the
Order of the Sword. Whenever an order of the sword
uses Sense Motive to oppose a Blu check, he receives
a +1 competence bonus on the check. The order has
granted the cavalier the following special abilities:
CHALLENGE: You can challenge a foe to combat.
Choose one target. Melee attacks deal +1 extra
damage against that target. The cavalier can use this
ability 1 per day. Challenging a foe requires much of
the cavalier's concentration. The cavalier takes a –2
penalty to his AC, except against attacks made by the
target of his challenge. The challenge remains in
eect until the target is dead or unconscious or until
the combat ends. Whenever an order of the sword
issues a challenge, he receives a +1 morale bonus on
attack rolls against the target of his challenge so long
as he is astride his mount. (PFAPG 32).
FEATS - MOUNTED COMBAT: Once per round when your
mount is hit in combat, you may attempt a Ride check
(as a reaction) to negate the hit. The hit is negated if
your Ride check result is greater than the opponent's
attack roll. (Essentially, the Ride check result becomes
the mount's Armor Class.
POWER ATTACK: Take -1 to melee attack rolls for +2 in
melee damage bonus (+3 for 2HD or with natural
weapons that do 1-1/2 Str mod, +1 for o-hand or
secondary natural weapons). Lasts until your next turn.
TRAITS - DEFENDER OF THE SOCIETY (Combat): Your
time spent ghting and studying the greatest warriors
of the Society has taught you new defensive skills while
wearing armor. You gain a +1 trait bonus to Armor Class
when wearing medium or heavy armor.
SERPENT RUNNER (Campaign: Shattered Star): When
wearing medium armor, you treat its armor check
penalty as if it were –1 lower.
VERMIN WRANGLER: Benet(s): You gain a +2 trait
bonus on Knowledge (dungeoneering) checks to
identify vermin and on saving throws against vermin's
extraordinary abilities.
XENOPHOBIC: You have a hard time understanding and
trusting those with unfamiliar ways and appearances.
You take a –2 penalty on Diplomacy and Sense Motive
checks made against creatures of a
dierent race or from a dierent
culture.