Fire Giant

Morrak's page

5 posts. Alias of Wilhem.


Full Name

Morrack

Race

Mountain Dwarf

Classes/Levels

Barbarian 1

Gender

Male

Size

M

Special Abilities

Slow & Steady, Deep Warrior, Favored Enemy: Uncivilized Humanoid, Favored Terrain: Underground, Hardy, Lorekeeper, Stability, Stonesinger, Weapon Familiarity

Alignment

CG

Languages

Common, Dwarven

Strength 17
Dexterity 10
Constitution 19
Intelligence 8
Wisdom 14
Charisma 12

About Morrak

Combat Statistics:
Misc
HP = 12 + 4(CON) + 1(FAV CLASS) = 17/17
Delayed Dmg Pool = 1/1
Initiative = 1(DEX) = +1, +2 after Rage
Speed = 30ft. (6 squares)

AC
Regular = 10 + 0(DEX) + 1(WIS) + 3(ARMOR) = 14, 16 after Rage
Touch = 10 + + 0(DEX) + 1(WIS)= 11, 13 after Rage
Flat-Footed = 10 + 3(ARMOR) = 13

Saves
Fortitude = 2(BASE) + 4(CON) = 6, 7 during Rage
Reflex = 0(BASE) + 0(DEX) = 0, 1 during Rage
Will = 0(BASE) + 2(CHA) = 2, 3 during Rage

Combat Maneuvers
CMB = 1(BAB) + 3(STR) = 4, 5 during Rage
CMD = 1(BAB) + 3(STR) + 0(DEX) + 1(WIS) = 5, 6 during Rage

Atk & DMG
Greataxe USE POWER ATK
- 1st atk = 1(BAB) + 3(STR) = 4, 5 during Rage
- dmg = 1d12 + 5 (x3), 1d12 + 6 during Rage
- dmg, P ATK = 1d12 + 7 (x3), 1d12 + 8 during Rage

Hand Axe
- 1st atk = 1(BAB) + 3(STR) = 4, 5 during Rage
- dmg = 1d6 + 3 (x3), 1d6 + 4 during Rage

Staff Sling
- 1st atk = 1(BAB) + 1(DEX) - 4 = -2, -1 during Rage
- dmg = 1d8 + 3 (x3), 1d8 + 4 during Rage

Skills
Athletics = 1(RANKS) + 3 + 3(STR) - 1(ARMOR) = 8
Endurance = 0(RANKS) + 4(CON) = 4
Knowledge (Warfare) = 1(RANKS) + 3 - 1(INT) = 3
Perception = 1(RANKS) + 3 + 3(WIS) = 7
Survival = 1(RANKS) + 3 + 3(WIS) = 7

Feats
Power Attack
- -1 to all melee atks, +2 to dmg
Furious Focus
- no penalty on 1st atk of power atk every round


Class Abilities:
Endure Elements
- exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude or Endurance saves

Favored Terrain - Plains
- +2 bonus on initiative checks and Athletics, Perception, Stealth, and Survival checks

Rage
- free action to enter and end
- +2 to all attributes minus INT
- 4 + 4(CON) = 8 rounds
- temporarily immune to the effects of dazing and fatigue, and cannot be shaken
- fatigued for 2 x rage rounds afterward; cannot enter rage while fatigued
- delayed dmg pool = 1(CON)

Furious Counterstrike
- 1 dmg in delayed dmg pool, +1 to atk and +2 to melee dmg

Totem - Boar
- gains plains as a favored terrain
- +1 to CON


Racial Abilities:
Slow & Steady
- 20 ft. base speed per round; never modified by armor or encumbrance

Deep Warrior
- +2 dodge AC against aberrations
- +2 to CMB to grapple/continue a grapple aberrations or escape from their grapple

Favored Enemy: Uncivilized Humanoid
- +2 bonus on Bluff, Knowledge, Perception, and Survival checks against uncivilized humanoids
- +2 on atk and dmg against uncivilized humanoids
- can make Knowledge or related skill checks untrained when attempting to identify these creatures and their weaknesses

Favored Terrain - Underground
- +2 on initiative checks and Athletics, Perception, Stealth, and Survival checks

Hardy
- +2 on saves against poison, spells, and spell-like abilities

Lorekeeper
- +2 bonus on Knowledge (lore) that pertains to dwarves or their enemies.
- can be used untrained.

Stability
- +4 to CMD against bull rush or trip attempt while standing on the ground

Weapon Familiarity
- Martial Weapon Proficiency with axes and with hammers and picks


Equipment:
Weapons & Armor

Greataxe 20gp
- 1d12 dmg (x3)
- S
- 12 lb.

Hand Axe 6gp
- 1d6 dmg (x3)
- S
- 2 lb.
- Trip

Staff Sling
- 1d8 dmg (x3)
- P
- 80 ft.
- 2 lb.
- 20 bullets (10 lb.) 2sp

Studded Leather 25gp
- AC +3
- Max DEX bonus +5
- Armor Check Penalty -1
- 20 lb.

Magic Items (Excluding Weapons & Armor)
-, - lb.

Misc

-, lb.
Flint and Steel
Waterskin, 4 lb.

Wealth: - gp
Weight: - lb. (light load = - lb.)
Experience: 0


Description:
Looks: Short, with reddish skin and a full beard. Unkempt hair wild like the flame. Great axe strapped to the back and a hand axe to the side. Morrak looks every bit like a savage warrior.

Personality: Those who don't know Morrack very well think of him as brash and uncouth. But beneath the rough surface is a creature who values very much that good triumph over evil. If he can earn a few coins while carrying out justice, so much the better!

BG: Morrak's clan considered him a gift from the gods when he was young. Strong, tough, and unstoppable when he's angry, Morrak resembled the perfect epitome of a perfect mountain dwarf. As he grew up, however, his elders were frustrated by their lack of progress in harnessing his rage into a disciplined fighting style. Morrak himself also started to question the wisdom of the clan's recluse and some times unprovoked hostility toward outsiders. So it was at the tender age of 30 that Morrak was exiled into the tunnels.

Luck would have it that an earthquake took place shortly after and a shaft to the outside world opened up in the tunnel that Morrak was in. Taking it was a sign from the gods, Morrak ventured out of the mountains and never looked back, content with a life of slaying evil across Golarion.


Combat Guide:

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