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last night my group had an issue with sundering and objects made of special materials. i'm not sure our final decision is the proper way to determine hardness and hit points of objects. could someone run down how to determine the hardness and hit points of say a greatsword, mithril masterwork sawtooth saber, a +2 adamantine greataxe, and a whip? i'd like to see someone else interpret the rules. we were using the "Breaking and Entering" section on pages 173-175.
on page 195 of the core rule book, there is a table (8-4) that labels different size categories as long or tall. such as large(long) and large(tall). however, it does not say what these different categories do.
i don't know if it's just me, but some of the text under the alternate class features for the core classes seems unclear. when taking 2 archetypes for the same class, it says that you can't take 2 archetypes that replace or modify the same class features. what if you are level dipping? if you don't go deep enough into the class to hit something that changes the same class feature. i'll give an example. i'm making a battle herald and will only be taking 1 level of bard. what i was thinking was i'd take the arcane duelist and savage skald archetypes. since i'm only taking 1 level of bard, none of the same class features get changed. now if i go to 6th level of bard, there will be overlap on what class features get changed, but since i'm not going that far can i still take both archetypes?
so i have this thing about being prepared with backup characters. i'm playing a shillelagh build barbarian/druid in a kingmaker game, and things are looking pretty grim. when the APG hit, i immediately wanted to try a battle herald, so i'm making it my backup for my druid. now the question is, how to build the battle herald? i like cavalier 4/bard 1, but i've got a friend that likes cavalier 3/bard 2. neither of us has had a chance to play test either of these builds so we aren't really sure which is the best build. i'm not sure we'll get the chance to test either one before i actually need the character, so i'm asking for opinions. now this character will be coming in at lvl 7. i'm thinking either cavalier 4/bard 1/battle herald 2 or cavalier 5/bard 1/battle herald 1. so....opinions?
i'm really not a fan of the craft skill as it is for crafting weapons and armor. i'm wondering if taking this feat would be worth it to take in a low magic game? if we get a decent amount of gold, could i just use this feat to craft a badass item? so, can someone explain how this works with crafting an item from scratch? do i need to craft the item first or can i just start crafting it magically with only the components there? how long will it take? do i used the crafting item skill, or magic item creation to determine the time? also, can this be used to improve a current item?
i'm wondering how weapon focus is supposed to work with a dwarven waraxe. i'll give an example. you've got a dwarven fighter 1. he takes weapon focus dwarven waraxe at first level. now say he likes to swap it up and 2hand the axe sometimes and go axe and shield the other times. would the benefit from weapon focus apply to both situations or do you have to pick if it's weapon focus the 2handed martial version or the 1handed exotic version? |
