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So how do you usually do it? Do you require the characters to already know each other (either from childhood or working as caravan guards or whatever)? Or do you have them meet at the beginning of the campaign (they're all in the market for their own separate reasons when the goblins decide to attack)? I've done both in the past and I'm always more satisfied with having them meet at the beginning (unless they want to know each other) but it's not always easy coming up with a reason why they're all in the same place at the same time. What do you usually do? And how do you make it seem organic rather than forced?
We scoured the rulebook but couldn't find the answer to this. If something is on the ground, do you have to be in the same square to pick it up or can you be in an adjacent square? I can see it both ways. Characters already have the ability to reach into other squares otherwise we couldn't attack ajacent targets. But at the same time if I'm in the middle of my square and the item is in the middle of it's square then it's 5 feet away from me and I wouldn't be able to reach it. I know that there are no rules that say exactly where you are in your square but you see what I'm getting at. This came up because one of the characters was concerned that his disarm would be usless as the target could step back 5 feet, pick up the item, and wait for him to advance. So we looked in the rules but couldn't find anything about what square you have to be in to pick things up. Your thoughts?
I'm joining a group that has a half-orc barbarian, a halfling life oracle, a human fighter and a dwarf rogue. Obviously missing from this list is any sort of arcane caster, which I've decided to play. My question is: which one? I'm leaning towards witch because I've never played one before but it seems like a wizard would be a better choice they have a fuller spell list than the witch. Thoughts on this? Follow-up question: If I do choose a wizard, what would be the best specialization for this group?
I was curious what stories people had about why they quit a particular game. I'm not talking about having to quit because of time or distance reasons but something either in the game or about the game that you became fed up with and quit. Not trying to turn this into a b&!~~ing thread... just seeing what amusing stories others might have about why they quit a game. So, what was your last straw? I have two last straws that come to mine: In one game I quit after th DM decided that ranged characters (including spellcasters) got less XP because they were putting themselves at less risk than the up-front fighters. He didn't mention this at the beginning of the game so it was quite a shock to the ranger and I (mage). The second game I quit was because the DM would drink pretty heavily and by the second half of the game would be so drunk that he would make very stupid DM decisions and you couldn't argue with him about it because he was drunk and it make perfect sense in his head.
I don't know why I have such trouble choosing characters to play recently... But you guys are pretty good with advice so I thought I'd throw it out and see what suggestions others had. The group consists of an Oracle (healer), halfling cavalier, fighter (tank), summoner and rogue. Not sure what races were chosen other than the cavalier. So I figure we have a ton of melee so I should probably create a ranged characters. The question is: what would be best? If you were making a character for this party, what would you make that would best compliment the group?
So a friend is running a Pathfinder game and decided to put it in FR and I was planning on making an Inquisitor to Selune (moon goddess) but I didn't notice until now there is no moon domain. I was very surprised by that since moon-worshiping clerics are always all over fantasy games. Any suggestions on an alternative to the moon domain? Maybe darkness?
So a friend wants to try GMing Pathfinder for the first time. I'm the only person who has played it before, although a couple of others have played 3.5 in the past. Right now we are starting with only 3 players. One player is playing a cleric and another is playing a bow ranger. That leaves me to play the up-front character. So my question is what type of up-front character should I be? I was thinking sword/shield fighter since I'll be the one taking most of the hits in theory but I wanted to get some other opinions. Your thoughts? |
