Tsadok Goldtooth

Morgwyr's page

8 posts. Alias of RonetheSlayer.


Full Name

Morgwyr

Race

Half-Orc

Classes/Levels

Commoner 1

Gender

Male

Size

6'4

Age

22

Special Abilities

Intimidating Prowess

Alignment

Chaotic good

Location

Rundown

Languages

Common

Occupation

Tavern Bouncer

Strength 18
Dexterity 14
Constitution 16
Intelligence 7
Wisdom 10
Charisma 14

About Morgwyr

Like Kenna Breac, Morgwyr was raised in the nearby orphanage. He doesn't remember what happened to his parents, just . . . foggy memories. He knows he had a mother, and a father. He remembers many other faces, people he knew, like family or friends. He remembers a life on the road, living in the caravans. Then, he remembers waking up to screams . . . and fire. Fire everywhere. He remembers his mother waking him, yelling at him to run. So he ran. He ran and ran until he was so exhausted he was stumbling along. He mistepped, and fell down a short hill, bashing his head on a rock at the bottom, and falling unconscious.

Luckily for Morgwyr, he landed a dozen feet from a road, where a group of traveling merchants found him, and took him to a nearby village, Rundown. Not knowing what else to do with him, the mayor at the time sent him to the nearby orphanage, where he lived until he turned fourteen, and the orphanage simply couldn't afford to feed him.

Morgwyr found it difficult to find work, given his tendency to quick temper, and his somewhat limited intellect, a result of the injury he took to the head. One night though, he was staying at the tavern, paying his way performing menial labor, when a passing group of poachers stopped by for the night. They got very pushy with the other patrons, and refused to leave when asked, going so far as to make crude threats towards Kenna, who Morgwyr had known from the orphanage. He . . . lost his temper, and "ejected" the vermin from the tavern.

He was immediately offered the job as a bouncer, and has been working there since.

CLASS(s)
Commoner LEVEL 1 Commoner NPC class characters gain an additional feat, and one free skill point for profession or craft skills.

Trait 1: Resilient
Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves.

Trait 2: Chip on the Shoulder
When someone pushes you, you push back.
Whenever a creature fails an Intimidate check against you, you gain a +2 trait bonus on your next Intimidate check against that creature and Intimidate is a class skill for you.

Drawback: Unlearned
You have always had difficulty learning and retaining information, and know very little about the world beyond the obvious and what pertains to your profession.
Choose one Knowledge skill. You cannot attempt untrained Knowledge checks with any other Knowledge skills, even if the check's DC is 10 or lower. If you have access to a library that covers a specific Knowledge skill, you may attempt an untrained Knowledge check with a –2 penalty.

Feats
Improved Initiative starting character feat
Your quick reflexes allow you to react rapidly to danger.
You get a +4 bonus on initiative checks.

Two-Handed Thrower commoner class bonus feat
You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds. Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your Strength bonus. Using two hands to throw any weapon requires only a standard action for you. If you also have the Quick Draw feat, you can throw two-handed weapons at your full normal rate of attacks.

Intimidating Prowess role bonus feat
Your physical might is intimidating to others.Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

COMBAT STATISTICS
-------------------
Initiative +6 (+2 dex, +4 feat)
-------------------
Defense
--------------------
AC 18 (10+6armor+2dex)
TOUCH 12 (10+2dex)
FLAT-FOOTED 16 (10+6armor)
Reflex +2 (+2 dex)
Fortitude +4 (+3 str, +1 trait)
Will +0

SKILLS: (class and ranked)
Climb---------------0(4 strength)
Craft----------------0(-2 intelligence)[/smaller}
Handle Animal---0[smaller](+2 charisma)

Intimidate--------10(+2 charisma, +4 strength from feat, 1 rank, trait)
Perception--------4(+0 wisdom, 1 rank)
Profession--------0(+0 wisdom)
Ride-----------------3(+2 dex, -5 armor)
Swim---------------3(+2 dex, -5 armor)

ARMOR
Chainmail Armor+6, MaxDex+2, ArmorCheck-5, Weight 40lbs, Cost 150gp

WEAPONS
Great axe Dmg 1d12, Weight 12lbs, Cost 20gp
Flail Dmg 1d8, Special (Disarm, Trip), Weight 5lbs, Cost 8gp
Throwing Axe (2) Dmg 1d6, Range 20ft, Weight 2lbs(4), Cost 8gp
Total Cost & Weight of Weapons:36gp 21lbs

EQUIPMENT
Sunrod(3)
Whetstone
Torch(3)
Rope, hemp (50 ft.)
Ration, Trail(6)
Backpack Cost
Bedroll Cost
Furs
Total Cost & Weight of Equipment: 21gp, 31sp, 5cp, 35lbs