Male Dwarf Warpriest of Torag 19
I agree. I'm not sure this party will ever really agree how to tie this place up, and I've made no secret of the fact that I'm not a fan of pbp. I will miss the RP with you guys though. Morg's final thoughts:
Morgrym turns looking out over the mountains. "I trust 'im more than I do the ten, which isn't sayin' much, but still." Morgrym's brow deepens more "I need to head off to the Vikkars to make arrangements for their equal share of the city's riches. I may or may not return." Morgrym turns to the party, still cross. "I nae trusted the lot o' yeh, but we took down some evil here. Don't make me regret it." He looks more specifically at Filraen. "Sheila's right teh be concerned. But she's wrong teh think that the ten will be any better. Don't make me come back up here, Fil. If I have to, I suspect I'll be comin' fer yer head."
Morgrym evaporates and flies down the mountain.
Male Dwarf Warpriest of Torag 19
"The number one thing I'm worried about is riddin' this place o' corruption. If we can do that without tearin' it down, great. If not, well ... och. If not at all ..." Morgrym has a grim and concerned look about him with that last sentiment.
"As teh compensation fer the Vekkars, aye, they should get a piece teh make up fer the time their family spent in illegitimate shame. Maybe a bit o' education an' comfort. Nice and deservin' folk, them, if a little simple."

Male Dwarf Warpriest of Torag 19
Morgrym pops an eyebrow, understanding Filraen's posture and taking his challenge. "Now, before I say what I'm about teh, let me clarify that I'm not specifically advocatin' for Xin'Shalast's destruction, at the moment. That said- who are yew teh unilaterally decide the fate o' this place? Have yeh not seen, as we have, the concentrated evil on this mountain? We've a responsibility to ensure that other peoples and other locales are nay threatened by the corruption o' this city. We must investigate and cleanse Xin'Shalast if it's teh be used further. And,"
Morgrym pauses, taking a moment, and wearily giving everyone in the room the stink eye.
"And, if we find that there's evil that we cannae cleanse, then it is also our responsibility to burn everything to the ground in holy fire 'til there's nothin' left, evil or good. I dinnae come up here teh kill a Runelord an' stop 'im from spreadin' evil an' misery only teh watch the minions an' tools o' his legacy do it for 'im"
Male Dwarf Warpriest of Torag 19
Morgrym looks cautious. And highly unamused. Those here that know him, however, would be un-phased. When is that lumpy Dwarf ever amused?
Male Dwarf Warpriest of Torag 19
"Well, if we're goin' teh stand on platitudes," Morgrym clears his throat, "I am his holiness Morgrym Anvilstrike, Forge Cleric an' High Crusader for the Father o' all creation, Torag."
Male Dwarf Warpriest of Torag 19
"Salutations." Morgrym reaches for his axe. "Please forgive my caution, but we've encountered naught but foes on this thrice-damned mountain. Who are ya, and what's yer intention?"
Passive Sense Motive: 1d20 + 30 ⇒ (12) + 30 = 42
This is Morg's passive sense motive unless Ceoptra says something that I think might set off Morg's alarms more specifically.
Male Dwarf Warpriest of Torag 19
Your explanation from earlier, as I said, satisfied me for now, but do keep in mind that Morg is constantly under the effect of a mind blank spell.
Male Dwarf Warpriest of Torag 19
how does she seem to know so much about us?
Male Dwarf Warpriest of Torag 19
There's that, but I was more referring to how Ursus would react at the mention of "physical persuasions." His Barry White style was always hilarious to me.
Male Dwarf Warpriest of Torag 19
Oh man, I really wish Nick was still following this thread.
Male Dwarf Warpriest of Torag 19
apologies for the post of no value to any other than me. I just wanted to organize Morg's thoughts, so I can hopefully figure out why he's even here anymore or what he wants now that the Vekkars' names are cleared.

Male Dwarf Warpriest of Torag 19
Morgrym finds the nearest private room to think. He's satisfied that he's found the evidence needed to clear the name of the Vekkars' family, but there are still many loose ends in this grand scheme.
"What's teh be done with the rest o' the denizens o' this horrible fortress?
"How're the riches teh be used?
If there's room fer it, what do I want out o' all this?"
With that question, Morgrym shakes his head. Those sorts of thoughts are to be left at the way side.
"What does Fil intend here?
What's Gabi's game? I'm usually smart about readin' people, but I can't get a read on her. With all of this wealth, is she plannin' on screwin' people teh feed her ambition? Why in the nine hells does she want ME teh be a member o' the Decemvirate? Does she honestly think she'll have some sort o' inside sway with me? Smells like she's tryin' teh make puppets out o' the society fer her own gains, but she's so damned silver-tongued and stony-faced that there's no way teh figure out what she's really after fer certain."
Male Dwarf Warpriest of Torag 19
Morgrym agrees and follows through the snow.
Male Dwarf Warpriest of Torag 19
"Well, then I guess the next move is teh figure out the most valuable / profitable way teh sell the contents o' this mountain."
Male Dwarf Warpriest of Torag 19
"So, now we've got teh figure out if the Vekkars had legal claim teh the City o' Xin Shalast?"
Male Dwarf Warpriest of Torag 19
"Well, let's take a closer look, shall we?"
Male Dwarf Warpriest of Torag 19
Morgrym looks a bit degected at first, but his manner quickly turns to grim determination.
"We keep lookin'."
Morgrym begins marching to the next point.
Male Dwarf Warpriest of Torag 19
"Three ought teh be fine."
Male Dwarf Warpriest of Torag 19
If you are willing to pay for it, Morg will set it up for you.
Male Dwarf Warpriest of Torag 19
I try to play it that way, otherwise, I would've gotten a few permanency'd spells.
Male Dwarf Warpriest of Torag 19
So at this point, I think we'll rest, mostly because we can't agree on when the last time we rested is, so for the sake of clarity, we'll rest. Then we will summon whatever outsiders we need to help us out with the excavation, since Morg likes that plan ;) .
"Gabi, to create a place as I have, yeh have to be among the most powerful o' casters, but the magic fer it comes in stages."
He explains what comes out to be the greater version of this.
"Unfortunately, the overgods of Golarion have made it so that I cannae create it permanently."
Male Dwarf Warpriest of Torag 19
"I propose this: We've nae slept in a long time, an' I think we could use a bit o' rest. We can go to mah' little restin' spot. Comfortable beds, roarin' fires, an' a forge ... ahem. Best part is, yeh don't age there, and time that passes there, doesn't pass here, so yeh can sleep sound knowin' whatever great perils are here now will be just the same when yeh get back, an' not worse.
In the mornin' we can find out more about the ores that the Vekkars were up here for. How's that sound?"
Male Dwarf Warpriest of Torag 19
Morgrym is preparing Control Weather. Also, those numbers are old. ;)
Male Dwarf Warpriest of Torag 19
Morgrym sighs, taking a moment in the chaos to recenter himself, a monumental task for someone so irritable and vengeful.
"Give me 10 minutes with the Forgemaster, an' I should be able teh turn back the storm, assuming my magic is powerful enough teh break the caster who made the it in the first place."
Male Dwarf Warpriest of Torag 19
"Sheila, if yeh cannae fly, I'll be happy teh carry yeh. As fer the papers, we should study 'em, and take a sample o' the ore, to prove the miners weren't dishonorable."
I believe that was the issue, that the explorers were excommunicated because most think they reneged (sp?) on a deal for this ore or something like that.
Male Dwarf Warpriest of Torag 19
Morgrym goes to pick up the wand tossed by Filraen.
"Thank, Fil, I'll get Sheila up an' runnin' in no time."
Morgrym glances at the wand, but then inspects more closely. His expression curls into a scowl.
"This sort o' magic ... Sheila, I'll only use this spell on yeh if yeh consent to it. It will transform yer blood to that of a fiend, so that yer body can self heal. You'll radiate evil magic fer a small time while it knits yer wounds, though yer mind will be mostly unaffected."
Male Dwarf Warpriest of Torag 19
"By Torag's beard! I would hope so."
Morgrym steps over to Sheila, giving her one over to make sure she isn't afflicted with more than simple flesh wounds.
Heal: 1d20 + 31 ⇒ (6) + 31 = 37
He will also put away his axe, and pull out 2 wands, healing his CHA damage.
Wand of Lesser Restoration: 1d4 ⇒ 2
The second wand was that of Cure Light wounds, and he will begin administering charges of that to Sheila.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
If she is full before the three charges are used, I will stop before using them.
Male Dwarf Warpriest of Torag 19
I didn't miss it, just been a bit caught up. Thanks for the message, anyhow.
Morgrym takes a 5 foot step and attempts the fatally dismember the Wendigo.
Coup de Grace Critical Damage: 14d6 + 87 ⇒ (2, 3, 3, 5, 1, 5, 2, 6, 6, 5, 4, 3, 4, 4) + 87 = 140
Male Dwarf Warpriest of Torag 19
Morgrym attempts to cast defensively.
Concentration Check: 1d20 + 26 ⇒ (13) + 26 = 39 vs. DC 31 (15+(8x2))
Morgrym casts Frightful Aspect. The Wendigo and the ghost are now shaken unless they are immune to fear effects or mind effects.
The buff includes DR 10/Magic if that matters, and SR 19.
Male Dwarf Warpriest of Torag 19
Will Save: 1d20 + 27 ⇒ (18) + 27 = 45
(Includes Mind Blank bonus, shaken penalty, +4 vs. spells and SLAs)
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Male Dwarf Warpriest of Torag 19
Morgrym will gather the remains for spiritual cleansing and proper burial as soon as we get off this blasted mountain.
Male Dwarf Warpriest of Torag 19
Morgrym will attempt to search for / track the remains we're after.
Perception: 1d20 + 31 ⇒ (4) + 31 = 35
Survival: 1d20 + 13 ⇒ (16) + 13 = 29
Male Dwarf Warpriest of Torag 19
Morgrym, finally catching up, bellows "We have to go north and find the body of Vekkar's brother. I came here teh put these betrayed men to rest, and Wendigo or no Wendigo, that's what I aim teh do."
Will Save 1: 1d20 + 25 ⇒ (1) + 25 = 26
Will Save 2: 1d20 + 25 ⇒ (3) + 25 = 28
(+4 racial bonus vs spells/SLAs, +4 stacking resistance bonus vs mind effects, immune to charms/compulsions/domination from evil sources)
Male Dwarf Warpriest of Torag 19
Fort Save: 1d20 + 24 ⇒ (12) + 24 = 36
Will Save vs Possession: 1d20 + 25 ⇒ (1) + 25 = 26 Immune: Clear Spindle Ioun Stone+Wayfinder.
Will Save vs Illusion: 1d20 + 25 ⇒ (18) + 25 = 43
Reflex Save: 1d20 + 10 ⇒ (9) + 10 = 19
Morgrym moves as much as he needs to / can to join the party in the ore processing room.
Male Dwarf Warpriest of Torag 19
Fort Save: 1d20 + 29 ⇒ (6) + 29 = 35
Will Save: 1d20 + 33 ⇒ (20) + 33 = 53
Male Dwarf Warpriest of Torag 19
Morgrym scoops up the remains in total, and will double back as quickly as he can.
Male Dwarf Warpriest of Torag 19
Realizing he forgot an important ingredient in properly burying the remains ... Morgrym double backs ... for the remains.
"Ock! I cannae forget the damn remains!"
Male Dwarf Warpriest of Torag 19
Acrobatics: 1d20 - 3 ⇒ (17) - 3 = 14
"Let's get the hell outta here!"
Morgrym, having Airwalk, simply double moves to the shaft.
Male Dwarf Warpriest of Torag 19
Morgrym will search the room for any writings, journals, what have yous.
Perception: 1d20 + 31 ⇒ (7) + 31 = 38
He's looking for anything that might be a final reckoning of things, which might also talk about what their final wishes were.
Male Dwarf Warpriest of Torag 19
Knowledge (R) to figure out the best place to bury / cremate / whatever the remains, and to recall the exact rituals needed to properly deal with their remains:
Know (R): 1d20 + 31 ⇒ (15) + 31 = 46
Male Dwarf Warpriest of Torag 19
Channel Positive Energy: 9d6 ⇒ (4, 6, 2, 6, 3, 2, 5, 5, 2) = 35
DC 18 Will for 1/2
"Let's begin the concecrate. Once that's finished, I'll bury the remains in the proper High Helm way.
Knowledge Religion check = way too high not to get this. ;)
Male Dwarf Warpriest of Torag 19
Sorry, didn't realize I was back up.
"Well either the knock was part o' the haunt, or there's incorporeal undead about."
Morgrym moves the the center of the room and channels to harm undead.
Male Dwarf Warpriest of Torag 19
"B*llocks."
How big is the room?
Male Dwarf Warpriest of Torag 19
Morgrym casts Righteous Might, looks to Gabi and Fil, giving them each nods. Should they give the nod back, indicating they are ready, Morg will shout out "C'mon yeh wee piss bucket haulers! C'mon in and taste the Redemption of the Forgemaster!"
Male Dwarf Warpriest of Torag 19
To identify the monster:
Knowledge Religion: 1d20 + 29 ⇒ (18) + 29 = 47
Male Dwarf Warpriest of Torag 19
Fort Save vs. Hunger: 1d20 + 28 ⇒ (12) + 28 = 40
Morgrym's eyes go wide. We need teh get teh tha' consecration as quick as possible, lads and ladies. YOU might not be able teh see 'em, but we've been joined by the men we're here teh save!" Morgrym's face hardens, and he faces the ghosts attacking him. "Yeh hear that, lads? We're here to send yeh on teh Torag, where yeh belong! We can do this the easy way, or the hard way!"
On mentioning the hard way, Morgrym readies to swing Torag's Wrath. Should they continue, Morgrym will full attack.
Assuming that the the swings are needed:
Attack: 1d20 + 27 ⇒ (19) + 27 = 465d6 + 26 ⇒ (6, 6, 1, 5, 4) + 26 = 48
Attack: 1d20 + 22 ⇒ (20) + 22 = 425d6 + 26 ⇒ (4, 5, 2, 3, 3) + 26 = 43
Confirm Critical: 1d20 + 22 ⇒ (9) + 22 = 3110d6 + 52 ⇒ (2, 1, 2, 6, 5, 4, 3, 6, 3, 6) + 52 = 90
Attack: 1d20 + 17 ⇒ (20) + 17 = 375d6 + 26 ⇒ (6, 4, 3, 2, 5) + 26 = 46
Sagotel wrote: pauljathome wrote: Uh, let's put our evil devil worshippers in charge of our evil artifacts? What could POSSIBLY go wrong with that cunning plan? heh heh heh...
Not all servants of the Lord of Law are evil. Is that what yeh tell yerself, so yeh can sleep at night?
Male Dwarf Warpriest of Torag 19
"Agreed, so let's move on. Bring those jewels and the ledger. Might be useful in our mission to bring these lads peace.'
Male Dwarf Warpriest of Torag 19
Well then, I guess we are going up then.
Male Dwarf Warpriest of Torag 19
Morgrym casts Air Walk on himself and nods to Gabi and Filraen, following Gabi down the shaft, floating above the stairs.

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Sundered Waves, SW test
Each of the PCs previously sailed with Captain Renlock, aboard his pirate ship 'The Brass Bird'. When the captain was captured by the Andoran navy, his crew dispersed across the Inner Sea. Five years later, the PCs are reunited by a cryptic message delivered by a clockwork parrot. Each PC is given part of a map, leading to Captain Renlock's most prized treasure.
The four PCs arrive on the island. They soon discover the wreckage of 'The Brass Bird' partially submerged in the surf. As the PCs approach, four giant crabs scuttle out of the flooded hull to defend their lair.
[1] Jadren charges through the shallow water to engage with the crustaceous fiends. Elsir hurls lightning across the beach, one of the crabs is Shaken. Kaako spends round Aiming, for a trick shot next round. Lavanna casts Heroism and boosts Jadren's Fighting from d10 > d12 (consequently, Parry is now 11). Two crabs Gang-Up on Jadren, he holds them off with his bolstered Fighting skills. The shaken crab does not recover. The final crab scuttles across the beach to snap at Elsir.
[2] Jaako is dealt a Joker, everyone gets a Benny! Jaako fires at a crabby eyestalk, an eyeball bursts! Cycrab bow has the One Eye hindrance. With a giant crab looming over him, Elsir casts Shield (-4 to incoming attack rolls). Jadren makes a Wild Attack and drives his longsword through a crab's shell, killing it. Jadren parries attack from second crab. Third crab hammers on Elsir's magic shield, but cannot get through. The shaken crab fails another Spirit roll to recover. Lavanna jabs trident at the crab harassing Elsir, point scrapes off its tough shell.
[3] Elsir takes the Defend action (Parry+4, until start of next turn), chanelling all his energy into his magical shield. Kaako fires hand crossbow, bolt bounces off crab's shell. Lavanna ducks between scrabbling legs and drives trident up through the crab's soft underbelly, killing it. The crab Elsir hit with lightning bolt in round one finally recovers and rejoins the battle, scuttling across the beach to snap at Kaako (miss). Jadren clobbers crab with longsword (Shaken).
[4] Elsir is dealt a Joker, everyone gets another Benny! Elsir casts Lightning at the crab snipping at Kaako's feathery heels, exploding it. Fragments of charred crab meat rains down across the beach. A severed claw is deeply embedded in the hull of 'The Bronze Bird'. Jadren cuts down the final crab.
The PCs clamber onto the listing deck of the wrecked ship, taking a moment to reminisce over the many happy years they spent sailing with Captain Renlock and his crew. They use the map fragments to solve the wheel puzzle and a secret entrance in the cliff face grinds open, revealing the hidden tunnel into the lost pirate holdout.
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Considering their high toughness, it might be worth dropping the number of giant crabs down to two/three. I did plan for the last one to run away, but Jadren slaughtered it before it got the chance to flee.
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Sundered Waves, SW conversion
A1: The Brass Bird's Grave
Replace Giant Vipers (2) with Giant Crabs (4, SW Fantasy Companion).
A2: Chamber of Storms
Replace Giant Ants (4) with Giant Bees (8, SW Fantasy Companion)
A3: Gozreh's Shrine
Replace Elite Living Waterfall (1) with Water Elemental (1, SWADE, add Size+4 and Very Resilient monstrous ability)
A4: Renlock's Remembrance
Amongst other weapons is a +1 Heavy Club (+1 Fighting & Damage).
A5: Domal Chamber
Incorrect solution to puzzle causes everyone in room to be affected by the Havoc spell, as though activated with a raise.
A6: Giant's Rest
To represent Giant Pirate Skeleton (1), use Wild Card Common Giant (SW Fantasy Companion, add Undead traits). Add Skeletons (4, SWADE) to represent Pirate Skeletons.

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I was drawn to the Paizo forums by the collaboration with Pinnacle Entertainment. I look forward to running Pathfinder for Savage Worlds. I have started work on a SW conversion for PF1SHOT: Sundered Waves. Here are the four pregen characters, converted to SW (Seasoned rank);
Kaako Ashfeather, seasoned 20xp
Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace 6, Parry 6 (1), Toughness 6 (1), Power n/a, Bennies 3
Skills: Athletics d6, Boating d6, Common Knowledge d6, Fighting d6, Notice d6, Occult d4, Persuasion d4, Shooting d8, Stealth d6, Taunt d4, Thievery d8
Race: Beak (Str+d4), Glide (Athletics roll, reduce fall damage by 2 for every success/raise), Jealous
Edges: Arcane Resistance, Dodge, Extraction
Hindrances: Driven (become Captain of her own vessel), Quirk (adorns herself with shiny baubles), Superstitious
Powers: n/a
Gear: Rapier (Str+d4, Parry+1), Hand Crossbow (2d4, AP1, range 6/12/24), Light Leather (AV1), Red Bandanna, Thieves Tools, assorted jewellery/baubles, Healing Potion
Lavanna Saltspray, seasoned 20xp
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Pace 6, Parry 6 (1), Toughness 4 (0), Power 15, Bennies 4
Skills: Athletics d6, Boating d6, Common Knowledge d6, Faith d8, Fighting d6, Healing d6, Notice d6, Persuasion d6, Stealth d6
Race: Luck, Reduced Pace, Small, Spirited
Edges: Arcane Background: Miracles, Common Bond, Healer, New Powers, Power Points
Hindrances: Curious, Driven (explore the open seas), Vow (Gozreh)
Powers: Heal (Healing, 3pp), Heroism (Boost Trait, 1pp), Sound Burst (Havoc, 2pp), Searing Light (Blind, 2pp), Spiritual Weapon (Smite, 2pp)
Gear: Trident (Str+d6, reach+1, Parry+1 if used 2H), Dagger (Str+d4, range 3/6/12), Robes (AV+0), Holy Symbol: Gozreh
Elsir Syniras, seasoned 20xp
Agility d8, Smarts d10, Spirit d8, Strength d4, Vigor d4
Pace 6, Parry 4, Toughness 4 (0), Power 15, Bennies 3
Skills: Athletics d4, Boating d4, Common Knowledge d6, Fighting d4, Focus d10, Notice d6, Occult d6, Performance d6, Persuasion d6, Stealth d6, Survival d4, Thievery d4
Race: Agile, All Thumbs, Low Light Vision
Edges: Arcane Background: Gifted, New Powers II
Hindrances: Anemic, Driven (remove curse), Greedy, Mean
Powers: Detect Magic (Detect Arcana, 1pp), Haste (Speed, 1pp), Invisibility (5pp), Lightning Bolt (Bolt, 1pp), Shield (Deflection, 3pp)
Gear: Dagger (Str+d4, range 3/6/12), Robes (AV+0), Spellbook, Cursed Ring (inflicts the Anemic hindrance, listed above)
Jadren Tagar, seasoned 20xp
Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
Pace 6, Parry 10 (2), Toughness 9 (4), Power n/a, Bennies 3
Skills: Athletics d8, Boating d4, Common Knowledge d6, Fighting d10, Notice d6, Persuasion d6, Stealth d6
Race: Adaptable
Edges: Block, Brave, Reliable, Soldier
Hindrances: Driven (atone for past crimes), Heroic, Vow (Iomadae)
Powers: n/a
Gear: Longsword (Str+d8), Medium Shield (Parry+2), Platemail (AV+4), Holy Symbol: Iomadae, Dagger (Str+d4, range 3/6/12)
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For Kaako, I needed to create new racial template for Tengu;
Tengu
Beak (Str+d4)
Glide (extend feathered arms to glide; make Athletics roll; success, reduce falling damage by 2 for every success and raise)
Jealous
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I am also new to these forums, but I am detecting an element of hypocrisy here.
The OP condemns people making insulting comments, and asks for more more severe consequences, by making insulting comments themself that they themself should now be subject to?
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