About Morgan the Menacing
Morgan the Menacing
Male elf wizard 1
CG Medium humanoid (elf)
Init +2;
Senses low-light vision; Perception +4
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +0,
Ref +2,
Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
. . rapier +1 (1d6+1/18-20) or
. . unarmed strike +1 (1d3+1 nonlethal)
Ranged composite shortbow +2 (1d6+1/×3)
Special Attacks hand of the apprentice (6/day)
Wizard Spells Prepared (CL 1st; concentration +6)
. . 1st—color spray (DC 14), mage armor
. . 0 (at will)—acid splash, detect magic, light
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Statistics
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Str 12,
Dex 15,
Con 10,
Int 17,
Wis 14,
Cha 11
Base Atk +0;
CMB +1;
CMD 13
Feats Point-Blank Shot, Scribe Scroll
Traits focused mind, scholar of the ancients
Skills Acrobatics -1 (-5 to jump), Fly +3, Knowledge (arcana) +8, Knowledge (history) +8, Linguistics +7, Perception +4, Spellcraft +7 (+9 to identify magic item properties);
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Giant, Goblin, Sylvan, Thassilonian
SQ arcane bond (ring), elven magic
Other Gear arrows (20), composite shortbow (+1 Str), dagger, rapier,
arcane bond ring, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 46 gp, 2 sp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.