About Morelda Valerique|
Name: Morelda Valerique
Alignment: Chaotic Good
Str: 10 +0 [10 base=0]
Base Speed/Movement: 30'
PP: 4 [Crystal Light/Entangling Ectoplasm only]
AC: 12 base [16 Mage Armor; -2 drawback vs. Improvised Weapons]
Fort: +2
BAB: +0
Height: 5'4"
Languages: Common/Taldane and Varisian; Thassilonian, Draconic, Azlanti, and Shoanti Deity: Ashava FCB/Level: Add one spell from the wizard spell list to the wizard’s spellbook. This spell must be at least one level below the highest spell level the wizard can cast. Traits: Varisian Tattoo [Race], Psionic Item Familiarity [Psionic], [Drawback: Naive], Audrahni's Ally [Campaign]: +1 trait bonus to Fortitude saving throws; Once per adventure as a standard action, you may concentrate on the bond you and Audrahni share, granting you the effects of one of the following spells at a caster level equal to your character level: calm emotions, cure moderate wounds, or lesser restoration. Feats: Wild Talent=[bonus/Psionic], Alertness=[Psicrystal bonus], Psicrystal Affinity [Psionic], Superior Psicrystal [Psionic] Armor Proficiency: None Weapon Proficiency: Bladed Scarves and Starknives plus Clubs, Daggers, Quarterstaff, and Light and Heavy Crossbows. Skill Points per Level: 2 + Int modifier Skills [6/Lvl]: [ACP=0] Class Skills: Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int), plus Use Magic Device (Cha) Non-Class Skills: Bluff (Cha), Climb (Str; ACP), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex; ACP), Heal (Wis), Perform (Cha), Ride (Dex; ACP), Survival (Wis), Sense Motive (Wis), Sleight of Hand (Dex; ACP), Swim (Str; ACP), plus Autohypnosis (Wis). Trained: +10 Craft-Calligraphy (Int): 1r, +8 Knowledge-Arcana (Int): 1r, +8 Spellcraft (Int): 1r, +5 Use Magic Device (Cha): 1r, +2 Perform-Dance (Cha): 1r, +3 Autohypnosis (Wis): 1r Non-Trained: +4 Appraise (Int), +2 Fly (Dex), +4 Linguistics (Int), +2 Profession (Wis), +1 Bluff (Cha), +0 Climb (Str; ACP), +1 Diplomacy (Cha), +1 Disguise (Cha), +2 Escape Artist (Dex; ACP), +2 Heal (Wis), +2/+4 Perception; Alertness (Wis), +2 Ride (Dex; ACP), +2 Survival (Wis), +2/+4 Sense Motive; Alertness (Wis), +2 Sleight of Hand (Dex; ACP), and +0 Swim (Str; ACP). Spell Casting: CL-ML= 1st/Int= +4/Concentration= +7
Spells Known [in Spellbook]; [*=Psionic powers]
Memorized:
Human Racial Abilities: Ability Score Racial Traits: +2 Int
Wizard Class Abilities: Opposition Schools: Illusion and Necromancy [Absalom's Arcanamirium compliant] Bonded Wizard Abilities: Arcane Bond (Ex): A bonded wizard must select an item as her arcane bond. The bonded object’s hit point and hardness increase by +1 per level the bonded wizard possesses. Hidden Bond (Sp): A bonded wizard can change the appearance and magical aura of her bonded item at will, as if using disguise self and magic aura, but affecting only the item; for the purpose of disguise self, the item’s item type (such as weapon or ring) is its' creature type. This ability replaces Scribe Scroll. Bonded Force (Su): At 5th level, a bonded wizard wearing or wielding her bonded object can channel magical energies through it to create tools, armor, and weapons from pure force. She gains a pool of force points equal to half his wizard level. She can expend 1 point from his force pool as a standard action to create an effect that acts as Mage Armor (lasting 1 hour), Shield (lasting 1 minute), or Spiritual Weapon (any simple or martial weapon, using her Intelligence modifier to determine its attack bonus rather than Wisdom and lasting 1 round per wizard level). These effects are visible; they take the appearance of armor, shields, or weapons as appropriate, and they always have some visual detail reminiscent of the wizard’s bonded item (such as the pattern of a bonded ring appearing as decoration on a mage armor or shield effect). At 9th level, when the bonded wizard uses bonded force for mage armor, the armor bonus increases by 1; when she uses bonded force for shield, the shield bonus increases by 1; and she gains a +1 enhancement bonus on attack and damage rolls when using bonded force for spiritual weapon. The increases for mage armor and shield and the enhancement bonus for spiritual weapon improve by an additional 1 at 13th level and again at 17th level. When she uses bonded force for spiritual weapon, the bonded wizard can choose to reduce this enhancement bonus by 1 to double the spiritual weapon’s critical threat range as the keen weapon property, and for mage armor or shield, she can choose to reduce the armor or shield bonus by 1 to protect herself from critical hits and sneak attacks as the light fortification armor property. Alternatively, the bonded wizard can expend a point from her force pool to create a tool of force, which functions as a masterwork version of a simple tool of her choice that could be reproduced by a Traveler’s Any-Tool. The tool has the same AC and durability as a spiritual weapon and lasts for 10 minutes. The circumstance bonus the tool of force grants to appropriate skill checks starts at +2 (as masterwork tools) and increases to +3 at 9th level, and by an additional +1 every 4 levels thereafter, to a maximum of +5 at 17th level. A bonded wizard can only have one instance of bonded force active at a time. If she uses this ability again, any previously created force construct immediately ends. This ability replaces a wizard’s bonus feats normally gained at 5th and 15th level. Reshape Bond (Sp): At 10th level, a bonded wizard can repair her bonded item or turn it into another object once per day as a full-round action. Transforming it functions as polymorph any object, but does not alter the item’s magical properties (including its item slot), while repairing it functions as make whole. The wizard may also sacrifice a prepared spell in order to repair an additional 1d6 points of damage per level of the sacrificed spell. This replaces the wizard’s bonus feat normally gained at 10th level. Psychic Mage (Psionic) Abilities: (Arcane Bond: The psychic mage can choose Psicrystal Affinity as a bonus feat instead of choosing a familiar or item. If she does, count her wizard levels as psionic class levels for the purposes of her psicrystal’s abilities.) Psionic Infusion: The psychic mage chooses two opposition schools, but gains no additional spell slots. She instead gains Wild Talent as a bonus feat. This ability
Formulaic Powers: A psychic mage can scribe a psionic power into her spell book at first level and when she gains a new level instead of a spell. The power is chosen from the psion/wilder power list. She may also scribe powers from power stones as a wizard does from scrolls. She can also learn them from a psionic character that has that power. The time and cost is identical to adding spells to her spell book. These powers can then be prepared as spells, taking up a spell slot for that power’s level and can be manifested by spending the spell slot. The power is treated as if the minimum number of power points needed to manifest a power of that level were spent on the power, but instead of spending power points, the psychic mage spends the spell slot. The psychic mage can spend power points to manifest a power she has prepared. The prepared power is not spent when the psychic mage manifests powers in this way. Alternately, the psychic mage can expend a higher level unprepared spell slot to manifest a power she has prepared and treat the power as if the number of power points needed to manifest that higher level spell had been spent on the power. The prepared power is not spent when the psychic mage manifests powers in this way. For example, if the psychic mage has prepared energy ray in a 1st level spell slot, She could spend a 2nd level spell slot to treat the power as if 3 power points had been spent. The 2nd level spell slot would be spent, but energy ray would still be prepared as a 1st level power. The psychic mage’s manifester level for these prepared powers is equal to her caster level. The psychic mage must have an Intelligence score of at least 10 + the power’s level to manifest it and uses her Intelligence modifier to calculate save DCs for her powers. Bonus Feats: The psychic mage can select Expanded Knowledge, Extra Power Known, or a metapsionic feat when selecting one of her bonus feats from gaining levels in wizard. Arcane Power: Every time the psychic mage takes a psionic feat, her power point pool increases by 1. The psychic mage must get a good night’s sleep each day to regain her power points. Arcanomorph: A psychic mage blurs the line between powers and spells at 8th level. She can expend her psionic focus to remove a spell component requirement or focus requirement from a spell She casts. Material components costing more than 1 gp cannot be removed in this way. Additionally. She can choose to add both vocal and somatic components to a power she is manifesting to lower its power cost by 1 power point (to a minimum of 1). This ability cannot be used on 0 level powers. Equipment: MW Crystal (Mundane) Bladed Scarf [Arcane Bond; Psicrystal Weapon]: [free; 2 lbs], +1 to hit via MW, 1d6S; x2/20, 1d4S when grappled/2-handed weapon with disarm and trip, is currently disguised in the form of Varisian Dancing Scarves [light armor] in appearance only. Spellbook: [free; 3 lbs] Traveler's Outfit: [free; 5 lbs] Spell Component Pouch: [5 gp; 2 lbs] Calistria's Kindness: [3 gp;-], 30 doses per bottle Scrivener's Kit: [2 gp; 1 lb] Wooden Holy Symbol of Ashava: [1gp;-] x1 Acid Flask: [10 gp; 1 lb], 10' range, 1d6 acid/x2 [acid-splash foci] Gladiator’s Gauze: [35 gp; .5 lb] [Psionics] Prismatic Crystal: [3 gp; .5 lb] [Crystal Light foci] [Circle Market bargains=27 gp saved] x1 Shard: [10 gp;-] (+1 Spellcraft) [Psionics] Soul Candle: [1 gp/-] Cat-burglar's Kit: [Glasscutter, 5 Gluepapers, Grapplinghook, MW-Backpack, 50' Silk Rope]=15 gp; 12 lbs Survival Kit [Common]: [Flint and Steel, Mess Kit, x2 Waterskins, maps, small utility knife]=5 gp; 4 lbs MW Backpack via Cat-burglar's Kit: [4 lbs. included]
Waterproof Bag: [5 sp; .5 lbs.] Bedroll: [1 sp; 5 lbs.] Book Lariat: [3 sp; .5 lb] Headscarf: [1 sp;-] Charcoal: [5 sp;-] Whetstone: [2 cp; 1 lb] x1 Wandermeal: [1 cp; .5 lbs.] Earplugs: [3 cp] x2 Candles: [1 cp;- each] Chalk: [1 cp;-] Bandolier: [5 cp due to the Circle Market Bargain;-] Slippers of ? Coins: 28 gp/3 sp/6 cp left [from 120 gp initial]
Appearance: Brunette, Lightly tanned skin complexion, Brown eyes; not all that different than what is depicted in her avatar picture. Morelda's Backstory: Morelda Valerique is a 2nd generation graduate student of the Twilight Academy over in Galduria [due south of Roderic’s Cove]. Her father, Resoni Valerique, was among the group of student necromancers from the Twilight Academy whose carrion golems went on an uncontrolled rampage some thirty years ago- give or take a few years; As a result of his scandalous involvement with this unfortunate incident, he ended up being under some 'unofficial' parole/probation with Desil Marphan [or his immediate predecessor if Desil wasn't available back then]. As a result of her father's localized infamy from that occurrence, Morelda- as a new generation member of the Twilight Academy- had promised Desil that in exchange for NOT following any further studies into either Necromancy or Golem-crafting, Desil would see towards getting her either entry into Absalom's prestigious Arcanamirium for further studies there [hook] or a possible introduction to the Cyphermages of Riddleport [hook]- all through his personal connections within the Pharasmin clergy-ship itself. This arrangement suited Morelda just fine as the study of 'mind magics' held her interest instead [it was the new fadful flavor of popularity within the Twilight Academy anyways!] but she did make certain to set her opposition schools to both Illusion and Necromancy, in keeping with the Arcanamirium's preferences. Both her father, Resoni, and mother, Tirela, have gone to pay a visit to the Rozenport Sincomakti School of Sciences at Versex County over in Ustalav [silly Strange-Aeons shout-out]. They were to attend a reading about some extra-dimensional play from some other alternate material plane of existence about a golden/saffron-wearing king's ruler-ship. Deciding that such a trip would take too long and would likely be an inconvenience, Morelda opted to visit Roderic's Cove instead to go shopping at the Circle Market [was even possibly a witness to the goings on there?] [hook]. Having met Audrahni thru Desil a year or so back, Morelda had chanced upon seeing the lanky graceless elf dancing so skillfully upon a moonless night; Audrahni ended up having to set a lighted lantern instead since she was spotted by the young Wizardess but they eventually hit it off as friends. Morelda had learnt to use the bladed scarf plus had gotten some dancing lessons from Audrahni and eventually turn to the worship of Ashava as well, all thanks to Audrahni. Morelda's Audrahni's Ally question choice: “What happened to your parents?”: "They've both gone to attend some boring reading about this written play, from an alternate plane of existence- if you can believe that, about this ancient ruler whose all dressed up in nothing but gold... or was it saffron? I wasn't interested in any of that so I decided to make the trip up here to Roderic's Cove instead to see if the Circle Market has anything interesting for sale there. They'll probably be gone for about a month or two... given how far off the beaten path the Sincomakti School of Sciences is over in Ustalav... but they'll be back before you know it; tell Desil not to worry overmuch about father's leave of absence." |