A very necessary part of the Conspiracy, Mordecai is a critical part of Androk's information-gathering system. Like Androk, the Black Cat needs no light to move around the Haven safe-house, and keeps all elements of the Conspiracy moving with elegant precision. Though not (in the strictest sense) 'Lawful', he desires things to go a certain way, prefers being clean to being messy, and can get unreasonably, even excessively, violent over ... untidiness and disorder. In the dark, his eyes 'glow fiendishly', in his case an emeraldine green that is unsettling to see.
While Mordecai and Viktor are both 'graduates' of the Haven orphanage, they have a past friendship that turned sour, into a somewhat unfriendly rivalry; Viktor has a bit of a bum knee (and sullen discontent) from the final 'disagreement' that has led to their separation, and Mordecai continues to deny uncomfortable feelings of guilt over the situation. When the two of them encounter each other, as they occasionally do every month or two, there is little said but much 'looked', and everyone around them feels the stress of the situation until one or the other leaves.
Mordecai 'Black Cat' Heller (Underboss, Manager):
Mordecai, 'Black Cat' Heller CR –
Male rakshasa-spawn tiefling bard (detective, studious librarian) 2/unchained rogue (consigliere) 1
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft., see in darkness; Perception +6
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Defense
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AC 14, touch 11, flat-footed 13 (+2 armor, +1 Dex, +1 shield)
hp 18 (3d8)
Fort +1, Ref +4, Will +2; +4 bonus vs. illusion and to see through disguises and protections against divination
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
. . rapier +2 (1d6/18-20) or
. . unarmed strike +2 (1d3 nonlethal)
Special Attacks bardic performance 7 rounds/day (careful teamwork, countersong, fascinate [DC 12]), sneak attack (unchained) +1d6
Bard (Detective, Studious Librarian) Spells Known (CL 2nd; concentration +3)
. . 1st (3/day)—alarm, cloak of secrets, cure light wounds, ears of the city
. . 0 (at will)—detect magic, mage hand, mending, prestidigitation, scrivener's chant
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Statistics
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Str 10, Dex 12, Con 10, Int 13, Wis 8, Cha 12
Base Atk +2.25; CMB +3; CMD 13
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Persuasive, Power Attack, Scribe Scroll, Street Smarts[UI], Veiled Contempt
Skills Appraise +5, Bluff +7, Diplomacy +9 (+10 to gather information), Disguise +3, Escape Artist +4, Intimidate +9, Knowledge (history) +5, Knowledge (local) +10, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +5, Perception +6, Perform (string instruments) +5, Profession (innkeeper) +3, Sense Motive +10, Sleight of Hand +4, Stealth +6, Use Magic Device +5; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Abyssal, Common, Infernal, Sakvroth
SQ arcane insight, eye for detail, finesse weapon attack attribute, prehensile tail[ARG]
Other Gear lamellar cuirass[UC], buckler, dagger (2), rapier, 756 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arcane Insight (Ex) +4 save vs. illusions, +4 caster level vs. disguise and divination protections.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eye for Detail +1 (Ex) You add half your bard level to Knowledge (local), Perception, Sense Motive, and Diplomacy(Gather Information) checks.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Street Smarts +2 bonus on Knowledge (local) and Sense Motive checks
Veiled Contempt DC for Sense Motive checks on you is 20 + your Bluff ranks.
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