Gender |
Male Half-Orc Unchained Barbarian 2 |HP 25/25 |AC 18/T 12/FF 16 | F+5/R+4/W+2 | CMB + 6 | CMD 18|Init +2 | Perc +5 |
Strength |
18 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
10 |
Charisma |
10 |
About Mordan Lok
Mordan Lok
Half-Orc Unchained Barbarian 2
CN Medium humanoid
Init +2; Senses Darkvision 60'; Perception +5
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 Armor)
hp 25 (2d12+4+2)
Fort +5, Ref +4, Will +2 (+2 Luck Bonus, +2 Will and +2 vs Spell and Spell-like while Raging, Must save while Raging)
--------------------
Offense
--------------------
Speed 30 ft. (40 ft. without armor)
Melee MW Cold Iron Orc-Double Axe +7 (1d8+6) or
TWF MW Cold Iron Orc-Double Axe +5/+5 (1d8+4/1d8+2)
Ranged Chakram +4 (1d8+4) 30'
RAGE (11rnds/day)
4 THP
Melee MW Cold Iron Orc-Double Axe +9 (1d8+8) or
TWF MW Cold Iron Orc-Double Axe +7/+7 (1d8+6/1d8+4)
Ranged Chakram +4 (1d8+6) 30'
--------------------
Statistics
--------------------
Str 18, Dex 15, Con 14, Int 8, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 18
Feats Endurance, Two-Weapon Fighting
Traits Fate's Favored and Berserker of the Soceity
Skills Perception +5, Intimidate +4, Swim +8, Survival +4, Climb +8
Racial Mods:
Languages Orc, Common
SQ
Gear MW Breastplate (350gp), Dagger, MW Cold Iron Orc-Double Axe (720gp), Chakram x5, Barbarian's Kit, 601 gp
--------------------
Special Abilities
--------------------
Alt Racial Traits Sacred Tattoo & Shaman's Apprentice
Rage Powers - Superstition (Ex)
The barbarian gains a +2 competence bonus on saving throws made to resist spells and spell-like abilities. This bonus increases by 1 for every 4 levels the barbarian has. The barbarian cannot be the willing target of any spell and must attempt saving throws to resist all spells, even those cast by allies.
Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
Rebuild: Viking Fighter with Thunder and Fang