Rolan

Mord Forgefist's page

6 posts. Alias of Kor BloodRage.


Full Name

Mordan Forgefist, faithful of Torag

Race

Dwarf

Classes/Levels

oracle of Metal 1

Gender

Male

Alignment

NG

Deity

Torag

Strength 15
Dexterity 10
Constitution 12
Intelligence 8
Wisdom 10
Charisma 16

About Mord Forgefist

Mordan Forgefist, Faithful of Torag is a rare dwarven oracle, an unusually charismatic worshipper of the forge father with great power of the metal dwarves so loved to smelt and craft. Mord, as his friends call him, traveled to sandpoint along with a dwarven craftsman who was hoping to set up shop in sandpoint. Whether the craftsman was successful or not, Mord stayed behind for the celebration, having never witnessed a swallow tail festival. Perhaps while here he can get an altar to Torag put in the new cathedral...

Mord is a pretty happy and social fellow as far as dwarves go. That being said he's still a dwarf and when push comes to shove he'll he can drink and brawl with the best of them! Mord seeks out challenge when he can, testing his strength against the word, as if to say "HA, see that. Torag and good dwarven steel will get you through anything!"

Initiative +0

BAB +0
Melee +2
Range +0
CMB +2
CMD 12

AC 15
FF 15
Touch 10

Fort +1
Reflex +0
Will +2

Mystery
Revelation
Spells Known
0:Detect Magic, Mending, Read Magic, Stabilize
1:Cure Light Wounds, Divine Favor, Magic Weapon
Spells Per Day
0:4
1:2

Traits:
Giant Slayer - It was an encounter against giants, a hated foe of dwarves, that convinced Mord to train with a dorn-derger. This ancient dwarven weapon helps combats larger foes reach and gives mord more space to cast while in battle. To this day Mord caries a scar by his left eye that he claims "twitches" when giants are about.

Gold Sniffer - Mord as a "sixth sense" when it comes to finding metals and gems, making him often a favored accomplice of dwarven mining teams looking for new veins of ore.

Feats:
Combat Casting: +4 to cats in combat. Mord is a warrior priest, as are most dwarves, and looks to carry his beliefs into battle. Those who stand in his way often get a good taste of Mord's beliefs upside the head!

Skills
Accrobatics
Appraise +3(5) +2 when working with precious metals or gems
Bluff +3
Climb -2
Diplomacy +7
Disguise +3
Heal +4
Intimidate +3
Knowledge
Religion +3
Perception +0
Spellcraft +0
Swim -2

Gear
Dorn-Derger +2, 1d10+3 x3
Scale Mail
Holy Symbol