During Seoni/Morbus Iff turn 26, under the Blessing of Cayden Cailean: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
I don't have enough to beat the Villain. My goal is solely to improve our rewards or get more Blessings for a future player.
Explore (1), Raker Shoals Card 3:
Large Chest:
Barrier B; Cache, Lock, Veteran
Check to Acquire: Strength Melee 10 OR Dexterity Disable 9
(1:) The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
(2:) If defeated, add 1d4 random weapons from the box to your hand.
(3:) If undefeated, you may banish this barrier.
Discard Fire Snake for my non-combat check. Check to Defeat Large Chest, Dexterity 11 (9 + 2):1d12 + 2 + 2 ⇒ (2) + 2 + 2 = 6: Failure. LOL. Well, there's a fail on the "rewards". Check to Recharge Fire Snake, Arcane 8:1d12 + 2 + 2 ⇒ (1) + 2 + 2 = 5: Failure. What in *tarnation*!? My d12 is broken! Amli/Akaitora's Banner is buried.
End Your Turn:Reset Your Hand,discardGhost Whip, Spellbook, Bracers of Protection, Life Drain; draw 5: Surgeon, Blessing of Pharasma (1), Sphere of Fire, Conch Shell, Blessing of Besmara.
Seoni wrote:
Hand: Surgeon, Blessing of Pharasma (1), Sphere of Fire, Blessing of Besmara (AQ 1), Conch Shell (AQ 1), Blessing of Besmara,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
(5-2A Scenario Reward:) For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
During Seoni/Morbus Iff turn 21, under the Blessing of Cayden Cailean: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Start of turn effects: Displayed at this location, Storm, start of turn Structural damage:1d6 ⇒ 2: 2 Structural damage. Using Feathered Devil's commanding power, Commander Seoni will recharge Chronicler and Magical Child. Commander Seoni will then recharge Turtle to soak Raker Shoal's "at this location" Structural damage. Check to see what location Storm will be displayed at:1d7 ⇒ 3: Storm is now displayed at Windward Isle.
Explore (1), Raker Shoals Card 4:
Blessing of Besmara:
Blessing 1; Divine, Besmara
Check to Acquire: Dexterity Divine 5
(1:) Discard this card to add 1 die to any check.
(2:) Discard this card to add 2 dice to any check that has the Swashbuckling trait.
(3:) Discard this card to explore your location.
(4:) After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Check to Acquire Blessing of Besmara, Dexterity 5:1d6 ⇒ 6: Success. Blessing of Besmara is acquired.
End Your Turn:Reset Your Hand,draw 2: Fire Snake, Surgeon.
Seoni wrote:
Hand: Ghost Whip, Spellbook, Bracers of Protection, Blessing of Besmara (AQ 1), Fire Snake, Life Drain,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
(5-2A Scenario Reward:) For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
During Seoni/Morbus Iff turn 16, under the Blessing of Abadar: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Move:Raker Shoals.
Explore (1), Raker Shoals Card 1:
Shortbow:
Weapon B; Bow, Ranged, Piercing, 2-Handed, Basic
Check to Acquire: Dexterity Ranged 3
(1:) For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6.
(2:) If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location.
Check to Acquire Shortbow, Dexterity 3:1d6 ⇒ 6: Success. Shortbow is acquired.
I could discard some allies to explore some more, but I'll hold them for Structural Damage recharge on future turns.
End Your Turn:Reset Your Hand,discard 1: Shortbow (AQ 1), draw 0.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
(5-2A Scenario Reward:) For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
During Seoni/Morbus Iff turn 11, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Fog Bank Card 1:
Shipwreck:
Henchman B; Barrier; Cache, Aquatic, Veteran
Check to Defeat: Constitution Fortitude 5
(1:) The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
(2:) If undefeated, you may banish this barrier.
(3:) If defeated, add 1 plunder card from the box to your hand; you may immediately attempt to close the location this henchman came from.
DisplayRage (AQ 1) to choose myself and add 1d10 to a Constitution check. BuryWand of Detect Magic to power it. Check to Defeat Shipwreck, Constitution 7 (5 + 2):1d6 + 1d10 ⇒ (1) + (5) = 6: Failure. Amli/Akaitora's Banner is no longer displayed. Use accessory reroll on the 1d6:1d6 ⇒ 3: (new 3) + (old 5) = 8: Success. Shipwreck is banished. Use Shipwreck to examine top card of Holy Isle: Siren Caller. I'll leave it on top. Add a random plunder to hand:1d6 ⇒ 4: Random item #2 Conch Shell.
CloseFog Bank: Five cards in hand recharged. Permanently closeFog Bank: Five cards drawn: Ghost Whip, Spellbook, Bracers of Protection, Turtle, Chronicler. Fog Bank is closed.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
(5-2A Scenario Reward:) For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
During Seoni/Morbus Iff turn 6, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Fog Bank Card 3:
Shackles Pirate:
Monster C; Human, Pirate, Veteran
Check to Defeat: Combat 9
(1:) The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
(2:) If the check to defeat has the Swashbuckling trait, add 1d4 to it.
Character power 1 to discardRage (AQ 1) for my combat check, plus Amli's Banner. Check to Defeat Shackles Pirate, Combat 11 (9 + 2):1d12 + 2 + 2 + 1d6 + 1 + 1 ⇒ (9) + 2 + 2 + (2) + 1 + 1 = 17: Success. Shackles Pirate is banished.
DiscardBlessing of the Spellbound (1) to explore (2), Fog Bank Card 4:
Shackles Pirate:
Monster C; Human, Pirate, Veteran
Check to Defeat: Combat 9
(1:) The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
(2:) If the check to defeat has the Swashbuckling trait, add 1d4 to it.
DiscardLife Drain for my combat check, plus Amli's Banner. Check to Defeat Shackles Pirate, Combat 11 (9 + 2):1d12 + 2 + 2 + 2d4 + 1 ⇒ (2) + 2 + 2 + (4, 1) + 1 = 12: Success. Shackles Pirate is banished. Check to Recharge Life Drain, Arcane 9:1d12 + 2 + 2 ⇒ (12) + 2 + 2 = 16: Success. Life Drain is recharged. Rage (AQ 1) is randomly chosen from my discard and shuffled back into my deck.
End Your Turn:Reset Your Hand,discard 0, draw 3: Blessing of Pharasma (1), Rage (AQ 1), Blessing of Besmara.
Seoni wrote:
Hand: Blessing of Pharasma (1), Sphere of Fire, Rage (AQ 1), Blessing of Besmara, Blessing of the Spellbound (2), Wand of Detect Magic,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
(5-2A Scenario Reward:) For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
During Seoni/Morbus Iff turn 1, under the Blessing of Gozreh: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Fog Bank Card 1:
Blessing of Erastil:
Blessing B; Divine, Erastil
Check to Acquire: Dexterity 4 OR Divine 5
(1:) Discard this card to add 1 die to any check.
(2:) Discard this card to add 2 dice to any combat Dexterity check.
(3:) Discard this card to explore your location.
(4:) After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Check to acquire Blessing of Erastil, Dexterity 4:1d6 ⇒ 3: Failure. Blessing of Erastil is banished.
DiscardBlessing of the Gods (1) to explore again. Explore (2), Fog Bank Card 2:
Rage:
Spell 1; Magic, Arcane
Check to Acquire: Intelligence Arcane 6
(1:) Display this card and choose a character at your location. While displayed, that character may bury 1 card from her hand to add 1d10 to her Strength, Melee, or Constitution check. At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, attempt an Arcane 8 check. If you succeed, recharge this card; if you fail, banish it.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
(5-2A Scenario Reward:) For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
(5-2A Scenario Reward:) For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Totem Necklace and 1 character may temporarily replace 1 armor in his deck with the armor Shark Skin Armor. At the end of each scenario, return these cards to the game box.
During Seoni/Morbus Iff turn 18, under the Blessing of Gorum: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Lonely Island Card 3:
Sea Devil:
Henchman 2; Monster; Merfolk, Aquatic
Check to Defeat: Combat 13
(1:) Damage dealt by the Sea Devil is increased by 2.
(2:) If defeated, you may immediately attempt to close the location this henchman came from.
DiscardLife Drain to use Arcane + 2d4 for combat check. Check to Defeat Sea Devil, Combat 13:1d12 + 1 + 2 + 2d4 + 1d4 ⇒ (5) + 1 + 2 + (4, 4) + (3) = 19: Success. Sea Devil is banished. Check to Recharge Life Drain, Arcane 9:1d12 + 1 + 2 + 1d4 ⇒ (2) + 1 + 2 + (1) = 6: Failure. Life Drain is discarded. Random card from discard pile into my deck: Blessing of Gorum (AC 1). My deck is shuffled.
When closing: BanishTurtle. Lonely Island is now closed. When permanently closed: Random ally from the box, recharged: Dwarf Caiman (AC 1).
End Your Turn:Reset Your Hand,draw 2: Blessing of the Spellbound (2), Blessing of Gorum (AC 1).
Seoni wrote:
Hand: Find Traps (AC 1), Blessing of the Spellbound (2), Blessing of Gorum (AC 1), Blessing of Besmara, Aqueous Orb (AC 1), Spellbook,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
During Seoni/Morbus Iff turn 13, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Lonely Island Card 1:
Blessing of Gorum:
Blessing B; Divine, Gorum
Check to Acquire: Strength 4 OR Divine 5
(1:) Discard this card to add 1 die to any check.
(2:) Discard this card to add 2 dice to any combat Strength check.
(3:) Discard this card to explore your location.
(4:) After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Check to Acquire Blessing of Gorum, Strength 4:1d4 + 1d4 ⇒ (4) + (2) = 6: Success. Blessing of Gorum is acquired.
DiscardBlessing of Gorum to explore again. Explore (2), Lonely Island Card 2:
Magic Chain Shirt:
Armor B; Light Armor, Magic, Swashbuckling, Elite
Check to Acquire: Constitution Fortitude 5
(1:) Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
(2:) Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
(3:) If you are proficient with light armors, you may recharge this card when you reset your hand.
I need to get an ally in hand to close this location. DisplaySphere of Fire. Do nothing with it. Check to recharge Sphere of Fire when it is discarded, Arcane 9:1d12 + 1 + 2 + 1d4 ⇒ (2) + 1 + 2 + (4) = 9: Success. Sphere of Fire is recharged. End Your Turn:Reset Your Hand,discardMagic Chain Shirt (AC 1), Potion of Fortitude (AC 1). End Your Turn:Reset Your Hand,draw 2: Turtle (phew), Blessing of Besmara.
Seoni wrote:
Hand: Find Traps (AC 1), Life Drain, Turtle, Blessing of Besmara, Aqueous Orb (AC 1), Spellbook,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
During Seoni/Morbus Iff turn 8, under the Blessing of Hshurha: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Lonely Island Card 1:
Pirate Hunting:
Barrier B; Task, Pirate
To Defeat: None
(1:) Summon and encounter a random ship, or a random monster if you are not on a ship. If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it. Characters at this location encounter the summoned card as their first exploration each turn.
(2:) If the summoned card is defeated, banish it; this barrier is also defeated.
Ship B; Class 0
To Defeat: Wisdom Survival 5 OR Perception 7
To Repair: Craft 6
When Encountering This Ship: If defeated, when you stash a plunder card, roll on the Plunder Table twice and choose 1 of the results.
When Commanding This Ship (Normal): When you would roll for plunder, you may discard a card from the blessings deck to choose the type of plunder card instead.
When Commanding This Ship (Wrecked): If you fail to defeat a bane that has the Pirate trait, bury a card.
Check to Defeat Merchantman, Wisdom 5:1d6 + 1d4 ⇒ (4) + (2) = 6: Success. Rolling on the Plunder Table, #1:1d6 ⇒ 6: My choice. Rolling on the Plunder Table, #2:1d6 ⇒ 6: My choice. Tough decision. I think I'll pick "My choice", which'll be a Spell. Merchantman is banished. Pirate Hunting is banished.
DiscardBlessing of Pharasma to explore again. Explore (2), Lonely Island Card 2:
Dead Man's Chest:
Barrier C; Cache, Lock, Pirate
Check to Defeat: Dexterity Disable 11 or Strength Melee 13
(1:) If defeated, add 1 random weapon, 1 random item, and 1 random spell from the box to your hand.
(2:) If undefeated, you may banish this barrier.
Going for it, to increase our chances of getting some AD 2 loot. DiscardFire Snake to use Arcane for my non-combat check. RevealSpellbook for + 1d4 on a non-combat Arcane check. Check to Defeat Dead Man's Chest, Dexterity 11:1d12 + 1 + 2 + 1d4 + 1d4 ⇒ (5) + 1 + 2 + (4) + (2) = 14: Success. Check to Recharge Fire Snake, Arcane 8:1d12 + 1 + 2 + 1d4 + 1d4 ⇒ (2) + 1 + 2 + (4) + (2) = 11: Success. Dead Man's Chest is banished. Fire Snake is recharged. Random acquired weapon, item, spell: Cutlass +1, Eye Patch, Find Traps. All Bs. I struck out. Sniff.
End Your Turn:Reset Your Hand,, discardCutlass +1, draw 0.
Seoni wrote:
Hand: Find Traps (AC 1), Life Drain, Sphere of Fire, Eye Patch (AC 1), Aqueous Orb (AC 1), Spellbook,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
(5-1E Scenario Reward:) For the rest of the Adventure Path, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character.
(5-1 Adventure Reward:) For the rest of the Adventure Path, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile.
Going forward, I will be replacing one Blessing of the Gods with a Blessing of Besmara instead (5-1A Scenario Reward) to potentially power (5-1 Adventure Reward).
During Seoni/Morbus Iff turn 25, under the Blessing of Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Give a Card:Fire Snake to Korundo/morph147. I don't think I have a chance of winning the game this turn, so I need to do what I can to help out future turns. We know it's a barrier that's going to determine the win, which likely (always?) means a non-combat check. I've got Fire Snake in-hand for a non-combat check, and it requires Arcane or Divine. Radovan/grimsnik doesn't have Arcane or Divine, so there's no point in giving it to them. Maybe they'll win on their turn and, if so, awesome. If they don't, though, then hopefully Korundo/morph147 and their Divine skill will have some luck using Fire Snake on their turn.
Explore (1), Fringes of the Eye Card 1:
Parrot:
Ally C; Animal, Elite
Check to Acquire: Wisdom Survival 7
(1:) If you would fail a check by 4 or less, you may bury this card to ignore the result and reroll the dice. You must take the second result.
(2:) Discard this card to explore your location.
Check to Defeat Parrot, Wisdom 7:1d6 ⇒ 6: Failure. Parrot is banished.
End Your Turn:Reset Your Hand,draw 4.
Random monster to must-shuffle Scar Bay #:1d5 ⇒ 1: Scar Bay A.
Seoni wrote:
Hand: Sphere of Fire, Bracers of Protection (A), Life Drain, Turtle, Wand of Detect Magic, Blessing of Pharasma (1),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
During Radovan/grimsnik turn 19, under the Blessing of Cayden Cailean: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Retcon incoming, per skizzerz.
Seoni will attempt to Treasure Hunt. Recharge three allies (Turtle, Surgeon, and Magical Child) for 3d4. Check to Defeat Treasure Hunt, Knowledge 12 (7 + 3/location + 1/AD + 1/PSH):1d8 + 2 + 3d4 ⇒ (4) + 2 + (2, 1, 4) = 13: Success. Bracers of Protection is acquired.
Seoni wrote:
Hand: Bracers of Protection (A), Life Drain, Fire Snake,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
During Seoni/Morbus Iff turn 20, under the Blessing of Pharasma: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Random card from shuffled Scar Bay A: 4,8,9,10,11,12,13,14:1d8 ⇒ 6: Card 12. Explore (1), Scar Bay Card 12:
Shackles Pirate:
Monster B; Human, Pirate, Veteran
Check to Defeat: Combat 9
(1:) The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
(2:) If the check to defeat has the Swashbuckling trait, add 1d4 to it.
DiscardBracers of Protection for character power 1 and my combat check. Check to Defeat Shackles Pirate, Combat 10:1d12 + 1 + 2 + 1d6 + 1 ⇒ (8) + 1 + 2 + (2) + 1 = 14: Success. Shackles Pirate is defeated and banished.
DiscardBlessing of the Spellbound (1) to explore again. Random card from shuffled Scar Bay A: 4,8,9,10,11,13,14:1d8 ⇒ 3: Card 9. Explore (2), Scar Bay Card 9:
Pirate Shade Haunt:
Henchman B; Monster; Undead, Pirate
Check to Defeat: None
(1:) Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character card, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait.
(2:) When you encounter the Pirate Shade Haunt, you may immediately attempt to close the location this henchman came from.
Pirate Shade Haunt is displayed next to Seoni/Morbus Iff.
DiscardSpellbook to recharge a random spell: (only) Sphere of Fire.
RechargeBlessing of Pharasma (1) (matches the hour) for an additional die. Discard Radovan/grimsnik Blessing of Besmara for an additional die. Attempt to close Scar Bay A, Wisdom 8 + 1 (PSH):1d6 + 1d6 + 1d6 ⇒ (5) + (4) + (1) = 10: Success. Four monsters remain in Scar Bay A, but only one card in hand. Blessing of the Spellbound (2) is discarded to soak. Scar Bay A is permanently closed.
End Your Turn:Reset Your Hand,draw 6. Seoni has six cards in her discard pile and four cards in her deck.
Random monster to must-shuffle Scar Bay #:1d5 ⇒ 5: Scar Bay E.
Seoni wrote:
Hand: Turtle, Blessing of the Gods (1), Life Drain, Fire Snake, Magical Child, Surgeon,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
During Seoni/Morbus Iff turn 15, under the Blessing of Gozreh: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Scar Bay B Card 1:
Potion of Healing:
Item B; Liquid, Alchemical, Healing
Check to Acquire: Intelligence Craft 5
(1:) Banish this card and choose a character at your location to shuffle 1d4 random cards from his discard pile into his deck.
Check to Acquire Potion of Healing, Intelligence 5:1d8 ⇒ 7: Success. Potion of Healing is acquired.
DiscardChronicler to explore again. Explore (2), Scar Bay B Card 2:
Comozant Wyrd:
Monster C; Outsider, Elemental, Incorporeal, Elite
Check to Defeat: Combat 10
(1:) The Comozant Wyrd is immune to the Cold, Electricity, and Poison traits. All damage dealt by it is electricity damage.
(2:) If the check to defeat does not have the Magic trait, the Comozant Wyrd is undefeated.
DisplaySphere of Fire, use it, and discard it for my combat check. Check to Defeat Comozant Wyrd, Combat 10:1d12 + 1 + 2 + 1d6 + 1d6 ⇒ (7) + 1 + 2 + (6) + (4) = 20: Success. The check does have the Magic trait, so Comozant Wyrd is defeated and banished. Check to Recharge Sphere of Fire, Arcane 9:1d12 + 1 + 2 ⇒ (2) + 1 + 2 = 5: Failure.
BanishPotion of Healing to heal Korundo/morph147 for 1d4 ⇒ 4 cards.
End Your Turn:Reset Your Hand,draw 2: Blessing of the Spellbound (1), Spellbook.
Random monster to must-shuffle Scar Bay #:1d5 ⇒ 3: Scar Bay C.
Seoni wrote:
Hand: Blessing of Pharasma (1), Bracers of Protection, Blessing of the Spellbound (1), Blessing of the Gods (2), Spellbook, Blessing of the Spellbound (2),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
During Seoni/Morbus Iff turn 10, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Move:Scar Bay B. EOT 6: Scar Bay B, shuffled, with 1,2,3,4,5,6,7,8,9,10,RM. EOT 7: Scar Bay B, known top card 9, with 1,2,3,4,5,6,7,9,10 cards. EOT 9: Scar Bay B, shuffled, with 1,2,3,4,6,7,9,10,RM.
Random card from shuffled Scar Bay B: 1,2,3,4,6,7,9,10,RM:1d9 ⇒ 8: Card 10. Explore (1), Scar Bay B Card 10:
Master Gunner:
Ally B; Human, Pirate, Basic
Check to Acquire: Charisma Diplomacy 8
(1:) Recharge this card to add 1d4 to your Ranged combat check. If you would shuffle a weapon that has the Firearm trait into your deck on this check, put it on top of your deck instead.
(2:) Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.
BuryWand of Detect Magic to examine the top card of this location. Random card from shuffled Scar Bay B: 1,2,3,4,6,7,9,RM:1d8 ⇒ 8: Random Monster -> (BR list RM2) -> Siren Caller. Recharge Wand of Detect Magic, Arcane 6:1d12 + 1 + 2 ⇒ (6) + 1 + 2 = 9: Success.
I've no non-combat or Wisdom checks at the moment, so ending my turn here. End Your Turn:Reset Your Hand,draw 2: Bracers of Protection, Blessing of the Gods (2).
Remaining cards in Scar Bay B are: 1,2,3,4,6,7,9,RM. Top card is random monster Siren Caller.
Random monster to must-shuffle Scar Bay #:1d5 ⇒ 4: Scar Bay D.
Seoni wrote:
Hand: Blessing of Pharasma (1), Bracers of Protection, Chronicler, Blessing of the Gods (2), Sphere of Fire, Blessing of the Spellbound (2),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
During Seoni/Morbus Iff turn 5, under the Blessing of Abadar:
Move:Scar Bay D.
Explore (1), Scar Bay D Card 1:
Lookout Duty:
Barrier B; Task, Veteran
Check to Defeat: Wisdom Perception 6
(1:) The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
(2:) If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
(3:) If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.
DiscardFire Snake for my non-combat check. Check to Defeat Lookout Duty, Wisdom 6 + 1:1d12 + 1 + 2 ⇒ (7) + 1 + 2 = 10: Success. Lookout Duty is defeated and banished. Top card of Scar Bay D is barrier Man Overboard. Attempt to recharge Fire Snake, Arcane 8:1d12 + 1 + 2 ⇒ (7) + 1 + 2 = 10: Success.
RevealSurgeon to choose myself, shuffle my single discard into my deck, and recharge Surgeon. End Your Turn:Reset Your Hand,draw 3: Blessing of Pharasma (1), Force Missile, Blessing of the Spellbound (2). Random monster to must-shuffle Scar Bay #:1d5 ⇒ 1: Scar Bay A.
Seoni wrote:
Hand: Blessing of Pharasma (1), Force Missile, Chronicler, Wand of Detect Magic, Sphere of Fire, Blessing of the Spellbound (2),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
Quick posting, as I doubt I'll get to it earlier and I don't want to slow down other selections. For card feat, I'd choose Spell. For deck upgrades, I'd be roughly interested in the following (though, _what_ I don't know yet - just going back to memory of what I thought was good. I could be utterly wrong, in which case: *oh well*.
Item 1 1d1000 ⇒ 68
Spell 1 1d1000 ⇒ 584
Spell B 1d1000 ⇒ 325
Blessing B 1d1000 ⇒ 448
When Permanently Closed: On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand. Festhall is has a 50% chance of a boon, Ghol-Gan Ruins has a 100% chance of a bane, so I'll go with Tower. Top card is an item B, which is added to my hand.
Villain 1; Monster; Undead Ghast
Check to Defeat: Combat 11 THEN Combat 13
(1:) Arron Ivy is immune to the Mental and Poison traits.
(2:) Before you act, succeed at a Constitution or Fortitude 8 check or the difficulty of checks to defeat is increased by 3.
(3:) If undefeated, Arron Ivy does not escape; shuffle him into this location, then reset your hand and end your turn.
Before you act on Arron Ivy, Constitution 8:1d6 ⇒ 6: Failure. Checks to defeat are increased by 3.
Display, use, and discardSphere of Fire for my combat check. RechargeBlessing of the Spellbound for an additional die. Recharge Korundo/morph147 Snow Leopard for 1d4. 98% chance. Check to Defeat Arron Ivy, Combat 14:1d12 + 1 + 2 + 1d6 + 1d6 + 1d12 + 1d4 ⇒ (7) + 1 + 2 + (6) + (1) + (4) + (4) = 25: Success.
Display, use, and discardSphere of Fire (A) for my combat check. DiscardBlessing of Phrasma for two additional die. 99% chance. Check to Defeat Arron Ivy, Combat 16:1d12 + 1 + 2 + 1d6 + 1d6 + 2d12 ⇒ (9) + 1 + 2 + (4) + (3) + (5, 5) = 29: Success. Arron Ivy is defeated. All locations are temporarily closed.
During Seoni/Morbus Iff turn 20, under the Blessing of Gozreh: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Received Sphere of Fire (A) on turn 19 from Amli/Akaitora.
During Seoni/Morbus Iff turn 15, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Move:Festhall. Explore (1), Festhall Card 4:
Parrot:
Ally B; Animal, Elite
Check to Acquire: Wisdom Survival 7
(1:) If you would fail a check by 4 or less, you may bury this card to ignore the result and reroll the dice. You must take the second result.
(2:) Discard this card to explore your location.
Check to Acquire Parrot, Wisdom 7:1d6 ⇒ 3: Failure. Parrot is banished.
DiscardBlessing of the Spellbound (1) to explore again. Explore (2), Festhall Card 5:
Pistol +1:
Weapon B; Firearm, Ranged, Piercing, Swashbuckling, Magic, Elite
Check to Acquire: Dexterity Ranged Craft 8
(1:) For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally bury this card to add another 1d10. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck.
Check to Acquire Pistol +1, Dexterity 8:1d6 + 2 ⇒ (5) + 2 = 7: Failure. Pistol +1 is banished.
End Your Turn:Reset Your Hand,draw 1: Surgeon.
Seoni wrote:
Hand: Surgeon, Sphere of Fire, Blessing of the Spellbound (2), Spellbook, Fire Snake, Blessing of Pharasma (1),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
During Seoni/Morbus Iff turn 10, under the Blessing of Cayden Cailean: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Lonely Island Card 1:
Ruffian:
Henchman C; Monster; Human, Pirate, Veteran
Check to Defeat: Combat 7
(1:) The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
(2:) After you act, if your check to defeat did not have the Swashbuckling trait, bury 1 item or weapon of your choice from your discard pile.
(3): If defeated, you may immediately attempt to close the location this henchman came from.
Discard Bracers of Protection for character power 1 and my combat check. Check to Defeat Ruffian, Combat 7 + 1:1d12 + 1 + 1d6 + 1 + 1d4 ⇒ (12) + 1 + (6) + 1 + (2) = 22: Success. After you act, buryBracers of Protection. Ruffian is defeated and banished.
CloseLonely Island: BanishChronicler. Permanently CloseLonely Island: Acquire and rechargeQuartermaster (A). Lonely Island is closed.
End Your Turn:Reset Your Hand,draw 2: Blessing of the Spellbound (2), Spellbook.
Seoni wrote:
Hand: Blessing of the Spellbound (1), Sphere of Fire, Blessing of the Spellbound (2), Spellbook, Fire Snake, Blessing of Pharasma (1),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
During Seoni/Morbus Iff turn 5, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Move:Lonely Island.
Explore (1), Lonely Island Card 1:
Boarding Pike:
Weapon B; Polearm, Melee, Piercing, 2-Handed, Basic
Check to Acquire: Strength Melee 6
(1:) For your combat check, reveal this card to use your Strength or Melee skill + 1d8. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.
Check to Acquire Boarding Pike, Strength 6:1d4 + 1d4 ⇒ (1) + (4) = 5: Failure. Boarding Pike is banished.
DiscardTurtle to explore again. Explore (2), Lonely Island Card 2:
Hull Damage:
Barrier 1; Obstacle, Aquatic, Veteran
Check to Defeat: Intelligence Craft 6
(1:) The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
(2:) If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.
Check to Defeat Hull Damage, Intelligence 6:1d8 + 1d4 ⇒ (1) + (2) = 3: Failure. Structural damage received:1d4 ⇒ 1: DiscardCaltrops to soak the damage. @skizzerz: One random plunder card is banished. It appears we only have one. Hull Damage is undefeated. Lonely Island is shuffled.
End Your Turn:Reset Your Hand,draw 2: Chronicler, Blessing of Pharasma (1).
Seoni wrote:
Hand: Blessing of the Spellbound (1), Sphere of Fire, Bracers of Protection, Chronicler, Fire Snake, Blessing of Pharasma (1),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
(5-1C Scenario Reward:) For the rest of the Adventure Path, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die.
During Seoni/Morbus Iff turn 11, under the Blessing of Gorum: Turn order: Seoni/Morbus Iff, Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora.
Blessing B; Divine, Basic
Check to Acquire: None
(1:) When you encounter this card, you automatically acquire it.
(2:) Discard this card to add 1 die to any check.
(3:) Discard this card to explore your location.
(4:) You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Blessing of the Gods is acquired.
DiscardMagical Child to explore again. I need blessings cos it's all non-combat all the time, and I got bupkis in hand. Random Holy Isle card (4,5,6,7,8,9,11,12,13,14,15,16,17,18,19,21,22,23):1d18 ⇒ 7. Explore (2), Holy Isle Card 11:
Wave Crash:
Henchman 1; Barrier; Weather, Veteran
Check to Defeat: Strength, Constitution, Fortitude, Survival 5
(1:) The difficulty to defeat is increased by the scenario’s adventure deck number.
(2:) If undefeated, each character buries an ally.
(3:) If defeated, you may immediately attempt to close the location this henchman came from.
LOL. See?!!
DiscardBlessing of the Gods (B) to add a die. 72% chance. Check to Defeat Wave Crash, Constitution 6:1d6 + 1d6 ⇒ (1) + (3) = 4: Failure. Use accessory reroll to reroll the 1:1d6 ⇒ 3: 3 (reroll) + 3 (original) = 6: Success. Wave Crash is defeated and banished.
DiscardBlessing of the Spellbound (B) to add a die. Only a 58% chance. When Closing Holy Isle: Succeed at a Wisdom 7 check:1d6 + 1d6 ⇒ (2) + (6) = 8: Success. "Search the location deck for villains" (MM15): none. "When Permanently Closed" (MM15):RechargeBlessing of the Gods (A), Blessing of the Gods (B). Holy Isle is closed.
End Your Turn, Reset Your Hand: draw 2: Turtle, Blessing of the Gods (2).
I think we just won?
Morbus > PACG > Seoni 2 wrote:
Hand: Sphere of Fire, Force Missile, Spellbook, Surgeon, Turtle, Blessing of the Gods (2),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
During Seoni/Morbus Iff turn 6, under the Blessing of the Gods: Turn order: Seoni/Morbus Iff, Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora.
Barrier 1; Task, Aquatic, Basic
Check to Defeat: Strength Constitution Craft 7
(1:) You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
(2:) If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength, Constitution, or Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.
Stupid non-combat banes!
DiscardBlessing of the Gods (A) to add a die. RechargeChronicler to add 1d4. Check to Defeat Taking on Water, Constitution 7:1d6 + 1d6 + 1d4 ⇒ (6) + (4) + (3) = 13: Success. Taking on Water is defeated and banished.
End Your Turn, Scenario, Shuffle cards:1d4 ⇒ 4 cards shuffled. End Your Turn, Scenario, Shuffle location:1d3 ⇒ 2: Holy Isle. Rocky Cliff cards 2, 3, 4, and 5 are now in Holy Isle.
End Your Turn, Reset Your Hand: draw 2: Spellbook, Blessing of the Spellbound 2.
Morbus > PACG > Seoni 2 wrote:
Hand: Sphere of Fire, Force Missile, Spellbook, Surgeon, Magical Child, Blessing of the Spellbound (2),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
During Seoni/Morbus Iff turn 1, under the Blessing of the Gods: Turn order: Seoni/Morbus Iff, Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora.
Scenario, start of turn, structural damage, -2 from Mistmourn:1d4 - 1 - 2 ⇒ (4) - 1 - 2 = 1 structural damage. Scenario, start of turn, Wisdom to reduce structural damage:1d6 ⇒ 4: 0 structural damage.
Explore (1), Fringes of the Eye Card 1:
Wave Crash:
Henchman 1; Barrier; Weather, Veteran
Check to Defeat: Strength Constitution Fortitude Survival 5
(1:) Before you act, your ship is dealt 1d4-1 Structural damage.
(2:) The difficulty to defeat is increased by the scenario’s adventure deck number.
(3:) If undefeated, each character buries an ally.
(4:) If defeated, you may immediately attempt to close the location this henchman came from.
Wave Crash, before you act, structural damage, -2 from Mistmourn:1d4 - 1 - 2 ⇒ (2) - 1 - 2 = -1/0 structural damage.
No non-combat spells against a non-combat henchmen. This is gonna hurt soooo bad. Worst turn ever.
DiscardBlessing of the Spellbound (1) to add a die. DiscardKorundo/morph147Blessing of the Elements to add a die. DiscardAmli/AkaitoraBlessing of the Gods 3 to add a die. Check to defeatWave Crash is 5 (card) + 3 (location) + 1 (adventure deck number) = 9. Check to Defeat Wave Crash, Constitution 9:1d6 + 1d6 + 1d6 + 1d6 ⇒ (3) + (5) + (5) + (2) = 15: Success. Wave Crash is defeated and banished.
Attempt to closeFringes of the Eye. Random barrier:1d5 ⇒ 2:
Large Chest:
Barrier B; Cache, Lock, Veteran
Check to Defeat: Strength Melee 10 OR Dexterity Disable 9
(1:) The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
(2:) If defeated, add 1d4 random weapons from the box to your hand.
(3:) If undefeated, you may banish this barrier.
DiscardBlessing of the Spellbound (1) to add a die. RechargeDamiel/Matsu KurisuBlessing of the Quartermaster to add a die. DiscardAmli/AkaitoraBlessing of Besmara to add a die. Check to defeatLarge Chest is 9 (card) + 3 (location) + 1 (adventure deck number) = 14. Check to Defeat Large Chest, Dexterity 14:1d6 + 1d6 + 1d6 + 1d6 ⇒ (4) + (4) + (5) + (4) = 17: Success. Large Chest is defeated and banished. Large Chest, number of random weapons to hand:1d4 ⇒ 2: Large Chest, random weapon #1:1d5 ⇒ 5: Musket Large Chest, random weapon #2:1d5 ⇒ 4: Shortbow
Fringes of the Eye is closed. "Search the location deck for villains" (MM15): none. "Apply any effects that say before closing" (MM15): none. "Then banish all of the cards from the location deck; it is now closed." (MM15): Location deck is now empty. When permanently closed, Fringes of the Eye, barriers:1d4 ⇒ 4. When permanently closed, Fringes of the Eye, blessings:1d4 ⇒ 4. Fringes of the Eye now has 8 cards in it (4 blessings, 4 barriers). Roll 1d8 (1-4 next barrier; 5-8 next blessing):1d8 ⇒ 8: Blessing of the Godsacquired. Fringes of the Eye now has 7 cards in it (3 blessings, 4 barriers).
End Your Turn, Scenario, Shuffled cards:1d4 ⇒ 3 cards shuffled. End Your Turn, Scenario, Shuffled location:1d5 ⇒ 2: Holy Isle. Fringes of the Eye now has 4 cards in it (??? blessings, ??? barriers).
End Your Turn, Reset Your Hand: DiscardShort Bow and Musket. Draw 1: Chronicler.
Morbus > PACG > Seoni 2 wrote:
Hand: Sphere of Fire, Force Missile, Chronicler, Surgeon, Magical Child, Blessing of the Gods (3),
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☒+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
(5-1B Scenario Reward:) For the rest of the Adventure Path, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck.
During Amli/Akaitora turn 24, under the Blessing of Abadar: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Attempt to Temporarily Close Open LocationRiptide Cove A:
Riptide Grindylow:
Henchman 1; Aberration, Goblin, Aquatic
Check to Defeat: Combat 11
(1:) The Riptide Grindylow may not be evaded.
(2:) If undefeated, succeed at a Constitution or Fortitude 6 check or bury the top 1d4 cards of your deck.
(3:) If defeated, you may immediately attempt to close the location this henchman came from.
DiscardLightning Touch for my combat check, + 1 from Amli/Akaitora's Banner. Check to Defeat Riptide Grindylow, Combat 11:1d12 + 1 + 2 + 2d4 + 1 ⇒ (1) + 1 + 2 + (4, 3) + 1 = 12: Success. Riptide Grindylow is defeated. Riptide Cove A is temporarily closed. Check to recharge Lightning Touch, Arcane 6:1d12 + 1 + 2 ⇒ (4) + 1 + 2 = 7: Success. Lightning Touch is recharged.
During Seoni/Morbus Iff turn 20, under the Blessing of Pharasma: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Riptide Cove A Card 3:
Giant Moray Eel:
Monster 1; Animal, Aquatic, Basic
Check to Defeat: Combat 10
(1:) All damage from the Giant Moray Eel is Electricity damage.
(2:) If undefeated, reset your hand and end your turn.
DiscardCaltrops to use character power 1 for my combat check, + 1 from Amli/Akaitora's Banner. Check to Defeat Giant Moray Eel, Combat 10:1d12 + 1 + 2 + 1d6 + 1 ⇒ (4) + 1 + 2 + (3) + 1 = 11: Success. Giant Moray Eel is banished.
End Your Turn:Reset Your Hand,draw 1: Lightning Touch.
Morbus > PACG > Seoni 2 wrote:
Hand: Lightning Touch, Spellbook, Fire Snake, Blessing of the Spellbound (2), Chain Mail (A), Bracers of Protection,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
During Seoni/Morbus Iff turn 15, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Explore (1), Riptide Cove A Card 1:
Boarding Pike:
Weapon B; Polearm, Melee, Piercing, 2-Handed, Basic
Check to Acquire: Strength Melee 6
(1:) For your combat check, reveal this card to use your Strength or Melee skill + 1d8. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.
Check to Acquire Boarding Pike, Strength 6:1d4 ⇒ 4: Failure. Boarding Pike is banished.
DiscardBlessing of the Gods (1) to explore again. Explore (2), Riptide Cove A Card 2:
Chain Mail:
Armor C; Heavy, Armor, Basic
Check to Acquire: Constitution Fortitude 3
(1:) Recharge this card to reduce Combat damage dealt to you by 2.
(2:) Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
Check to Acquire Chain Mail, Constitution 3:1d6 ⇒ 5: Success. Check to Acquire Chain Mail, Constitution 3:1d6 ⇒ 4: Success. Chain Mail is acquired.
End Your Turn:Reset Your Hand,draw 0.
Morbus > PACG > Seoni 2 wrote:
Hand: Caltrops, Spellbook, Fire Snake, Blessing of the Spellbound (2), Chain Mail (A), Bracers of Protection,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
During Seoni/Morbus Iff turn 10, under the Blessing of Abadar: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Move:Riptide Cove A. Korundo/morph147 examined a Sea Hag here, which Seoni can handle. She thinks.
Explore (1), Riptide Cove A Card 1:
Sea Hag:
Monster B; Hag, Aquatic
Check to Defeat: Combat 11
(1:) Before you act, succeed at an Arcane or Divine 8 check or you may not play spells that have the Attack trait.
(2:) When you are dealt damage by the Sea Hag, you must first choose weapons to discard as your damage, if you have any.
RevealSpellbook to add 1d4 to non-combat Arcane. 87% chance. Sea Hag, before you act, Arcane 8:1d12 + 1 + 2 + 1d4 ⇒ (7) + 1 + 2 + (4) = 14: Success. I can use Attack spells
DiscardForce Missile for combat check. 82% chance. Check to Defeat Sea Hag, Combat 11:1d12 + 1 + 2 + 2d4 ⇒ (3) + 1 + 2 + (3, 4) = 13: Success. Sea Hag is banished. Recharge Seoni/Morbus Iff stolen card Blessing of the Spellbound (1). Check to recharge Force Missile, Arcane 6:1d12 + 1 + 2 ⇒ (12) + 1 + 2 = 15: Success.
DiscardChronicler to explore again. Explore (2), Riptide Cove A Card 2:
Constrictor Snake:
Monster B; Animal, Elite
Check to Acquire: Combat 11
(1:) If the check to defeat has the Cold trait, add 1d6 to it.
(2:) If undefeated, bury the top card of your deck and return the Constrictor Snake to the top of the location deck, if it came from one.
Poo. DisplaySphere of Fire (A) for combat check. RechargeMagical Child to add 1d4 to a check that invokes Magic. Check to Defeat Constrictor Snake, Combat 11:1d12 + 1 + 2 + 1d6 + 1d4 ⇒ (5) + 1 + 2 + (1) + (4) = 13: Success. Constrictor Snake is banished. Recharge Korundo/morph147 stolen card Crow.
RevealSpellbook to add 1d4 to non-combat Arcane. Check to recharge Sphere of Fire (A), Arcane 9:1d12 + 1 + 2 + 1d4 ⇒ (2) + 1 + 2 + (2) = 7: Failure. Sphere of Fire (A) is discarded.
End Your Turn:Reset Your Hand,draw 3: Caltrops, Blessing of the Spellbound (2), Blessing of the Gods (1).
Morbus > PACG > Seoni 2 wrote:
Hand: Caltrops, Spellbook, Fire Snake, Blessing of the Spellbound (2), Blessing of the Gods (1), Bracers of Protection,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
During Seoni/Morbus Iff turn 5, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Continuing my turn. Damiel/Matsu Kurisu slayed the Giant Frog and recovered their stolen goods:rechargePotion of Healing.
DiscardTurtle to explore again. Explore (2), Riptide Cove E Card 3:
Amulet of Fortitude:
Item B; Accessory, Magic, Elite
Check to Acquire: Constitution Fortitude 5
(1:) Reveal this card to add 1 die to your Fortitude check.
(2:) Recharge this card to succeed at your Fortitude check.
Check to Defeat Amulet of Fortitude, Constitution 5:1d6 ⇒ 2: Failure. Amulet of Fortitude is banished.
End Your Turn:Reset Your Hand,draw 1: Chronicler.
Morbus > PACG > Seoni 2 wrote:
Hand: Force Missile, Spellbook, Fire Snake, Magical Child, Chronicler, Bracers of Protection,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
During Seoni/Morbus Iff turn 5, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Move:Riptide Cove E, for eventual giving of Damiel/Matsu Kurisu's Sphere of Fire.
Explore (1), Riptide Cove E Card 2:
Giant Frog:
Monster 1; Animal, Basic
Check to Defeat: Combat 9
(1:) A random character at your location encounters the Giant Frog.
(2:) If the check to defeat has the Electricity trait, add 1d8 to it.
Random character in alphabetical order (Damiel, Seoni):1d2 ⇒ 1: Damiel.
During Damiel/Matsu Kurisu turn 3, under the Blessing of the Gods: Turn order: Radovan/grimsnik, Korundo/morph147, Damiel/Matsu Kurisu, Amli/Akaitora, Seoni/Morbus Iff.
Stolen cards:Blessing of the Gods (2), Blessing of the Spellbound (1), Surgeon. Seoni/Morbus will start at the Beach, without a seized ship, and without any unlocked perks.
Morbus > PACG > Seoni 2 wrote:
Hand: Force Missile, Spellbook, Fire Snake, Magical Child, Turtle, Bracers of Protection,
Powers:
Hand Size 6 ☐7
(1:) For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
(2:) Add 2 (☐4) to your check to acquire a boon that has the Magic trait.
Perks:
(Accessory:) Once per scenario, after you roll the dice, you can reroll 1 die; you must take the new result.
(Character Mat:) Once per scenario, at the start of your turn, you can discard a card to draw a card.
Season of Tapestry's Tides:
(Seized Ships:) At the start of a scenario, you may cross off a ship you have seized (5-1A: Wormwood, ...) to use that ship instead of the Feathered Devil.
(5-1A Scenario Reward:) For the rest of the Adventure Path, when setting up each scenario, each character may temporarily replace 1 blessing in his deck with the blessing Blessing of Besmara. At the end of each scenario, return that card to the game box.
Matsu Kurisu and Akaitora: if I'm doing something dumb here, or you think I missed something, cluebat me.
My current preferences, in order of "mmm, tasty" to "meh", for deck upgrades are:
* Ally B (Jinx Eater out, Surgeon in; this feels better than everything else)
* Ally B (Jinx Eater out, Apprentice in; this seems alright too, but Surgeon is better)
* Item 1 (Caltrops out, Wand of Detect Magic in; giving me an examine/encounter).
* Spell B (Lightning Touch out, Acid Splash in; mostly meh about this upgrade).
* Blessing B (Spellbound out, Abraxas in; kinda meh about this upgrade).
* Ally 1 (there's nothing here I like)
* Item B (there's nothing here I like)