Arares's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Reading 7DttG I've noticed that the temples of Sarenrae and Shelyn are not very active or sought after during the plague, which is especially weird in Sarenrae's temple's case, as she is a goddess of healing. Normally I'd ignore this, but my group has strong ties to both of these temples so I need to know how they are facing blood veil.

I was thinking Sarenrae's temple could be sabotaged somehow by the Queen's Physicians, in a similar way to the Bank of Abadar but much more brutally so it has to be quarantined. Maybe putting blood veil on their holy symbols or healer's kits?

As for Shelyn's clergy, I've decided that in my iteration of Korvosa the High Priestess of Shelyn is a very old, very very senile woman who can't get around on her own. She needs help from her fellow priests preparing and casting her spells and her mind is only clear when she's under the effects of a fox's cunning spell or potion (but she's aware that the rest of the time she's losing her mind, and tends to despair when "cured" in this manner), so the only way the temple of Shelyn can provide high-level divine spellcasting is if the PCs can secure a reliable stream of potions of fox's cunning.

Also, at some point, Ileosa is going to realize that the royal treasury is shrinking so she is going to seize the shelynite's art collection and riches for herself and leave them destitute.

I don't know how these ideas would work. I would appreciate some input. Thanks!


Thank you for your responses and advice! I've gone through some other threads in this boards, as recommended, and it's been very inspiring. Especially Inspectre's alterations.

Although I agree that expanding the Gaedren business so the PCs have to work for it before facing him is the best solution, I don't want to create a whole extended quest before and after the Old Fishery. The reason is that while I can probably write a plot, I'm just terrible at creating creatures, and calculating CRs and all those things, so that's the area where I'm most likely to make serious mistakes and ruining things. So I was thinking about having a little pre-session heavy on the roleplay with each character, detailing how are they daily lives and how whatever Gaedren did to them has affected them. My players are very RP oriented (all three of them are party faces) so I doubt they'll mind waiting for a bit before meeting and getting their hands dirty if I do this.

As for the old man himself, I was thinking maybe two possibilities, depending on how they deal with him.

PLAN A: Gaedren manages to escape or is captured alive, and later becomes the Emperor of Old Korvosa. If he escapes, Kroft offers to use her resources to track him down as long as the party keeps helping the guard, as an additional incentive (just in case the money isn't enough to keep them together). She drops hints here and there about where he might be, until she finally pins him down in Old Korvosa, just in time for the people of Korvosa to burn down the bridges to the island for fear of the plague.

If he is captured alive, he escapes during the chaos resulting from the plague and ends up in Old Korvosa as Emperor. In any casy, when Zellara talks to the PCs at the beginning she is more interested in capturing him than in having him killed.

PLAN B: If the PCs manage to kill Gaedren despite my best efforts, they discover evidence that he was but a part of a bigger operation involving Devargo, who used Gaedren to distribute Shivers, smuggle slaves and whatnot. Once again, if they don't deal with Devargo for good, he ends up as Emperor. I just don't like Pilts very much (although since I have an actor and a bard in the party, if he's the Emperor I could substitute the blood pig thing, which I find pretty gross, for a snuff improv exercise or something like that).

As for the traits, I figured I only had to worry about the ones the players choose. Here's what I have so far.

-Hal-orc bard, CN: Missing child (missing son or daughter)
The bard had a little boy with a noblewoman a long time ago, and since the lady didn't want to raise a bastard one-quarter orc child, he kept him. Gaedren abducted him when he was ten, and it's been two years since then. The child is at the Old Fishery, but he's deeply traumatized and will run away with the rest of the orphans.

Assuming he isn't rescued then, the party will find him again during the riots (maybe with Amin Jalento and the angry mob). I know have an NPC to put in danger as often as I see fit. He can contract the plague and be trapped in Old Korvosa (since that's where the PC lives) when they destroy the bridges, or whatever I can think of.

-Human cleric of Abadar, LN, works as a lawyer: Framed (family honor)
The cleric became a priest of Abadar and a lawyer to help his loved one, but in the end it wasn't enough. The framed person was absolved, but now everyone thinks they're a murderer. They haven't been able to find a job ever since the trial, makes a living by leeching off the PC, and is in the brink of homelessness. Unless the PC can clear their name (which requires both evidence and the testimony of Gaedren or one of his thugs) or find them a steady job and housing, they will turn to a life of crime. If that happens, perhaps the person framed will be one of the captains of the Emperor. Or, if the framed person is a woman (the player hasn't told me the details yet), she could apply for a position in the Grey Maidens.

Of course, in the chaos resulting from the King's death, nobody has time to reopen an old case. Cressida Kroft offers to help speed up the process if asked, as long as the PC keeps working for her, but it's going to take some time either way.

The third player (human urban ranger, NE, works as an actor) hasn't told me yet which trait she's choosing so I have nothing.

I honestly can't tell if it's good or bad or convenient, but at least I came up with something and it's thanks to you people and this board, so thank you!


Hello! I am about to start running CotCT and I have some doubts. I am a rookie GM with a tenuous grasp of the game mechanics when it comes to balancing encounters and calculating appropiate EL for the party and such, which is worrying because I only have three players. But that's not really the issue. I would like some (any) advice on how to run this campaign, because I am feeling a little lost here.

My biggest issue so far is with Gaedren Lamm and the background traits. The whole Old Fishery thing is over in a minute or two and never mentioned again, and no resolution is provided for the background traits. Does a framed PC manage to clear their name, and if so, to go back to his college or temple? Does a PC with the Missing Child find said child? If I know my players, they are going to want closure for these things. I know it's my job as a GM to introduce these things in the campaign, but I don't know how and when it's appropiate.

Traits like Love Lost, Drug Addict and Unhappy Childhood are more complicated. I can't think of any way of giving a PC closure if they pick any of these traits. After all, their loved one is still dead, the drug addict either recovered or died, and a former child slave has already moved on with their life.

I appreciate any advice you can give me about running CotCT in general, and about the trait thing in particular. Thank you.


Hi! This is my very first message. I'm not a native English speaker so please excuse me for any mistakes I might make.

I'm about to start the War of the Righteous campaign path, and I think I need some advice on both character build and concept, because I'm not sure if it is playable. I have to add, though, that my group and I are really into dysfunctional, broken characters.

I really like the code for the paladins of Shelyn, so I decided to play one. My idea is a human paladin that thinks that, as an agent of Shelyn, he's not allowed to have any negative emotions (wrath, hate, envy, anger, etc) and represses them in a rather unhealthy way. He feels envious and resentful of all the other people who can show this emotions, then angry at himself for feeling envy, then angry at himself for feeling anger, and so on. He copes by putting of a façade and behaving like an incredibly cheesy all-loving do-gooder.

As for the build, I don't really know what to do. We have a witch and a wizard (I don't know their builds) and another player who hasn't decided yet. We rolled 4d6 for the ability scores and I was really lucky. My scores are 12, 13, 14, 15, 15 and 16. I appreciate any advice.

Thank you in advance!