Graypelt

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I'm planning on running Kingmaker for 5 players, but I am new to gm-ing pf2e and am not sure I am adjusting encounters correctly. I'm trying to follow the rules on p. 489 of the core rulebook, but I feel I often end up in between two xp budget "levels" and it doesn't seem like it's always possible to add monsters rather than avoid using elite and weak adjustments. I tried converting the first few random encounter tables as practice and would like feedback:

Zone 1: Rostland Hinterlands
1-5 4 bandits (p170) Low 1
6-8. 2 weak brush thylacines. Low 1
9-11 Hunter (noncombat encounter)
12-13 2 Elk and 1 weak Elk Moderate 1
14-15 2 wolves and 1 weak wolf Moderate 1
16-17 1 boar and 1 weak boar Moderate 1
18-19 3 thylacines
20. Grizzly bear and weak grizzly bear Severe 1

Zone 2: Greenbelt
1-5. Roll on zone 1 table
6-8. 5 mitflit gremlins Low 2
9-11. Owlbear low 2
12-13. 5 stag lord bandits moderate 2
14-15. 2 Brush Thylacines and 1 thylacine Moderate 2
16-17. 2 Kobold scouts and 3 kobold warriors Moderate 2
18-19. 3 Hunting Spiders Moderate 2
20. 4 Ruffians severe 2

Zone 3: Tuskwater
1-5. Roll on zone 2 table
6-8. 2 brush thylacines and 1 thylacine Low 3
9-11. Elite Owlbear Low 3
12-13. 7 stag lord bandits Moderate 3
14-15. 3 Ruffians Moderate 3
16-17. 4 Wargs Moderate 3
18-19. 1 troll. Moderate 3
20. 1 elite shambler. Severe 3

Zone 4: Kamelands
1-5. Roll on zone 3 table
6-8 4 Goblin commandos and 3 goblin pyros low 4
9-11. Elite Troll low 4
12-13. 3 twigjacks Moderate 4
14-15. 1 blodeuwedd and 1 elite grig moderate 4
16-17 1 will-o-wisp and 1 flickerwisp Moderate 4
18-19. 2 weak wyverns moderate 4
20. 5 Dire wolves severe 4


Was wondering if I could have my backordered products shipped separately so I can get ahold of the rulebook, etc.

Thanks


Planning on running this AP soon and had an idea I wanted some feedback on from other GMs.

I was thinking before or after the cold-open dream scene, I would show my players two index cards: one would say, "You are not a doppelganger", the other would say "You are secretly a doppelganger." I would tell them that I have a card for each player, but only one doppelganger card. Then I would shuffle them behind the screen and pass them out, then take them back from the players one at a time and make a show of 'noting' their status. I tell the players not to share what their card said out of game, and that the doppelganger will receive instructions after the first session.

The trick is, while shuffling I remove the doppelganger card and replace it with one of the others, so ALL the players' cards say "You are not a doppelganger." But the effect should lead them questioning their allies in-game and out. I'd reveal the deception after the first module.

Thoughts?