Lyingbastard wrote:
It is a point that smart people do stupid things: I suppose that is a solution in and of itself (of course, a high wisdom score on a PC that frequently says "Let's just pull the lever and watch" is a similar problem, which the suggested 'gut check' might be a good solution for). I was looking for a mechanic that could help a player in situations, like elaborate traps or puzzles, conspiracies, &c., which their characters may very well be able to puzzle out, but which the players are banging against. Hence the "Idea" roll, or some such...I suppose I could just multiply Int by, say, 3 and turn that into a percentile, roll it, (with a max of 95%) and if it comes under, give the player a bit of a clue?
It's usually easy for a smart person to play a dumb character, but I am wondering if there could be a house rule or mechanic in Pathfinder for when the opposite is true (well, not the opposite, per se; I've never known a truly "dumb" player, but you see what I mean). I was thinking about the "Idea" stat and the "Know" stat from Call of Cthulhu, but would you make them a skill? A behind-the-shield GM roll? Welcoming any suggestions.
I'm getting ready for the second sequence of a multi-stage campaign starting in early 2010. At the end of the first campaign, my character (well, my second character; the first one went crazy) got promoted to a full Inspector of his city's watch. Now, he's a Rogue/Pathfinder Chronicler now, and I would like to squish him into something focused on investigation, but apart from the almost wholly unsatisfying "Watch Detective" from 3.0, I haven't found anything. Any suggestions?
Elijah Snow wrote:
They had me at "Four-Armed Scottish Rhino-Men." How is buying something sight-unseen new for you, EW? :) |
