Cleric

Monty Bouvart's page

7 posts. Organized Play character for Montaigne.


RSS

Scarab Sages

It's evident that they have tried to lift a few pages of Pathfinder's playbook, and I wonder if by "modular" they mean "we screwed up by abandoning all that third party stuff."

To me, the most important thing for the hobby is that this helps us move forward away from a monolithic way of thinking about RPGs in general. Instead of "D&D players vs. All Other RPGs vs. OSR," we can move to the point of "Oh, you play GURPS? I use Pathfinder. But I use D&D 2nd and 5th occasionally." Now that the world has started seeing RPGing as, if not "cool," then significant, the next step is getting them to understand that RPG does not equal D&D for most of us.

Scarab Sages

Lyingbastard wrote:

Well, smart people do stupid things all the time. Perhaps their high INT stat implies an exceptional memory, or a knack for learning new skills? It doesn't necessarily mean they're going to see a flaw in their actions: even historic geniuses have had somewhat infamous mental blind spots.

In short, I'd basically let them play as is.

It is a point that smart people do stupid things: I suppose that is a solution in and of itself (of course, a high wisdom score on a PC that frequently says "Let's just pull the lever and watch" is a similar problem, which the suggested 'gut check' might be a good solution for).

I was looking for a mechanic that could help a player in situations, like elaborate traps or puzzles, conspiracies, &c., which their characters may very well be able to puzzle out, but which the players are banging against. Hence the "Idea" roll, or some such...I suppose I could just multiply Int by, say, 3 and turn that into a percentile, roll it, (with a max of 95%) and if it comes under, give the player a bit of a clue?

Scarab Sages

Joshua J. Frost wrote:
Moved to the appropriate forum.

Thanks: new to posting, sorry.

Scarab Sages

It's usually easy for a smart person to play a dumb character, but I am wondering if there could be a house rule or mechanic in Pathfinder for when the opposite is true (well, not the opposite, per se; I've never known a truly "dumb" player, but you see what I mean).

I was thinking about the "Idea" stat and the "Know" stat from Call of Cthulhu, but would you make them a skill? A behind-the-shield GM roll?

Welcoming any suggestions.

Scarab Sages

I'm getting ready for the second sequence of a multi-stage campaign starting in early 2010. At the end of the first campaign, my character (well, my second character; the first one went crazy) got promoted to a full Inspector of his city's watch.

Now, he's a Rogue/Pathfinder Chronicler now, and I would like to squish him into something focused on investigation, but apart from the almost wholly unsatisfying "Watch Detective" from 3.0, I haven't found anything. Any suggestions?

Scarab Sages

Elijah Snow wrote:
LMPjr007 wrote:
Elijah Snow wrote:
Is there a list of all published PFRPG campaign settings?

Upcoming from Louis Porter Jr. Design:

NeoExodus: A House Divided (Early 2010)
Obsidian Twilight (Early 2010)

Just Announced from Louis Porter Jr. Design:
Pirates of the Bronze Sky (Mid 2010)

Righteous. Something about the title Pirates of the Bronze Sky makes me want to spend money on it sight unseen.

They had me at "Four-Armed Scottish Rhino-Men."

How is buying something sight-unseen new for you, EW? :)

Scarab Sages

1 person marked this as a favorite.

If either of you feel like driving to West Chester, there is a Pathfinder Campaign going there on alternate sundays, at the Games Keep in the Parkway Center.