Shoanti Fighter

Monroe Stonewall's page

19 posts. Organized Play character for Spencer Ramirez.


Full Name

Monroe Stonewall

Race

Human - Taldan

Classes/Levels

Gunslinger - Lvl 8 / Eagle Knight 3 / Bard 1

Gender

Male

Age

18

Alignment

Neutral Good

Deity

Cayden Cailean

Location

Andoran

Languages

Common

Occupation

Sailor and Soldier

Strength 14
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 16
Charisma 13

About Monroe Stonewall

Monroe's Appearance
Monroe is a weathered man of the seas with light brown hair, green eyes, and lightly tanned skin from being on the high seas. He wears an Andoran Eagle Knight uniform when he is not doing missions for the society, but when he does, he wears appropriate uniforms for the mission at hand. He has a very nice Longsword on his belt, and a musket on his back.

Monroe's Stats:

Monroe Stonewall
Male Human (Taldan) Bard 1/Gunslinger (Musket Master) 8/Steel Falcon 3
NG Medium humanoid (human)
Init +6; Senses Perception +9
--------------------
Defense
--------------------
AC 26, touch 20, flat-footed 19 (+6 armor, +4 Dex, +3 deflection, +3 dodge)
hp 87 (11d10+1d8+12)
Fort +12 (+5 circumstance bonus vs. cold weather), Ref +16, Will +13
Defensive Abilities heart of freedom
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 adamantine longsword +14/+9/+4 (1d8+3/19-20)
Ranged +2 thundering musket +18 (1d12+6/×4+3d8 sonic+deafened)
With Paper Cartridge
- +2 thundering musket +18/+13/+8 (1d12+6/×4+3d8 sonic+deafened)
With Paper Cartridge + Rapid Shot
- +2 thundering musket +16/+16/+11/+6 (1d12+6/×4+3d8 sonic+deafened)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate, inspire courage +1), enemy of slavers
Bard Spells Known (CL 1st; concentration +3):
1st (2/day)—clarion call, comprehend languages
0 (at will)—detect magic, light, message, prestidigitation (DC 12)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 10, Wis 16, Cha 14
Base Atk +11; CMB +13; CMD 33
Feats Deft Shootist Deed, Dodge, Gunsmithing, Iron Will, Mobility, Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Snap Shot, Weapon Focus (musket)
Traits explorer, ship aptitude
Skills Acrobatics +11, Bluff +8, Climb +7, Craft (alchemy) +4, Craft (firearms) +4, Diplomacy +13, Heal +8, Intimidate +6, Knowledge (engineering) +5, Knowledge (history) +6, Knowledge (local) +8, Knowledge (nobility) +5, Linguistics +6, Perception +9, Perform (oratory) +8, Profession (sailor) +24, Sense Motive +11, Sleight of Hand +10, Spellcraft +6, Stealth +9, Survival +10 (+12 to avoid becoming lost), Swim +7, Use Magic Device +8
Languages Celestial, Common, Thassilonian, Tien
SQ bardic knowledge +1, deed: dead shot, deed: deadeye, deed: fast musket, deed: gunslinger initiative, deed: pistol-whip, deed: quick clear, deed: startling shot, deed: steady aim, deed: targeting, grit, heroic speech, luck of the eagle, musket training, natural traps, sailor and survivalist, subtle manipulator, superior aid, thundering
Combat Gear potion of cure light wounds, potion of cure moderate wounds (3), wand of air bubble (50 charges), wand of cure light wounds, wand of inflict light wounds (50 charges), acid (3), air crystal (2), alchemist's fire, pellet grenade, iron (6), weapon blanch (ghost salt) (3); Other Gear +2 mithral chain shirt, +1 adamantine longsword, +2 thundering musket, adamantine alchemical cartridge (paper) (28), alchemical cartridge (paper) (40), cold iron alchemical cartridge (paper) (26), belt of physical might (dex & con +2), cloak of resistance +3, endless bandolier, handy haversack, ioun stone (clear spindle), ring of protection +3, wayfinder, artisan's tools, bedroll, belt pouch, cold weather outfit, everburning torch, flint and steel, hot weather outfit, powder horn, soldier's uniform, tabard, torch (2), waterskin, 10,172 gp, 5 sp, 4 cp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Cold weather outfit +5 Fort save vs. cold weather.
Deed: Dead Shot (Ex) Use 1 grit, all att rolls vs 1 foe, hit if any of them do, higher dam with more hits.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Fast Musket (Ex) At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.
Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.
Deed: Pistol-Whip (Ex) Use 1 grit, melee attack with firearm gains enh. bonus and free CMB check to knock prone.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Startling Shot (Ex) While have Grit, standard action to make attack that makes flat-footed until next turn but no dam.
Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Deed: Targeting (Ex) Use 1 grit, full rd action to choose body part to hit for specific effects.
Deft Shootist Deed Deft Shootist (Ex): Spend 1 grit point as a free action. You do not provoke attacks of opportunity when shooting or reloading your firearm until the end of your turn.
Enemy of Slavers +2 (Ex) Slavers/slave owners are favored enemies (as ranger). Doesn't stack.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Heart of Freedom (Ex) +4 morale bon to saves vs charm, compulsion, or possession.
Heroic Speech (3 rounds/day) (Ex) Can inspire courage as a bard of equal level. Stacks with bard levels.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Ioun stone (clear spindle) Sustains bearer without food or water.
Knighthood +2 to Diplomacy & Know (nobility) in Andoren or vs Andoren subjects.
Luck of the Eagle (1/day) (Ex) 1/day, reroll any d20 roll and take 2nd result.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Musket Training (+4, misfire value -2) (Ex) Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Ev
Natural Traps (Ex) Can create a variety of booby traps in natural environments.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sailor and Survivalist (Ex) +3 bon to Survival to get along in or navigate wilderness.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Subtle Manipulator (Ex) Full rd, Sense mot vs target's Will save to gain +5 circ bon to Diplo for 3 days.
Superior Aid (Ex) Aid another grants allies a +4 bonus.
Thundering (DC 14) On a critical hit, foe is permanently deafened (Fort neg).
Wand of air bubble (50 charges) Add this item to create a wand of a chosen spell.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp