I own the first version of Neoexodus and still consider it among the three best settings I've come in contact with. So I'm wondering whether to buy this new version or not. Perhaps you,Louis,could be so kind to elaborate what elements exactly have been added or changed or in how far the original has been expanded in general. For example, has some of the stuff previously described in the various supplements now been incorporated in the main sourcebook? Thanks for your answer in advance.
Wow, this fight appears to have been an extremely close call. Where was Boris during that session? I guess without the support from Spivey this could have easily ended in a TPK, couldn't it?
In the absence of other former regular posters, please let me just tell you that I am still eagerly following this journal. As I have not played the Adventure Path myself, sometimes it is a bit hard to keep track of all the characters poppin up now and then but I guess the interaction with so many various NPCs is just what makes this AP stand out from the others and has arguably turned it into the most popular of all APs. Kudos to you as the DM for fleshing them out even more and establishing closer connections to the PCs as this makes the setting come so much more alive. Looking forward to the next entry!
Thanks for the answer, Olwen.
Given their future employer, I have to concede that LE certainly is the best-suited alignment for this AP, but Mordrick's presentation really read like "this is a deranged chaotic madman" to me.
Looking forward to the next update (the one with the killed goblin it, I presume...).
Once again, call me in, as well, Olwen!
Would you be so kind to share the PCs' alignments with us?
I would guess they are LE or NE, LE (but only due to the diva's Chelish origin), NE and CE in the order the characters are presented in the first post above...?
One of the major races in my group's homebrew world is a drider-like race. There's a part of the world they are common in that is also home to an avian-esque race, loosely based on the Raptorans from 3.5. As such, among other things, there has developed a clear social distinction - those who can climb or fly (naturally or magically) to the higher-constructed buildings are the literal upper class, while those who cannot live in the lands below as the poorer social strata. Heck, there was a time in that region's history where the lower-realm tried to name their own rulers, since the upper-crust often didn't pay any attention to them; this of course was seen as revolution and quickly squashed, though an uprising of better representation for the low-landers has slowly begun to trickle into the culture as a result, if slowly.
Having already been intrigued by the various lore snippets provided in your campaign journals, now I would really like to see an overview of your homebrew campaign setting somewhere!
Woohoo, I've finally caught up with this awesome journal again.
Still, I do have one question regarding "Beyond the Doomsday Door", which apparently was a real meat grinder:
Looking forward to the group's antics in Guiltspur (and hoping for less character deaths this time ;-)).
B.A. Ironskull wrote:
The same opinion here. You're showing some great ideas in your post.
I'm also all in for a great frontier setting with
A 1st person narrative by a NE female character on a ship in a tropical setting?
Well, Moonbeam's Savage Tide journal basically featured the same premises and soon turned out to become one of my favorite journals here on this board (to be checked out here: http://paizo.com/threads/rzs2hs2k?Belessas-Journal).
Thus, the benchmark has been set...;-)
Anyway, as you have already proven to have some great writing style in your RotR journal and the beginning of this journal is also looking very promising indeed (ever tried writing an actual novel, Poldaran?), I am expectantly looking forward to these new adventures of yours.