| Monkey Bars |
I'm not interested in doing random encounter checks for my AV game; I don't feel like (from what I've read so far--only the first book) that the dungeon nor PF2e really support that style of play.
But I do want to create some kind of time pressure on the players, so taking an exploration turn to search a room, or making repeated checks, or the like, has a cost to it.
Any ideas (especially from those who know the lower levels in books two and three) of what I could make happen at night? It shouldn't be an instant kill type of thing, but something that would chase them out and force them back to town, or at least to the first level. I'm thinking of something like a magical darkness flooding the area.
My first thought is the spell Darkness is cast over the area (heightened so PCs with darkvision are affected as well)?
Is there any reason this wouldn't work, or would create problems later--like they have to do something at night and aren't at a level where overcoming Darkness is more trivial?