Gestalt Oracle of Battle/Synthesist Summoner, 1st Level
Strength
10
Dexterity
12
Constitution
13
Intelligence
14
Wisdom
12
Charisma
19
About Moneta Thurain
Moneta Thurain
Female half-elf Oracle/Summoner 1
CG medium humanoid (human)
Init +1; Senses low light vision, darkvision 60 ft while fused. Perception +10
DEFENSE:
AC - Solo 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
AC - Combined 19, touch 11, flat-footed 18 (+8 armor, +1 Dex).
HP - Solo 13 (d8 + 1/2 d8 + 1)
HP - Combined 13+11 (d8 + 1/2 d8 + 1 + d10+1)
Saves - Solo Fort +1, Ref +1, Will +3
Saves - Combined Fort +3, Ref +1, Will +3
OFFENSE:
Speed 30 ft.
Melee - Solo
* Spear: +0 to Hit for 1d8+0 20/2x
Melee - Combined
* Claws: +5 to Hit for 1d6+3 20/2x, +5 to Hit for 1d6+3 20/2x
Ranged
* Acid Splash: +1 (touch AC): 1d3 Acid damage
* Summoned Creature (see below)
STATISTICS - Solo Str 10 [0], Dex 12 [2], Con 13 [3], Int 14 [5], Wis 12 [2], Cha 17+2 [13]
Base Atk +0; CMB +0; CMD 11
STATISTICS - Combined Str 16 [0], Dex 12 [2], Con 13 [3], Int 14 [5], Wis 12 [2], Cha 17+2 [13]
Base Atk +1; CMB +5; CMD 15
Traits:
Accelerated Drinker (Drink potion in hand as move action)
Furious Concentration (+2 to Concentration checks)
Poverty (+1 to Survival, is Class Skill) (Reskinned as Wasteland Survivor)
Flaws & Drawbacks:
Shaky: -2 on Ranged Attacks (factored in)
Heavy Bones: -1 on Acrobatics and Swim checks due to bones being coated in metal...
Skills with an * in front of them have a skill rank
Skills with an ! in front of them are class skills that cannot be used untrained.
Languages Common, Elvish, One other at GM Recommendation.
SQ
Summoner 1
Summon Monster I, Standard Action, 7x/day
Fused Eidolon - use Eidolon's physical stats and senses. 1 minute summoning time. Can burn own HPs to keep Eidolon's hit points over 0.
Oracle 1
Weapon Mastery Revelation (Claws): Grants Weapon Focus with Claws. Factored in.
Gear: Masterwork Chain Shirt (250 GP), Spear (2 GP), 1 scroll of Summon Eidolon (75 gp) [DC 5 caster level check, caster level +1 to use], 1 potion of Cure Light Wounds (50 GP), 1 potion of Shield of Faith +2, light riding horse (75 GP), saddle, bit and bridle (12 G), 7 GP of assorted clothes, 0 GP in loose spending cash.
Eidolon Stats:
Biped Base Form: Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions claws, limbs (arms), limbs (legs).
Evolutions Applied: +2 Natural Armor [1], Reach (claws) [1], Improved Damage (claws) [1].
DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 17 [2d8+8]
Fort +7, Ref +5, Will +1
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 40 ft.
Melee bite +5 [1d6+5] plus trip
Special Attacks Smite evil/good
STATISTICS
Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17, 21 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 [1d8+3]
Fort +5, Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4) [1d4+2], bite +3 (1d4) [1d4+2]
Special Attacks Smite evil/good
STATISTICS
Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests)
Roleplaying Notes:
Moneta's Eidolon-form is 7' tall, and looks like a humanoid metallic skeleton with blades protruding from it. She seems superimposed within it, though it looks like its wearing her skin and flesh like a poorly fitting outfit sliding over the bones. When she transforms back it takes a few minutes for her flesh to re-knit over the bared metallic bones.
Moneta, at 5'4, and emaciatedly thin, weighs 190 lbs. Her bones are coated in metal. This is reflected by the Heavy Bones trait.
Moneta is always cold. She will always try and sit closer to any source of heat as she can. This is a side effect of her bones.
Moneta's summoned animals are all thematically similar to her Eidolon-form, and appear to be mechanicomagical constructions taking animalistic forms.