Angazhani (High Girallon)

Monboku's page

6 posts. Organized Play character for MRsneezyII.


RSS

Grand Lodge

I second the rogue for this they are just to good at arena fighting.

I hope Paizo finally nerf them.

Grand Lodge

Rathendar wrote:
Neal Litherland wrote:
Sadly, multiattack won't do me any good. I only have a bite, not claws. You need at least 3 natural weapons for multiattack, it seems.
(Feat)Aspect of the Beast - Claws of the Beast should help you meet that.

also Alchemist levels give you claw attacks. Sadly they have nerfed the extra limbs discovery so you cannot get 4 claws and two bites any more but the feral discovery is one of the best ways of obtaining the claw attacks.not to mention the mutagen enhances your favorite physical stat and gives you natural armor...

Grand Lodge

this is an interesting build i might use it for myself

Grand Lodge

Ranger 2 Alchemist 2+ (Rogue 1+ if vivisectionist is banned like PFS)

you can gain an extra head and two extra arms if you gain some alchemist levels. and then gaining feral mutagen (which gives you +2 claw +1 bite attack assuming you have the correct amount of Limbs)

archetypes that work with this are vivisectionist + beastmorph.

this would give you 1x 1d4 bite attack 1x D8 bite attack 2x d4 claw attacks 2 x d6 claw attacks 1x D4 tail attack

go either STR based and be awesome or Dex based (which requires weapon finesse + an amulet of mighty fists "agile") and you are super awesome high AC and do heaps of damage

all primary except the tail

Beastmorph gives you heaps of cool things including pounce.

big TIP. boost your will save somehow as you will be very susceptible o dominate and killing the rest of the party

Grand Lodge

its the beast within.. created alchemically

(i am not aware of what a Witcher is so from the description this is what i translated it to)

Grand Lodge

go half orc for a primary Bite attack

Max your strength

Ranger 2 / Alchemist the rest (alchemist archetypes vivasetionist/Beastmorph)

Ranger Weapon style Natural (gives you 2 primary natural claw attacks)
alchemist discoveries Vestigial arms twice, Ferral mutagen (gain three natural attacks) parasitic twin (extra head for second bite attack) (I also added wings and the pass for human feat)

at 12th level you gain Pounce from beast morph

Mutagen for strength

so at 12th that is 6 attacks all with your primary attack bonus on a pounce. with 5d6 Sneak attack on every attack in the surprise round or when flanking.

That is how i would build it...

shame this is not legal in PFS any more