| Race |
NE Goblin | |
| Classes/Levels |
Alchemist 3 | Bomb +8; 2d6+2 fire | PreGen |
| Gender |
HP 23/23 | AC 20 T17 FF15 | Init +4 Perc +5 CMB 0 CMD 15 | F+6 R+7 W+0 | |
| Strength |
8 |
| Dexterity |
18 |
| Constitution |
13 |
| Intelligence |
15 |
| Wisdom |
8 |
| Charisma |
10 |
About Mogmurchy
Mogmurch
Male goblin alchemist 3 (Pathfinder RPG Advanced Player's Guide 26; Pathfinder RPG Advanced Race Guide 114)
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 20, touch 17, flat-footed 15 (+2 armor, +1 deflection, +4 dexterity, +1 dodge, +1 shield, +1 size)
hp 23 (3d8+6)
Fort +6, Ref +7, Will +0; +2 bonus vs. poison
Resist poison resistance
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Offense
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Speed 30 ft.
Melee club +2 (1d4-1)
Ranged bomb +8 (2d6+2 Fire)
Special Attacks bomb 5/day (2d6+2 fire, DC 13)
Alchemist Spells Prepared (CL 3rd; concentration +5)
. . 1st—cure light wounds (2), expeditious retreat, shield
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Statistics
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Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +2; CMB +0; CMD 16
Feats Brew Potion, Dodge, Great Fortitude, Throw Anything
Skills Craft (alchemy) +8 (+11 to create alchemical items), Heal +3, Knowledge (nature) +8, Perception +5, Ride +9, Sleight of Hand +8, Stealth +16, Survival +5; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin, Varisian
SQ alchemy, discovery (precise bombs), fast poisoning, mutagen, poison use, swift alchemy
Combat Gear potion of barkskin, potion of cure light wounds (3), potion of identify, potion of identify, potion of identify, potion of levitate, acid (4), alchemist's fire (4), thunderstone; Other Gear leather armor, mwk buckler, club, ring of protection +1, black eyepatch (w/ hole), gourd, hard leather boot (belt pouch), jester's hat, juicy slug, lucky pet toad "ambfibier", metal codpiece, pickled leeches, pot, pumpkin-head lantern, skull face mask, small pot, travelling formula book, 40 gp
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+2 (5/day, DC 13) (Su) Thrown Splash Weapon deals 2d6+2 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 30 min.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Potion of barkskin Add this item to create a potion of a chosen spell.
Potion of identify Add this item to create a potion of a chosen spell.
Potion of identify Add this item to create a potion of a chosen spell.
Potion of identify Add this item to create a potion of a chosen spell.
Precise Bombs (2 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.