
| Full Name |
Mogmurch |
| Race |
Goblin |
| Classes/Levels |
Alchemist 1 |
| Gender |
Male |
| Size |
Small |
| Special Abilities |
Darkvision 60' |
| Alignment |
NE (Malefactor) |
| Languages |
Common, Goblin, Varisian |
| Strength |
8 |
| Dexterity |
18 |
| Constitution |
13 |
| Intelligence |
15 |
| Wisdom |
8 |
| Charisma |
10 |
About Mogmurch-BOOM
Defence
AC: 17 (+2 armor, +4 Dex, +1 size)
HP: 10
Fort: +5
Reflex: +6
Will: -1
Offence
Speed: 30'
Int: +4
Melee: Club +0 (1d4-1)
Ranged: Bomb +6 (1d6+2 fire)
Special Attacks: Bomb 3/day (1d6+2 fire, DC12)
Alchemist
Extracts Prepared (CL 1st)
1st -
Statistics
Feats: Brew Potion, Great Fortitude, Throw Anything
Trait: Bouncy
SQ: Alchemy (alchemy crafting +1, identify potions); mutagen (+4/-2, +2 natural 10 minutes)
Skills:
- Craft (Alchemy) +6
- Heal +3
- Knowledge (nature) +6
- Perception +3
- Ride +8
- Sleight of Hand +8
- Stealth +12
- Survival +3
Gear
- Potion of cure light wounds x2
- Acid x2
- Alchemist's Fire x3
- Smokestick
- Tanglefoot bag
- Leather Armor
- Club
- Lucky pet toad "Amfibier"
- Spectacles (for show)
- Gourd of picked leeches just about ready to eat (counts as 1 day's field rations)
- Juicy slug in a small pot (snack)
- Skull face mask
- Metal codpiece
- Jester's hat
- Punpkin-head lantern
- Black eyepatch (with hole cut in it to see)
- Hard leather boot (used as belt pouch)
- Forumal book (contains all extract formulae known)