Rogue Elf

Aristeides Xiphias's page

142 posts. Alias of Jereru.


About Aristeides Xiphias

Intro, Defense & Offense:

Aristeides Xiphias
NG Male Half-Elf (Human, Elf, Half-Elf) Magus (Inexorable Iron) Wizard 10

Languages
Common
Elven

Speed (Armor) 30 ft (30 ft)
Perception: +16 +2 for Initiative (+14 Expert Prof +2 Wis)

STR 20 (+5) (+2 Anc +2 Class +2 Bkg +2 Free +2 Lvl)
DEX 12 (+1) (+2 Free)
CON 18 (+4) (+2 Anc +2 Free +4 Lvl)
INT 18 (+4) (+2 Bkg +2 Free +4 Lvl)
WIS 14 (+2) (+4 Lvl)
CHA 10 (+0)

DEFENSE
AC 27 (10 Base +4 Breastplate +12 Trained Prof +1 Dex)
HP 128 (8 Ancestry + 10x(8 Class +4 Con)
Fort +18 (14 Expert Prof +4 Con)
Ref +15 (14 Expert Prof +1 Dex)
Wil +18 (16 Master Prof +2 Wis)

OFFENSE
Longspear +19 1d8+7 P Reach
Shortsword +19 1d6+7 P Versatile/S
(+5 Str +14 Expert Prof)


Class, Ancestry & Background Features:

MAGUS FEATURES
Class DC: +17 (+12 Trained Prof +5 Str)
Spell Attacks: +18 (+14 Expert Prof +4 Int)
Spells DC: 28 (10 +14 Expert Prof +4 Int)
Trained Skills: Arcana, Athletics, Craftting, Religion, Survival
1-
Arcane Cascade
Spellstrike
Conflux Spell
Hybrid Studies Inexorable Iron
Ancestry Feat Nimble Elf
2-
Class Feat Force Fang
Skill Feat Assurance (Athletics)
3-
General Feat Toughness
Skill Increase (Acrobatics)
4-
Class Feat Devastating Spellstrike
Skill Feat Steady Balance
5-
Ability Boosts (Str, Con, Int, Wis)
Ancestry Feat Elven Instincts
Lightning Reflexes
Skill Increase (Athletics)
Weapon Expertise
6-
Class Feat Attack of Opportunity
Skill Feat Lead Climber
7-
General Feat Untrained Improvisation
Skill Increase (Acrobatics)
Studious Spells
Weapon Specialization
8-
Class Feat Standby Spell
Skill Feat Kip Up
9-
Alertness
Ancestry Feat Elf Step
Expert Spellcaster
Resolve (Will successes = critical)
Skill Increase (Athletics)
10-
Ability Boosts (Str, Con, Int, Wis)
Class Feat Sustaining Steel
Skill Feat Water Sprint

ARCHETYPE: Wizard
School: ?
Spell Attacks: +18 (+14 Expert Prof +4 Int)
Spells DC: 28 (10 +14 Expert Prof +4 Int)
Trained Skill: Arcana Occult
Basic Wizard Spellcasting
Basic Arcana Hand of the Apprentice
Arcane Breadth

HUMAN FEATURES
+2 Free (Str, Con)
HP +8
Half-Elf Heritage

MARTIAL DISCIPLE FEATURES
+2 Str,+2 Free (Con)
Trained Skills: Acrobatics, Warfare Lore
Cat Fall


Skills:

Armor Check Penalty: 0

SKILLS
Acrobatics: 15 (14 Expert Prof +1 DEX -0 ACP)
Arcana: 16 (12 Trained Prof +4 INT)
Athletics: 19 (14 Expert Prof +5 STR -0 ACP)
Crafting: 16 (12 Trained Prof +4 INT)
Deception: 10 (10 Prof +0 CHA)
Diplomacy: 10 (10 Prof +0 CHA)
Intimidation: 10 (10 Prof +0 CHA)
Warfare Lore: 16 (12 Trained Prof +4 INT)
Medicine: 12 (10 Prof +2 WIS)
Nature: 12 (10 Prof +2 WIS)
Occultism: 0 (12 Trained Prof +4 INT)
Performance: 10 (10 Prof +0 CHA)
Religion: 14 (12 Trained Prof +2 WIS)
Society: 14 (10 Prof +4 INT)
Stealth: 11 (10 Prof +1 DEX -0 ACP)
Survival: 14 (12 Trained Prof +2 WIS)
Thievery: 11 (10 Prof +1 DEX -0 ACP)



Spells:

Spell Attacks: +18 (+14 Expert Prof +4 Int)
Spells DC: 28 (10 +14 Expert Prof +4 Int)

Conflux Spells Max Focus: 2
Thunderous Strike (Mag) ◆
Force Fang (Mag) ◆
Hand of the Apprentice (Wiz) ◆

Arcane Spellbook
(X=prepared)

Cantrips (7 prepared)
[ ]Detect Magic ◆◆
[X]Mage Hand ◆◆
[X]Message
[X]Phase Bolt ◆◆
[X]Prestidigitation ◆◆
[X]Produce Flame ◆◆
[X]Ray of Frost ◆◆
[X]Shield

Level 1 Spells (2 slots)
[ ]Fleet Step ◆◆
[ ]Grease ◆◆
[X]Jump
[ ]Magic Weapon ◆◆
[X]True Strike
Shocking Grasp ◆◆ (Standby Spell)

Level 2 Spells (3 slots}
[X]Enlarge ◆◆ (Studious Spell)
[X]True Strike ◆ (Studious Spell)
[ ]Enlarge ◆◆
[ ]Invisibility ◆◆
[X]Mirror Image ◆◆
[ ]See Invisibility ◆◆

Level 3 Spells (1 slot)
[ ]Blazing Dive ◆◆
[ ]Earthbind ◆◆
[X]Haste ◆◆
[ ]Magnetic Acceleration ◆◆

Level 4 Spells (2 slots)
[ ]Dimension Door ◆◆
[ ]Fly ◆◆
[X]Freedom of Movement ◆◆
[X]Stoneskin ◆◆

Level 5 Spells (2 slots)
[ ]Black Tentacles ◆◆◆
[X]Blink Charge ◆◆
[X]Mantle of the Magma Heart ◆◆
[ ]Wall of Stone ◆◆◆


Gear:

Longspear
Breastplate
Xiphos
Adventurer’s Pack
-Backpack
-Bedroll
-Chalk x10
-Flint and steel
-Rope 50ft
-Rations x14
-Soap
-Torches x5
-Waterskin

Total Bulk:

Cash:


Aristeides:

Our hero was born in a family from the modest neighbourhoods of Athens. Life was hard and, as the elder brother, he had to quickly get his hands to work in order to bring some drakhmai home.

He was strong and agile, and he could beat the devil out of most of his friends' arses, so he thought he'd join the guardsmen. There he was doing good - actually, quite good. Soon, though, some other interests attracted his attention.

Long story short, he was selected to join a secret and special cult of warriors, fully dedicated to protect the Polis, worshippers of Athena Promachos as the divine defender of Her people. Special forces, trained to blend magic and weapons and deal with the most fierce of enemies, the cult of Athena Promachos taught Aristeides many things and made him grow up in a whole new level. Mission after mission, he honed his skills and forged bonds in the name of the Lady.

Recently, the Goddess spoke to them - at least according to the chaplain. There were some terrorists accruing against the divine order, and the Olimpians had sent their servants to deal with them. Different agents were sent by Athena herself to join these groups, and one of them was Aristeides.

Now he'll leave all his loved ones behind for the greater good and their own wellness. He's one of the few that can assure peace and progress to their city, and will do all in his hands to fulfill his mission.