Mog Bashtar
Male half-orc barbarian (unchained, invulnerable rager) 2 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder Unchained 8)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 30 (2d12+11)
Fort +6, Ref +2, Will +0
Defensive Abilities orc ferocity; DR 1/—, 2/lethal
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Offense
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Speed 40 ft.
Melee greataxe +5 (1d12+4/×3)
Ranged longbow +4 (1d8/×3)
Special Attacks rage (9 rounds/day), rage power (powerful stance +1)
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Statistics
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Str 16, Dex 14, Con 16, Int 12, Wis 10, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Toughness
Traits armor expert, bandit (river kingdoms)
Skills Acrobatics +6 (+10 to jump), Climb +7, Handle Animal +3, Intimidate +5, Knowledge (nature) +5, Perception +4, Ride +6, Stealth +7, Survival +4, Swim +7; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc
SQ fast movement, orc blood
Other Gear studded leather, arrows (40), greataxe, longbow, backpack, belt pouch, blanket[APG], flint and steel, grappling arrow[UE], grappling hook, pot, silk rope (50 ft.), soap, trail rations (5), waterskin, 949 gp, 1 sp
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Special Abilities
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Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Powerful Stance +1 (Ex) Gain a +1 bonus to melee and thrown weapon dam.
Rage (Unchained, 9 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.