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Congratulations Matt! It's good to see a fellow Aussie win :)

Your adventure sounds really fun to run as well as play, and has a great exotic flavour.

Good luck with the writing process. I'm really looking forward to this one.


While I don't know that Paizo has given them any stats yet, Kitsune were detailed as a 4th Edition race in Kobold Quarterly #9 and you can find the 3rd Edition Kitsune on the Kobold Quarterly website. Seeing as PFRPG is 3.5 compatible, it shouldn't take much work to convert this version.


For those hunting the Numerian spine dragon, you'll find it on page 72 of Pathfinder #2 (in the Desna article).

Monsters from the Campaign Setting:

- Koloiaq, p101
- Twigjacks, p103
- Horrorwisps, p103
- Blightspawned Fey (and the Arbor Mortis), p113
- Thunderbirds, p137
- Homa, p137
- Norns, p199


mach1.9pants wrote:
For me it is neither: it is the sheer depth of the products (not just a skim of information, but stuff that a DM finds interesting even if the PCs never learn it) and the Staff (the personal feeling, replies in forums etc)

Very true. Paizo's passion, attention to detail, and love of gaming certainly contribute to the high quality of their products, which in turn helps make those products such good sources of ideas and inspiration.

And it's awesome to be able to ask a rules or setting question and get responses not only from the community but from the person who wrote it!


For me, it's using both, but in combination with my own material.

Creating house rules for 3.5 is one thing, but when a team of professionals revamp the entire system while keeping it familiar and compatible, I can't turn that down. I'll still be adding house rules, but it's great that so many I had before are now core rules.

As for setting, Pathfinder has reinvigorated so much of what I love about fantasy roleplaying, and it just happens to coincide with my most ambitious world-building phase to date. I've always used homebrew worlds, but in building them I also draw inspiration from published products or even borrow whole elements and just tweak them a bit and maybe change some names. Having quality published material like Paizo's makes fleshing out homebrew worlds a whole lot easier.