Ameiko

Miyasaki Manami's page

101 posts. Alias of The Rising Phoenix.


Full Name

Miyasaki Manami

Classes/Levels

Champion 5 | HP: 73 |AC 23 (Shield: 25) | F: +11, R: +9, W: +12| Perception +10 | Init: +12 | Speed: 25' | Focus: 1| Hero: 1

Gender

Female

Size

5'6"

Age

23

Alignment

NG

Deity

Qi Zhong

Location

Kintargo

Languages

Tien, Common

Occupation

Ghost Eater

Strength 20
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 12

About Miyasaki Manami

[dice=Attack]1d20+14[/dice] [dice=Damage P|B]1d8+4[/dice] +[dice=Positive if undead]1d6[/dice]

Glimpse of Redemption: If an enemy damages your ally, and both are within 15', you can make the enemy choose to either deal no damage, or become enfeebled 2 and grant the target resist 2+level vs. the damage.

Aura of Courage: You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when you would reduce your frightened condition value by 1, you also reduce the value by 1 for all allies within 15 feet.

Miyasaki Manami
Female human redeemer 5
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background warrior
Perception +10
Languages Common, Tien
Skills Athletics +13, Deception +8, Diplomacy +8, Intimidation +8, Library Lore +9, Medicine +10, Religion +12, Stealth +9, Warfare Lore +7
Str 19 (+4), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)
Items half plate, steel shield, +1 disrupting kusarigama, dagger, morningstar, shortbow, arrows (10), backpack, bedroll, chalks (10), crowbar, flint and steel, grappling hook, healer's tools, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (7 gp, 6 sp)
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AC 23 (25 with shield raised); Fort +11; Ref +9; Will +12
HP 73
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Speed 25 feet
Melee [1] [i]+1 disrupting kusarigama[/i] +14 (magical, monk, disarm, versatile B, trip, reach 10 feet), Damage 1d8+4 S +1d6 Pos vs. undead
Melee [1] [i]dagger[/i] +13 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] [i]morningstar[/i] +13 (versatile P, magical), Damage 1d6+4 B
Melee [1] [i]shield bash[/i] +13 (magical), Damage 1d4+4 B
Ranged [1] [i]dagger[/i] +11 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] [i]shortbow[/i] +11 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 P
Focus Spells 1 Focus Point, DC 18; 3rd Lay on Hands
Ancestry Feats Clever Improviser, General Training
Class Feats Aura Of Courage, Shining Oath, Weight Of Guilt
General Feats Fleet, Incredible Initiative, Shield Block, Toughness, Untrained Improvisation
Skill Feats Additional Lore, Battle Medicine, Intimidating Glare
Other Abilities blade ally, champions's code, deific weapon, deity and cause, devotion spells, divine ally, glimpse of redemption, redeemer, shield block
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Tenets:
• You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
• You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it.
• You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures.
• You must show compassion for others, regardless of their authority or station.
• You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.

Background:The warriors of Minata frequently contend with lost spirits that haunt their shattered lands to this day. These Minatan warriors, known colloquially as "ghost eaters", often travel locally offering their skills to exorcists and priests to put souls to rest.
The Pathfinder Society lodge in Kintargo dispatched an urgent request for assistance to a Minatan elder a month ago, requesting their assistance with a unique problem. The elder selected Miya to answer their call and sent her on her way. Unfortunately for Miyasaki, her long travel to Ravounel was fraught was delays and disaster after disaster and by the time she arrived at her destination, the Society informed her that the problem they required assistance with had already been taken care of and services were no longer required. Worse yet, the fee she had expected to collect for completing the job was no longer available and thus she was unable to pay for her expensive journey home. Without enough coin to fund the voyage back, Miya began visiting local priests in the area to see if she could offer her services while she slowly worked enough to return home.
Finding herself in a Kintargo shrine supping with some Shelyn priest, words reaches her that a local lawyer was inquiring for some expertise in hauntings. Deciding this was something right up her alley, she set off to see if she could offer her assistance.
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