Droogami

Miyanu's page

No posts. Organized Play character for Warah.


Full Name

Miyanu

Race

F +3 R +8 W +7 | Perc +5 (darkvision) | Stealth +6 |

Classes/Levels

25 ft | Hero 1/3 | ◇◆↺ | Active Conditions: - -

Gender

F pahtra envoy 1 | HP 16/16 | AC 17 |

Size

M

Special Abilities

darkvision

Languages

Common, Pahtra, Vesk

Strength 0
Dexterity 3
Constitution 0
Intelligence 0
Wisdom 2
Charisma 4

About Miyanu

PF2 Reference links:

SFS2 INFORMATION:

PFS Number: 289224-2701
Experience: 0
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Major Faction Reputation

Minor Factions

Total (Sum of the Above) Reputation:
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Reputation Tiers
0-19: Ignored
20-59: Liked
60-119: Admired
120 (maximum): Revered

MIYANU PERSONAL DETAILS:

Gender & Pronouns: she/her
Stature: 6’-7”
Build: Svelte

Pahtra (Meyel's Chosen Pahtra)
background: Diplomat
Envoy (Through Desperate Times); Level: 1
Medium Humanoid, Pahtra
Languages: Common, Pahtra, Vesk
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ABILITY SCORES:

STR +0, DEX +3, CON +0
INT +0, WIS +2, CHA +4


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SENSES:

[dice=Perception T]1d20+5[/dice]
Special Senses: darkvision

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DEFENSES:

HIT POINTS: 16

ARMOR CLASS
AC: 17 (10 + (1 level) + (3 DEX) + (2 proficiency) + (1 item))

Unarmored:T, Light: T, Medium: U, Heavy: U

SAVING THROWS
[dice=Fortitude (E)]1d20+3[/dice] ((1 level) + (0 FORT) + (2 proficiency) + (0 item))
[dice=Reflex (T)]1d20+8[/dice] ( (1 level) + (3 DEX) + (4 proficiency) + (0 item))
[dice=Will (E)]1d20+7[/dice] ( (1 level) + (2 WIS) + (4 proficiency) + (0 item))
Notes:


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OFFENSE:

Class DC: 17 T (10 + (1 level) + (4 CHA) + (2 proficiency) + (0 item))

Speed: 25 ft

Melee Strikes

{bone scepter}
(Crit x2; analog, Modular (C & Shove or V)) +3/-2/-7
[dice=Bone scepter T]1d20+3[/dice]
[dice=Mode 1: Cold damage w/ Shove]1d6+0[/dice]
[dice=Mode 2: Void damage]1d6 + 0[/dice]

Ranged Strikes

{Arc pistol} (Crit x2, Arc, Tech) (range 30 ft), Reload: 1, Hands: 1
Magazine: 10, Expend: 2, Upgrades: 1, +6/-1/-4
[dice=Arc pistol T]1d20+6[/dice]
[dice=Electric damage]1d4[/dice]

Weapon Proficiencies
Simple: T, Martial: T, Advanced: U, Other: U


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SKILLS:

[dice=Acrobatics T]1d20+6[/dice] (10 + (1 level) + (3 DEX) + (2 proficiency) + (0 item))
[dice=Arcana U]1d20+0[/dice] (10 + (0 level) + (0 INT) + (0 proficiency) + (0 item))
[dice=Athletics U]1d20+0[/dice] (10 + (0 level) + (0 STR) + (0 proficiency) + (0 item))
[dice=Computers U]1d20+0[/dice] (10 + (0 level) + (0 INT) + (0 proficiency) + (0 item))
[dice=Crafting U]1d20+0[/dice] (10 + (0 level) + (0 INT) + (0 proficiency) + (0 item))
[dice=Deception T]1d20+7[/dice] (10 + (1 level) + (4 CHA) + (2 proficiency) + (0 item))
[dice=Diplomacy T]1d20+7[/dice] (10 + (1 level) + (4 CHA) + (2 proficiency) + (0 item))
[dice=Intimidation T]1d20+7[/dice] (10 + (1 level) + (4 CHA) + (2 proficiency) + (0 item))
[dice=Lore (Pahtra) T]1d20+3[/dice] (10 + (1 level) + (0 INT) + (2 proficiency) + (0 item))
[dice=Lore (Pulonis) T]1d20+3[/dice] (10 + (1 level) + (0 INT) + (2 proficiency) + (0 item))
[dice=Medicine T]1d20+5[/dice] (10 + (1 level) + (2 WIS) + (2 proficiency) + (0 item))
[dice=Nature U]1d20+2[/dice] (10 + (0 level) + (2 WIS) + (0 proficiency) + (0 item))
[dice=Occultism U]1d20+0[/dice] (10 + (0 level) + (0 INT) + (0 proficiency) + (0 item))
[dice=Performance T]1d20+7[/dice] (10 + (1 level) + (4 CHA) + (2 proficiency) + (0 item))
[dice=Piloting T]1d20+6[/dice] (10 + (1 level) + (3 DEX) + (2 proficiency) + (0 item))
[dice=Religion T]1d20+5[/dice] (10 + (1 level) + (2 WIS) + (2 proficiency) + (0 item))
[dice=Society T]1d20+3[/dice] (10 + (1 level) + (0 INT) + (2 proficiency) + (0 item))
[dice=Stealth T]1d20+6[/dice] (10 + (1 level) + (3 DEX) + (2 proficiency) + (0 item))
[dice=Survival T]1d20+5[/dice] (10 + (1 level) + (2 WIS) + (2 proficiency) + (0 item))
[dice=Thievery U]1d20+3[/dice] (10 + (0 level) + (3 DEX) + (0 proficiency) + (0 item))


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CLASS FEATURES::

Envoy
Get ‘Em! ◆ to ◆◆: You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn.

Lead by Example: If you used two actions, Strike the target. You gain a status bonus to the damage roll equal to your Charisma modifier. Regardless of whether the Strike hits, you and your allies gain a +1 status bonus to damage on subsequent Strikes made against the enemy until the start of your next turn. Increase the damage by 1 at 5th, 10th, 15th, and 20th levels.


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FEATS:

Ancestry Feats and Abilities
Ancestry Ability: darkvision
Heritage Ability: reroll first crit-failed save of the day
1st: Pahtra Lore, Additional Lore (Pahtra Lore)

Skill Feats
Background: Group Impression
Envoy Leadership Perk: Battle Medicine
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Leadership Directive (Keep on Keeping on!)
1st: Watch Out
2nd: (feat)


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EQUIPMENT:

Scenario Items:

Held Items:
Worn Items: Abadarcorp Travel Suit, arc pistol, bone scepter, comm unit, container (ordinary), med kit (commercial)
Stowed Items: autograppler (commercial), battery (commercial), cable line (commercial, 50 ft), datachip

Invested Items
1. magic item

Bulk: 2.5 (Encumbered at: 3 = 5 + (0 STR); Maximum at: 10 = 10 + (0 STR))

Credits: 28


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