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            |   | Miyamoto Kosuke's page 38 posts. Organized Play character for Michael Hallet.
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					| Full Name | Miyamoto Kosuke |  
					| Race | Male Human Cleric 8/Holy Vindicator 4 HP 91/91 | AC 29 (37: Vindicator's Shield), T 11 (19: VS), FF 29 (37: VS) | F: +13, R: +6, W: +14 | CMD 23 (31: VS) | Perc. +15 | Init. +0 |  
					| Classes/Levels |  |  
					| Size | M |  
					| Age | 27 |  
					| Alignment | Lawful Good |  
					| Deity | Shizuru |  
					| Languages | Abyssal, Celestial, Common, Tian, Minkaian |  
					| Occupation | Calligrapher |  
					| Homepage URL | Character Sheet |  
					| Strength | 16 |  
					| Dexterity | 10 |  
					| Constitution | 14 |  
					| Intelligence | 14 |  
					| Wisdom | 16 |  
					| Charisma | 20 |  About Miyamoto KosukeKosuke Miyamoto 
Male Human Cleric - 8/Holy Vindicator - 4
 NG Medium humanoid (human)
 Init +0; Senses Perception +15
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 Defense
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 AC 37, touch 19, flat-footed 37 (+11 armor, +5 shield, +2 natural, +1 insight, +8 sacred)
 hp 91 (8d8+4d10+24)
 Fort +13, Ref +6, Will +14
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 Offense
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 Speed 20 ft.
 Melee +1 cold iron grayflame evil outsider bane katana +14/+9 (1d8+4/18-20)
 vs evil outsiders +16/+11 (1d8+6/18-20 plus 2d6)
 Ranged sling +10 (1d4+3)
 Cleric Spells Known (CL 11th, +1 [good], +7 vs SR of evil outsiders; Concentration +14)
 6th - greater dispel magic, greater heroism*
 5th - break enchantment, life bubble, righteous might*
 4th - blessing of fervor (2), freedom of movement, holy smite*
 3rd - bestow insight, communal resist energy, dispel magic (2), heroism*, magic circle against evil
 2nd - bless weapon*, burst of radiance (2), resist energy, status (2)
 1st - bless, detect evil, liberating command, moment of greatness, protection from evil*, shield of faith
 0 - create water, guidance, light, read magic
 Channel Energy (10/day) - 8d6 (Will DC 26) half
 Touch of Good (6/day) - +4 sacred bonus to attacks, skills, ability checks and saves for 1 round.
 Touch of Glory (6/day) - +8 bonus to 1 Charisma-based check in the next hour.
 Aura of Heroism (8/day) - Swift action gives allies within 30 feet the effects of heroism for 1 round.
 Holy Lance (1/day) - Give weapon holy for rounds.
 Stigmata - Gain bleed 2 as a standard action to gain a +2 sacred bonus to attack rolls, weapon damage rolls, Armor Class, caster level checks, or saving throws.  Ignores bleed damage and blood drain and can use bleed or stabilize at will.  Lasts until a standard action is used to stop the bleeding.
 —————
 Statistics
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 Str 16, Dex 10, Con 14, Int 14, Wis 16, Cha 20
 Base Atk +10; CMB +13; CMD 23, FCMD 23
 Feats Alignment Channel (evil), Demon Hunter, Shield Focus, Improved Channel, Selective Channel, Extra Channel, Channeled Revival, Blind-Fight
 Traits Force for Good, Sacred Conduit
 Skills Acrobatics -5, Climb -2, Craft (calligraphy) +6, Diplomacy +20, Escape Artist -5, Fly -5, Heal +15, Knowledge (nobility) +7, Knowledge (planes) +17, Knowledge (religion) +11, Perception +15, Ride -5, Sense Motive +12, Stealth -5, Swim +7
 Languages Common, Tien, Minkaian, Celestial, Abyssal
 SQ Faith Healing (empower) - cure spells cast on self are empowered.
 Combat gear +1 cold iron grayflame evil outsider bane katana, sling, 20 bullets, +2 buoyant restful ghost touch full plate, +3 buckler, 2 alchemist fire, iron holy symbol of Shizuru, spell component pouch, oil of daylight, potion of remove blindness/deafness, potion of fly, scroll of magic weapon, scroll of magic stone, scroll of protection from chaos, scroll of remove fear, scroll of invisibility purge, scroll of remove paralysis, 2 scrolls of protection from evil, 2 scrolls of comprehend languages, scroll of remove blindness/deafness, scroll of remove disease, scroll of consecrate, pearl of power level 1, cloak of resistance +3, wand of cure light wounds (42 charges). amulet of natural armor +2, phylactery of positive channeling, exorcism kit, shining wayfinder, dusty rose prism ioun stone, pink and green sphere iour stone, incandescent blue sphere ioun stone (slotted), boots of the cat, belt of physical might (Str/Con) +2
 Other Gear Backpack, bedroll, 50' silk rope, grappling hook, 10 days trail rations, scroll case, ink, ink pen, 10 sheets rice paper, belt pouch, waterskin, traveler's outfit, 5744 gp
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