Armor Proficiency (light and medium), Shield Proficiency, Weapon Proficiency (simple plus hand crossbow, rapier, short sword)
Aura(Ex): evil
Channel Energy (Su): Standard action, no AoO, 5/day, 30'radius, 4d6, Will DC17 half.
Domains: Death and Trickery
Bleeding Touch (Sp): 6/day, melee touch attack causes foe to take 1d6 dmg/rnd for 3 rnds unless stopped with DC15 heal check or healing spell
Copycat (Sp): Move action, 6/day, creatue illusory double that lasts 6 rounds or until dispelled/destroyed
Channel Smite:Swift action, expend 1 channel energy before melee attack to deal +4d6 vs living target (Will DC 17 for half)
Improved Channel: +2 on channel energy DC
Command Undead: Standard action, expend 1 channel energy to enslave undead within 30' (Will DC 17 negates)
Spell-Like Abilities (CL=character lvl):
At Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate
Constant: Detect Magic
1/day: Divine Favor, Dispel Magic, Suggestion
Daylight adaption