That is an interesting question. I think one aspect would be that Mitsui would reveal he knows very little about them and just knows they are headed toward Minkai over the Crown. This ties nicely with his own plans so he is eager to join-up but not particularly interested int hem (at first). A unknowledgeable random guy can't be much of a threat. Secondly, his own paranoia would make him, weirdly understanding of their fears and reluctance. Like, "We don't trust you." "Of course not, I don't trust anyone. I'll go to fairly long lengths to prove it to you since I totally get being paranoid. And to be fair, I don't really trust you, or anyone." Mitsui isn't too proud to allow himself to be interrogated rather closely. He'd do the same thing in their shoes. and lastly, he is an experienced traveler of the Crown which is something useful enough that the party should want him around. He does have valuable skills that fit with their own goals.
@leinathan- Mitsui is a bit of a coward but there are a few reasons he is up tot he task. 1. He has never had a good role model before. I think it would be interesting to have him grow and learn from the other PCs over time. 2. Over time he has become more and more convinced he needs to go back to Minkai and confront the evil growing there (to him that is the Jade Regent). He knows this will be dangerous. 3. He is more jumpy then really a coward. Startles easy and often assumes the worst, but when the chips are down, he'll do what is right (just give him a moment to calm down!). As for rogue...I had a summoner and a druid all built but none of them captured my interest on the RP side. This guy did. I love the idea of him sniffing the mead being passed around the caravan campfire, wondering if that shady half-orc in the shadows poisoned it (they never do) and playing his fiddle louder to cover his worry.
I present Mitsui Soichrio, a likable, friendly fiddle playing rogue. he is also paranoid, jumpy and more then a bit light-fingered. Also worships Sun Wukong, a monkey god of trickery. Crunch Mitsui Soichrio:
Unchained Rogue (Sanctified)7 CG Medium humanoid (human) Init +4; Perception +7 -------------------- Defense -------------------- AC 20, touch 13, flat-footed 11 (+3 armor, +5 Dex, +1 Dodge, +1 Ring of Protection) HP 38 (1d8, 0 Con) Fort +4 (+2 base, +1 Life of Toil, +1 Sanctified Rogue), Ref +11 (+5 base, +5 Dex, +1 Deft Dodger), Will +3 (+2 base, +0 Wis, +1 Sanctified Rogue) -------------------- Offense -------------------- Speed 30 ft. Melee Short Sword +10 (1d6+5/19-20/x2; slashing;) Melee Short Sword +10 (1d6+5/19-20x2; Slashing; ) Melee Dagger +0 (1d4) Ranged Cross bow (1d8/ 18-20 x2, piercing) -------------------- Statistics -------------------- Str 10, Dex 20, Con 10, Int 12, Wis 10, Cha 14 Base Atk +5; CMB +5; CMD 20 (+5 BAB, +5 Dex) Languages: Common, Tian, Ulfen -------------------- Feats -------------------- Human Dodge: Rogue Bonus Feat Weapon Finesse (Short Sword): You are trained in using your agility in melee combat, as opposed to brute strength. Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Special: Natural weapons are considered light weapons. Feat Level 1- Combat Reflexes Feat Level 3- Nimble Moves Feat Level 5- Two Weapon Fighting Feat Level7- Combat Expertise --------------------
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Short Sword (2): 20 gp
Sleeves of Many Garments: 200 GP
Entertainer's Kit: 5 SP
Spending Money-
Rogue Talents (3):
2. Certainty (Sense Motive) (Ex)-Benefit: The rogue chooses one of the skills she selected with rogue’s edge. Once per day, the rogue can reroll a skill check she just made with the selected skill and take the better result. She can use this reroll with the selected skill one additional time per day at 10th level and every 5 levels thereafter. A rogue can select this talent multiple times. Each time, the rogue must choose a different skill. A rogue must have the rogue’s edge class feature before selecting this talent. 3. Positioning Attack (Ex)- Benefit: Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity. The movement must end in a space adjacent to the creature hit with the melee attack. Rogue Stuff: Trapfinding:A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Weapon Finesse (Short Sword- At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Evasion- At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Danger Sense- At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class). Debilitating Injury (Ex)- At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt. Rouge's Edge (Sense Motive)- At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. She gains the skill unlock powers for that skill as appropriate for her number of ranks in that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains skill unlock powers for that skill as well. (5 Ranks Sense Motive: If you were aware of an opponent before rolling initiative (such as when you ambush an enemy or negotiations break down into combat, but not when both sides happen upon each other or you are surprised), you can attempt a Sense Motive check as part of your initiative check (DC = 11 + the highest Bluff modifier among your opponents or DC 15, whichever is higher). If you succeed, you gain a +1 bonus on the initiative check, plus an additional +1 for every 5 by which you exceeded the DC.) Archetype (Sanctified Rogue) Stuff:
Backstory:
Mitsui Soichrio is the last of his family. A hunted man.
His family were once well-trusted and loyal servants of the Minkai Emperors, sworn to uphold Imperial honor from time immemorial. While only the lowest caste of nobles, they prided themselves on service to the Empire and Emperor, with whole generations serving as valuable magical and martial agents. It was a point of pride in the Soichrio home to have a shrine dedicated to the many who had fallen in proud service. This ancient legacy collapsed however, when the Jade Regent took the throne. Looking to cement his own power he cast out the Soichrio family, exiling them forever. The new struck the family so hard that Mitsui’s grandfather, the family patriarch, committed seppuku rather than face the dishonor. The rest of the family escaped, fleeing to Hongal, hoping to escape the wrath of the Jade Regent, who sought to expunge this family who would surely back an Imperial restoration. So the Regent sent agents to kill off the family, one by one. Mitsui grew up watching his family die from seemingly unfortunate accidents, unlucky fights or random acts of nature. But he knew, it had all been planned by the Regent. So, at the tender age of 16 he fled north, to the Crown of the World, a place so distant and wild, no one could find him. He made a living among the caravans in those years, crisscrossing the Crown a dozen times. Sometimes he was a mere vagrant, following in the wake of a merchant, living off scraps, other times he earned his keep as fiddler or porter. Mitsui grew up to be a small, jittery man always convinced the next caravan would hold an agent to kill him, or that any accident was part of an evil plot. So it was common for him to simply vanish one night, leaving a caravan and striking on his own and meeting up with another one. His movements were random, erratic. What first had been a defensive mechanism became a lifestyle and Mitsui soon became known in towns all throughout the Crown and at both ends of the Path of Aganhei. For all of his paranoid fears and rather elaborate precautions (Mitsui will never drink from an unattended cup or eat untested food) the young rogue is a social man. Genial, and loving to laugh, he was often the life of the caravan, making jokes or playing his fiddle. At night he would tell ghost stories or even act out small plays himself. It was this entertainment, far more than anything else that got him hired. That said, he taught himself how to fight, how to protect himself. He picked up formal training from old retired knights, dirty tricks from waggoners and tips from the thieves trade from various scoundrels. A natural curiosity often led him to be instructed from surprising people in unusual ways. As time has gone however, he wishes to stop running, to turn and confront the evil he knows lurks in Minkai… Questions: 1. What does your character look like? What kinds of clothes do they wear? What weapons and armor do they carry? Mitsui is a small wiry man, with a dark face and roving searching eyes. He is rarely still, a foot always tapping or fingers drumming. Even asleep, his legs jerk more than most people. Mitsui favors clothes that can easily be hidden, reversed or otherwise changed quickly. A bright yellow shirt turned inside out to be brown is a personal favorite and the like. It is rare to see him without his fiddle, strapped to his back. He has two short swords, at the ready and has a comical amount of well-hidden daggers scattered all over his person in case of emergency. Mitsui also has a small stone monkey around his neck, showing his devotion to his god, Sun Wukong. 2. How is your character acquainted with Ameiko Kaijitsu? Why would he care about traveling with her across the world? He doesn’t know Ameiko Kaijitsu but he has long been searching for a caravan or group heading East to Minaki, wishing to see the fate of the remains of his family as well as perhaps do something about the evil there. 3. Alternately, is there another reason they want to join the caravan? Perhaps they just want to travel to a faraway land, or perhaps they're from Minkai and wish to see its rightful ruler reinstated. I think it is stated above? He does have more than a taste for wanderlust at this point however, and enjoys traveling. He also knows the Crown well and considers himself an expert on it (although he really isn’t). 4. How did they become whatever class they are? Were they trained? Did it come to them magically one day? Mitsui became a rogue over time as he honed his body for fast escapes and paranoid fears. Later he augmented this by training with everyone and anyone, getting a fighting style fitting his fast and agile frame. He has had many tutors over the years, most of them informal. 5. What is your character like? How do they treat people? Mitsui is a friendly, genial person who enjoys social interactions and views them as a good way to keep control of the situation. No one assinates you when you are the life of the party. He enjoys jokes, games and riddles. He worships the Tian god of Sun Wukong, a god of trickery, wit and lies. All of which he uses a good deal but in his own self-defense. He doesn’t hurt anyone if he has a chance and prefers to negotiate or simply flee before violence. But he has no real friends as he finds it very hard to trust anyone or simply stay in one place long enough to build those relationships. 6. Why is your character whatever alignment they are? Explain what their own ideas of ethics or morality mean to them.
7. If you have a character with a Code, like a paladin, be explicit about what that Code means.- N/A
"Then time is of essence...As for the system. I meant the cages, the guards...is there anyone who has been fired recently? Perhaps a sailor from one of the ships? Someone who may have more intimate knowledge? If not, I will have to go explore more thoroughly myself. I will not be able to free him tonight but hopefully tomorrow..." Already cooking a crazy plan
Ooh, fun mission... 'We will do nothing to risk you, Akimoto. This is not your fight." The wizard says bowing. His eyes take in everything as they walk, the busy port a cornucopia of sights, sounds and smells. It was one thing to read about the great harbors of the world, quite another to see it. A few times a giant ship takes his breath and he clutches at the pocket where Ioun Wynd rests, out of sight. The sight of the cages however, brought the young man down to earth quickly. Face flat and hard, he mutters, "Inhuman." Knowing they have limited time, the wizard tries to absorb everything. Perception: 1d20 + 5 ⇒ (17) + 5 = 22
If I have time, I scan for Magic as well
The wizard stands up and bows, "But I am rash, of course we are all loyal subjects of the Regent here. Upstanding and law abiding citizens. Still, we may not trust each other." He adds sarcasm to his voice, just enough to raise a few smiles and eyebrows. A pause then, "Is there something I can do for you to earn your trust? Something to prove we are...all on the same side?"
The wizard smiles, "Is not the point of such channels the avoidance of such questions?" He looks around, "I doubt many in this establishment would be willing to answer questions posed from a stranger, no matter how charming." he inclines his head respectfully. 'But I also understand the value of what I ask. Perhaps I can do something for you? I have some..powers that are useful. That way you are repaid and I am kept safe."
Mitsui leans back, idly wondering at the game here. 'I hear right paperwork can be difficult and often involves bribing people who have enough rice in their bowls." the wizard says, sipping the sake correctly, his protocol probably wildly out of place here. "But surely you already know that? Things are hard for simple travelers these days."
Mitsui takes this all in, observing. A lifetime in a isolated basement does not prepare one for a smoky and crowded tavern full of people. The noise alone is enough to put the wizard one edge but he focuses on the woman in front of him. "My name is Mitsui Soichrio. It is not surprising you haven't seen me before. I was....born yesterday, you might say." he smiles mysteriously. 'But as to your guess, it is not far off. I wish to become a traveler, for I hear the world has many wonders worth seeing." Casually the Tian wizard uses Mage Hand to slide the chopsticks to himself, and to lift his sake.
The wizard considers this for a long moment. While naturally inclined to follow the law, he doubted he could get a legal pass and besides, the bribes required.... He takes a long look at the boatman, wondering if he could ask about....less legitimate ways of getting north. Sense Motive: 1d20 + 16 ⇒ (2) + 16 = 18 Does he seem 'safe' to ask about smugglers and such?
Mitsui smiles at the boatman and says, "You are welcome. I do not know if I saved your life, but at least I am a more generous passenger then those Lords and Ladies. That said, my cargo is a bit unusual." The wizard pats the hefting golem alongside. 'My name is Mitsui, of house Soichrio." he adds, in a friendly fashion.
And I detected nothing with my casual Detect Magic? The wizard is a bit startled and concentrates on the area, looking for traces of magic. Mitsui is glad he was polite and proper but wondered if they worked for the regent or against him...or had ineffable plans of their own. Shaking his head the wizard heads for the closest canal boat to get passage.
Nice cultural reference.... Mitsui smiles and bows. he eats the soup, doing his best to exhibit good manners worthy of his once-noble house. Knowledge Nobility: 1d20 + 19 ⇒ (9) + 19 = 28 "House Soichrio thanks you, honored elder. What is your name that I may reward you some day, when we come into our own?" Their little soup stand, anything that mending or prestidigitation might help or fix? I'd like to help before I go.
This turned into more then I expected Mitsui purses his lips as he ponders the question, deeper then it appears. After considering it he says, "You say, not hidden from view. As to go openly....what route would a Lord take? One who made his own paths and not followed the ruts of others? Perhaps all known roads are unwise."
In spite of himself Mitsui smiles to himself. The young wizard had always enjoyed riddles and the play of words with each other. He pauses to consider her question and as he does so uses Prestidigitation to fill the air around them with the subtle smell of old books and burning incense (a close approximation of his basement home). 'Should not one simply pursue the wisest road?" Mitsui retorts, adding, "Then the question becomes, what is the wise road? An rare road may be wise simply due to the lack of wisdom among travelers. The common road, may be unwise and difficult."
I forgot...my prepared spells today. the '/' marks show flexible wizardry slots. So I can use a full round to pick which one I cast to use that slot. Also added stuff to his profile and stat bar. Spells!:
5th—Cone of Cold, Major Creation/Cloudkill, Major Creation/Cone of Cold, Telekinesis DC 21 4th— Shout/ Black Tentacles, Stone Shape, Stone Shape, Greater Make Whole, Greater Make Whole DC 20 3rd—Diamond Spray/Fireball, Fly/Invisibility, Fly, Invisibility, DC 19 2nd—Alter Self, Alter Self, Darkness, Glitterdust, Resist Energy, Resist Energy, Ice Slick 7/day DC 18 1st—Grease, Unseen Servant, Monkey Fish, Mage Armor, Endure Elements, Animate Rope/Magic Missle, Unseen Servant 7/day DC 17 0 (at will)— Mage Hand, Prestidigitation, Open/Close, Drench 4/day Mitsui coughs uncomfortably and agrees, saying, "Yes, it appears so." Another cough as he glances at the looming and expressionless golem. The wizard turns back to the shadowy older couple,'Would..would you know the least traveled way to the docks?" Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10 Also, he always has Detect Magic up, does he detect anything? I think it might be a good way for him to realize just how little magic there is on a daily basis
This is going to be a problem, isn't it?" 'Inconvenient." Mitsui mutters, looking at the prostrate servants. A lifetime of reading books seemed rather useless now. 'Um, nothing to be concerned about." he says, awkwardly, to the crowd. Turning to the golem he add, 'Try not to crush any." With that he tries to ignore the servants and heads north. He ponders the canal boats and weather they can hold the golem. It slowly dawns on the young wizard, his finest creation may be more trouble then it is worth.
What time of day is it? Mitsui is quiet for a moment, mind whirling. So much had happened so fast. His arrival at the surface, meeting his family, learning there troubles, setting himself this quest...His entire quiet world thrown into confusion and doubt. With a deep breathe calms himself and puts a hand on the cool, glass exterior of the golem. For the first time he wonders how others will react to his creation. He shrugs, he would find out. He needed passage to the mainland. While Minkai was not an island, it would be a long walk up the peninsula. A ship would be faster. He looks to Shi, the small green ioun wyrd always at his side. "Let us go to the docks. We need to find a ship." Here goes nothing. To the docks!
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