About Mitros10 Min Background:
Six Concepts
1. A member of the Hawk Clan of the Shoanti, he is fiercely protective of the natural world that he has lived in his whole life. Those who upset the natural order of the world are an enemy of Mitros. 2. Although wise in many ways he was a frail and weak child. He is somewhat ashamed of this and it pushes him to do all he can to better himself and deepen his connection to the natural magic of the world. 3. Ria is a female Storm Roc that he saved from a Fire Pelt attack when it had just hatched. The mother had abandoned it in the nest because it was smaller and couldn't fly. He could relate to Ria and after years he loves Ria like family. 4. Mitros left his Clan behind to travel and expand his point of view. Although he loves his clan he sees their warlike ways as shortsighted and he worries about becoming too set in his ways and thoughts like they have become. 5. Mitros has a special affection for wildlife and has spent most of his life ensuring that various animal species were not over-hunted, both by his Clan and by other hunters traveling through Varisia. 6. He longs to find out exactly what happened to his father during the fight between his Clan and a rival wandering Clan. He believes his father to be dead but the body was never recovered. Two Goals
Two Secrets
Personal Ties
Memories
Mitros Stat Block:
Mitros
Human (Shoanti) druid 1 NG Medium humanoid (human) Hero Points 1 Init +4; Senses Perception +8 -------------------- Defense -------------------- AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Will +6 -------------------- Offense -------------------- Speed 30 ft. Melee quarterstaff +0 (1d6) Druid Spells Prepared (CL 1st; concentration +5) . . 1st—goodberry, shillelagh (DC 15) . . 0 (at will)—create water, detect magic, light -------------------- Statistics -------------------- Str 10, Dex 14, Con 14, Int 12, Wis 19, Cha 10 Base Atk +0; CMB +0; CMD 12 Feats Augment Summoning, Spell Focus (conjuration) Traits gifted adept (call animal), suspicious, totem spirit - shriikirri-quah (hawk clan) Skills Craft (alchemy) +5, Handle Animal +4, Heal +8, Knowledge (nature) +7, Perception +8, Ride +7, Sense Motive +5, Spellcraft +5, Survival +10 (+12 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather) Languages Common, Druidic, Shoanti, Varisian SQ hero points, nature bond (roc named Ria), nature sense, wild empathy +1 Other Gear wooden armor[APG], quarterstaff, backpack, basic maps (major landmarks only), belt pouch, blanket[APG], feed (per day) (5), flint and steel, flint and steel, holly and mistletoe, knife, utility (0.5 lb), mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, waterskin (2), 36 gp -------------------- Special Abilities -------------------- Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Hero Points Hero Points can be spent at any time to grant a variety of bonuses. Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy. Ria Stat Block:
Ria
Roc (Pathfinder RPG Bestiary) N Medium animal Init +4; Senses low-light vision; Perception +5 -------------------- Defense -------------------- AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural) hp 17 (2d8+1) Fort +2, Ref +7, Will +1 -------------------- Offense -------------------- Speed 20 ft., fly 80 ft. (average) Melee bite +2 (1d6+1), 2 talons +2 (1d4+1) -------------------- Statistics -------------------- Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11 Base Atk +1; CMB +2; CMD 16 Feats Toughness Tricks Air Support, Attack, Bombard, Deliver, Fetch, Hunt, Sneak, Watch Skills Acrobatics +4 (+0 to jump), Perception +5, Stealth +8 SQ air support, bombard, deliver, fetch, hunt, sneak, watch -------------------- Special Abilities -------------------- Air Support [Trick] An animal trained in air support knows the attack, bombard, and deliver tricks. Bombard [Trick] Drops item on designated point or opponent. Deliver [Trick] Delivers item to indicated point or person. Fetch [Trick] The animal will get a specific object. Fly (80 feet, Average) You can fly! Hunt [Trick] Hunts or forages for food to bring to handler. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Sneak [Trick] Creature stays hidden. Watch [Trick] Stands watch over designated area. |