hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 30/97 AC 26 (28 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 2 Focus Points: 0/1; Charm []; Illusory Disguise [] Effects: undying 2 Mithralline turns just in time to take the blow, and crumples to the ground. Shield Block wouldn't save me, so ... I'm undying 2.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Oof! Those temp HP went fast. Quick stats:
HP 30/97 AC 26 (28 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 2 Focus Points: 0/1; Charm []; Illusory Disguise [] Effects: Mithralline screeches in rage and lays a hand on herself, healing most of her own wounds hey, I remembered I can help myself!. She glares balefully at the hag, then proceeds to continue eviscerating her help first. The poor, bleeding, slightly delicious grad assistant gets a scythe to the neck, and then another vicious bite. She glances back, wondering where her minions are and if they've been eviscerated. They'd better hope they have considering how little they're helping her! Touch of corruption, strike x2 (or if first strike is a killing blow, Raise Shield)
Fangs (grapple, unarmed): 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29
And if I'm harmed: Iron Command (reaction): Trigger: An enemy within 15 feet damages you. You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. This damage increases to 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Did I actually Drain Blood? I assumed not with the natty 1, but if so, the creature becomes drained 1, and you gain temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant you more temporary HP. Quick stats:
HP 90/97 +?? temp HP AC 26 (28 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 2 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: Mithralline maintains her hold on the teaching assistant and this time sinks her fangs deep into his neck, drinking deeply of his blood. She grins as he begins to pale and bites again. Athletics (master) to Grapple vs. Fort DC: 1d20 + 16 ⇒ (3) + 16 = 19
Fangs (grapple, unarmed), iterative: 1d20 + 16 - 5 ⇒ (6) + 16 - 5 = 17
Drink Blood:
The creature becomes drained 1, and you gain temporary HP equal to the target's level that last for 10 minutes.
And if I'm harmed: Iron Command (reaction): Trigger: An enemy within 15 feet damages you. You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. This damage increases to 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Sounds like the grad assistant I'm on isn't the one fleeing, so I'm assuming I'm still on them and in the midst of melee. Quick stats:
HP 90/97 AC 26 (28 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 2 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: Ignoring the skeleton, Mithralline tries to biter the grad student. Action 1: Grapple; Action 2: assuming that first roll failed, trying to Grapple again (or Drink Blood if it didn't fail); Action 3: If the second attempt to grapple failed (meaning I can't drink blood), Raise Shield
And if I'm harmed: Iron Command (reaction): Trigger: An enemy within 15 feet damages you. You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Reaction, if you'll allow it: Iron Command (reaction):
Trigger: An enemy within 15 feet damages you.You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. This damage increases to 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. Status:
HP 90/97 AC 26 (28 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 2 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: Raising her shield, Mithralline snarls. "You'll die painfully for that!" She then proceeds to ignore the skeletons, dashing past them and leaping on one of the assistants, scythe flashing. "Surrender now and I'll make it painless when I dine on your blood and end your miserable life!" +1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome): 1d20 + 16 ⇒ (1) + 16 = 17 Hero Pointing that
And if I'm harmed by something: Iron Command (reaction): Trigger: An enemy within 15 feet damages you.You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline ponders. Should they kill her children now? But no, better to let them live until they are ready to deal with Nathnelma permanently; for now, they are just trying to learn more about her. "Upstairs," she hisses, directing her servants away from the voices.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
"How dare you!" Mithralline screeches, issuing her iron command. If I'm harmed: Iron Command (reaction):
Trigger: An enemy within 15 feet damages you.You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. So prone or 2d6 persistent mental Quick stats:
HP 75/97 AC 26 (27 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 3 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: Undaunted, she keeps her shield raised and continues to slash the mummy. +1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome): 1d20 + 16 ⇒ (19) + 16 = 35
+1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome), iterative: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
If I'm harmed: Iron Command (reaction): [ b]Trigger[/b]: An enemy within 15 feet damages you.You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. This damage increases to 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 97/97 AC 26 (27 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 3 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: Mithralline lets out a wild laugh as she leaps from the crumbling first mummy onto the second, shield raised and scythe flashing. Raise Shield, Stride, Strike
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Status:
HP 97/97 AC 26 (27 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 3 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: "You have chosen the wrong master!" Mithralline declares, even if it's not the mummy's fault they haven't met her yet. She darts forward, shield raised, and slashes through the nearer mummy with her scythe. Raise Shield, Stride, Strike
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
"Now is our opportunity," Mithralline informs Aily at her suggestion. "He will be fine. But next time, be more careful when you go to open a door!" She waits impatiently for Caraid to fix up Ceceka and then gestures for them to proceed into the manor. I think we'd need a level 4 restoration to remove drained condition.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 97/97 AC 26 (27 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 3 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: Realizing this stupid wraiths can't hurt her, Mithralline continues her all-out assault, trying to draw their attention. "You have chosen the wrong master. Choose again, or die for good!" Intimidation to Demoralize (and hopefully draw their attention!), then Strike x2
+1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome): 1d20 + 16 ⇒ (17) + 16 = 33
+1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome): 1d20 + 16 - 4 ⇒ (14) + 16 - 4 = 26
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 97/97 AC 26 (27 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 3 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: "Stupid creatures," Mithralline snarls, moving to attack the one Acherella is flailing at. "You couldn't hit me if you tried," she taunts, hoping to draw their attacks to herself. Stride, Strike x2
+1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome, iterative): 1d20 + 16 - 4 ⇒ (9) + 16 - 4 = 21
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Status:
HP 97/97 AC 26 (27 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 3 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: "No! They are mine!" Mithralline snarls as the wraiths attack. She flies up to one with shield raised, and strikes with her scythe. Raise Shield, Stride, Strike
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline licks her lips, her eyes bright after a fine meal. She's almost grateful the idiot woman ran. Nothing beats eating after working up an appetite. She grins knowing the fool Pharasmin will likely be raised as the undead she hated in life. A fitting fate for someone who would dare to attack her! If she didn't already have to deal with Aggravation, she might consider claiming the woman as a minion, but one such thrall to keep track of is more than she really has energy for. She brings her attention back to the cleric. "You are most welcome, of course. If you do not have the ash, we shall do without. Has this Nathnelma made any other requests of you?"
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 86/97 AC 26 (27 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 3 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: "Don't think you can get away so easily!" Mithralline yells, flying after the woman and again trying to sink her fangs into the priest to restrain her. Stride x2, Grapple!
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Fortitude (expert): 1d20 + 13 ⇒ (20) + 13 = 33
Quick stats:
HP 86/97 AC 26 (27 with shield raised) Fort +13, Ref +11, Will +12; poison resistance 3 Hero points: 3 Focus Points: 1/1; Charm []; Illusory Disguise [] Effects: "Fight!" Mithralline yells toward Caraid as the coward retreats from the Pharasmins. She charges toward the Pharasmin leader, wings a blur, planning to dine on the cleric's blood. Stride, Grapple, Drink Blood
Drink Blood (divine, necromancy):
Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within your reach; Effect You sink your fangs into that creature and drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If you succeed, the creature becomes drained 1, and you gain temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant you more temporary HP. And if I'm harmed: Iron Command (reaction): [ b]Trigger[/b]: An enemy within 15 feet damages you.You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. This damage increases to 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline wants to lick her lips at the idea of an Urgathoan feast -- she casts a quick glance at Telvir, Caraid and Ceceka -- but of course she has far too much dignity to let her interest show. "As my minion says, we have much to do at the moment," she replies. "We are in need of these supplies."
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline's torn for a rare moment, caught between pleasure that this Blood Lord realized that she is clearly the group's leader and deserves to be given things, and fury that he thinks she appreciates whimsy like some sort of common fey, or -- worse -- might be patronizing her! As they depart, she hands the rod to Telvir. "Here, you may hold this for me." I think this probably makes sense for Telvir or Caraid, so feel free to swap it around if you want. "Yes, let us go to the temple and see what we can learn," Mithralline agrees.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
"You may be on my team, Alliance," Mithralline "offers" Aily, quickly setting herself up to win. She comes out aggressive, playing as the Builders League, before switching tactics briefly as her servant continually distracts her from the actual game. Great rolls, as always, for Mithralline. "I have heard some little bit about this Nathnelma, a hag of some repute. Tell me more." Intimidation (expert) vs. DC 21: 1d20 + 14 ⇒ (3) + 14 = 17
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline scowls as he sees Zthni hand something to her servant. Trying to steal Apatheta? If you think I will allow anyone to take anything of mine, you will learn, Blood Lord or no! Still, the sun is about to rise, and finding a nice coffin to rest in is a better way to spend the day. "Armadillo! It's time to rest!"
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline's intrigued by the blood, since it's delicious, but turns up her nose at the various drugs. She's no longer a simpering, sybaritic fey, gallivanting around looking like a fool. She mocks Ceceka and Addicty as they engage in the debauchery (or pretend to), but holds herself above it, uncaring how she might look to others. Zthni may not care, but she knows that a blood lord must act above her lessers. Intimidation (expert): 1d20 + 14 ⇒ (9) + 14 = 23
Two critical success; no failures! Of course, we don't know that many people to ask about. "So, this Nathnelma. What more can you tell us about her? And Kyril? He seems like more than a money counter..."
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline gives a cold smile. "Yes, they may be very useful," she agrees. "Come, Advisa, have you secured lodgings for us yet? We apparently have some time to kill, and unless you want me to have something else to kill, I don't intend to spend it loitering on the street."
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline nods at the blood lords. "You say you've heard reports of us?" she asks, politely. There's no reason to antagonize these two as long as they continue being respectful. While she's more involved with the Builders League, it can't hurt to have more factions behind her.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline looks around, surprised slightly at Berline's -- coincidental? -- appearance in the city. Still, she doesn't let it show as she approaches the halfling. Never let your potential enemies see a hint of weakness, after all. "Yes, you may introduce us," she agrees, glancing at Annoying to make sure she doesn't make a social faux pas by demanding to be the one to introduce her. Yes, it's her job, but in this case, Mithralline expects she'll realize it's more important to let the Blood Lord handle the task. Perhaps when I take my rightful place, if she does a good job here, I will give her that task and let Altiloquious handle something else where I don't have to hear her voice.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Sorry, I meant Ceceka for the poisons (and the invisibility potion). Confession: I think I get confused between the two of you because of your avatars (Telvir looks more like a fighter to me!). :) But we can just assume that's Mithralline not bothering to tell one of you from the other.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
OK, turns out I had some time today, so here's the loot list since the last time we compiled, starting in Pagked and ending in Sallowshore (so up to this post). Also including my thoughts of what to do with them:
To sell/coins
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline bathes in the adoration of the townsfolk, quite pleased that they acknowledge her supremacy. Once she's finished her business in town, she prepares to move on to Yled. She has business there, to finish dealing with this Graveclaw threat!
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline - Level 7!
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 27/84 AC 23 (25 with shield raised) Fort +12, Ref +10, Will +11; poison resistance 3 Hero points: 2 Focus Points: 1/1 Effects: Mithralline shrieks as the giant hits her -- and then worse ignores her! "No one makes me bleed my own blood! Nobody!" she screeches. If he weren't quite so big, she would give him a little of his own medicine. Since that's not an option, she decides she'll make him bleed with her scythe sadly, I assume he's Large, so can't grapple him. Strike x2, Raise Shield
+1 striking Lion scythe (agile, iterative): 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27
Persistent bleed: 3d6 ⇒ (3, 6, 5) = 14 oof!
And if I'm harmed: Iron Command (reaction): Trigger: An enemy within 15 feet damages you.You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. This damage increases to 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 84/84 AC 23 (25 with shield raised) Fort +12, Ref +10, Will +11; poison resistance 3 Hero points: 2 Focus Points: 1/1 Effects: Mithralline considers draining the giant's blood, but is pretty sure it's far too salty, and could destroy her kidneys. She settles for slashing him more with her scythe. I really want to bite him, but I suspect he's got a very good Fort, so not likely to succeed. So Strike x2, Raise Shield +1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome): 1d20 + 15 ⇒ (3) + 15 = 18
+1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome): 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
And if I'm harmed: Iron Command (reaction): Trigger: An enemy within 15 feet damages you.You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options. * The enemy kneels, dropping prone as a free action. * The enemy refuses, and you deal 2d6 persistent mental damage to it. This damage increases to 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level. In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 84/84 AC 23 (25 with shield raised) Fort +12, Ref +10, Will +11; poison resistance 3 Hero points: 2 Focus Points: 1/1 Effects: Mithralline charges toward the giant, shield raised. She alights on the giant's shoulder, like an evil demon, and slashes with her scythe. Raise Shield, Swim, Strike
+1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome): 1d20 + 15 ⇒ (16) + 15 = 31
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Mithralline smiles at the two obsequious golems. Finally something besides Abli that recognizes how she should be treated. "The Bride-of-the-Sea dared? She's already been punished for such impertinence with death -- and not unlife! -- but this will not stand." She turns to lead her companions back out to where the giant waited for them. "If it gives us any trouble, we will kill it, then destroy the shrine," she orders.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Yeah, I think that makes sense. Mithralline smiles toothily, showing her fangs as Sahni falls. "Serves you right, sea cow," she gloats, not noticing Cariad taking the ring. "You did well. Now let us see if there's anything here of use, since this ... thing ... certainly was not. We still need to find out why they were trying to murder my people." Our original mission, just as a reminder.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Quick stats:
HP 84/84 AC 23 (25 with shield raised) Fort +12, Ref +10, Will +11; poison resistance 3 Hero points: 2 Focus Points: o/1 Effects: Mithralline snarls, and taunts Sahni, "Your power is feeble!" Raising her shield, she charges toward the hag, scythe raised Raise Shield, cast athletic rush (one action, using it to Swim), Strike! Athletics (expert) to Swim, Athletic Rush: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33 +1 striking Lion scythe (agile, finesse, trip, divine ally: fearsome): 1d20 + 15 ⇒ (18) + 15 = 33
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Status:
HP 84/84 AC 23 (25 with shield raised) Fort +12, Ref +10, Will +11; poison resistance 3 Hero points: 2 Focus Points: 1/1 Effects: Mithralline snarls at the crocodile. "No, he is mine and you cannot have him!" she tells it as she swims forward, shield raised, to attack it. Raise Shield, Swim, Strike
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Religion (trained): 1d20 + 9 ⇒ (8) + 9 = 17 Finally, something that has enough sense to stay out of my way! Mithralline gives the giant a hard stare, to make sure it knows it should continue to do nothing, then raises her shield and leads the way forward.
hp 97; AC 26 or 27; Fort +13, Ref +11, Will +12 LE sprite vampire tyrant 7
Earlier
She nods to Caraid. He's done well. She'll have to remember to permit him some time with Amorous later. Now
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