About Mister MorganBuild:
Morgan
Devil-spawn tiefling paladin (oath of the people's council) 7 (Pathfinder Player Companion: Blood of Fiends 21, Pathfinder Player Companion: Divine Anthology 20, Pathfinder RPG Bestiary 264) LG Medium outsider (native) Init +1; Senses darkvision 60 ft.; Perception +13 Aura courage (10 ft.) -------------------- Defense -------------------- AC 24, touch 12, flat-footed 23 (+10 armor, +1 deflection, +1 Dex, +2 shield) hp 54 (7d10+14) Fort +12, Ref +8, Will +11 Immune disease, fear; Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee +1 longsword +10/+5 (1d8+3/19-20) Special Attacks channel positive energy 3/day (DC 17, 4d6), fascinate, inspire competence +3, inspire courage +2, suggestion Spell-Like Abilities (CL 7th; concentration +11) . . 1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 16) Paladin Spell-Like Abilities (CL 7th; concentration +11) . . At will—detect evil Paladin (Oath of the People's Council) Spells Prepared (CL 4th; concentration +8) -------------------- Statistics -------------------- Str 14, Dex 12, Con 14, Int 14, Wis 12, Cha 18 Base Atk +7; CMB +9; CMD 21 Feats Divine Fighting Technique (iomedae's Inspiring Sword), Lingering Performance[APG], Siege Commander[UC], Siege Engineer[UC] Traits egorian school apprentice, natural-born leader Skills Acrobatics -5 (-9 to jump), Diplomacy +16, Knowledge (engineering) +12, Knowledge (religion) +12, Perception +13, Profession (siege engineer) +11, Sense Motive +13, Survival +3; Racial Modifiers +2 Diplomacy, +2 Sense Motive Languages Common, Elven, Halfling, Infernal SQ divine bond (angelic spirit [1/day] 1/day), lay on hands 7/day (3d6), light from darkness, mercies (diseased, fatigued), stirring monologue, tiefling paladin Combat Gear inheritor's gauntlet, wand of cure light wounds, wand of lesser restoration (10 charges); Other Gear mwk full plate, mwk heavy steel shield, mwk longsword, deadeye’s spotter ring, greater glorious tabard -------------------- Special Abilities -------------------- +7 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself. Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Bardic Performance: Fascinate (3 targets, DC 17) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Competence +3 (Su) Competence bonus for one ally on a skill check. Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls. Bardic Performance: Suggestion (DC 17) (Sp) Make a Suggestion to one Fascinated creature. Darkvision (60 feet) You can see in the dark (black and white only). Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Divine Bond (Angelic, 1/day) +3 (Su) As a standard action, halo sheds light and grants enhanced protection from evil to allies in 20 ft. Divine Fighting Technique (Iomedae's Inspiring Sword) (full rd action, 30 feet, 2 rounds) Longsword display grants allies in range +2 sacred bonus to atk, saves, and skill checks for duration. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks. Immunity to Disease You are immune to diseases. Immunity to Fear (Ex) You are immune to all fear effects. Lay on Hands (3d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Light From Darkness Gain incorruptable ART as long as you are not evil. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level. Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition. Paladin Channel Positive Energy 4d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Siege Commander Grant weapon crew +4 on assemble or move checks Siege Engineer You are considered proficient with all siege weapons Stirring Monologue (11 rounds/day) (Su) Can use bardic performances by using perform (oratory). Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Background:
So I bet you’re wondering how a Tiefling who looks like he was dragged out of the lowest hell yet capable of manifesting a halo came to desert the Chelish army and gain the command of a tiny Andorran outpost? Best get comfortable, this is a long story!
My earliest memories are of growing up amongst the halfling and human slaves in the Egorian Irregulars. The bitterly regretted byproduct of my mother’s fall from grace at the hand of a devil, I had the chance of little else. When I was still very young and useless for all else, my job was to collect spent arrows, typically while the battle was still raging. Then as I grew stronger I was pressed into increasingly harder manual labor. Digging graves and latrine pits, hauling corpses and anything else the army regulars didn’t want to do. I still remember the day when I was about fourteen when I and a few other slaves were assigned to the Engineering Corps Group 13. At first I thought this was a step up, better food, taught my letters and siegecraft, but then I realised we were expendable. Whenever there was a siege, which happened far more often than is officially recognised, we were sent in to do the really dirty dangerous work. Hauling ladders up to the walls, manning the rams, building an embankment under fire (literally), that sort of thing. We were a breed apart from the rest of the army, never trusted, reviled, beaten and penned up like cattle. Left to our own devices each night, we built our own twisted society whose coin was based on the sins of the flesh and thin gruel that passed for food. The rules were simple, to eat you had to work, to avoid a beating it had to be done without question or complaint. Escape wasn’t an option, our compound was always in the middle of the camp surrounded by the army. Our lot was to toil and to endure and to die. Despite my appearance, the demonic skin and the horns, I’ve always had a gift with people, a way of seeing the best in everyone. Even that brute Drackas who ruled Group 13 with an iron fist once the pen was closed at night. If nothing else, I can thank him for teaching me how to fight. I resented him more than any of the cruel imperious officers, he was one of us yet he lauded himself over us, taking our food and forcing himself on the weak. I could see that he was lashing out in frustration and I tried my hardest to reach him, but he was having none of it. Why share, he said, when he could take what he wanted? But what if you fall ill I asked? He just laughed and beat me for the hell of it. Six weeks later during an assault, Drackas was leading the ram and he caught an arrow in the gut. It took him three days to die, thrashing and crying, leaving me as the oldest surviving slave in Group 13. As well as Drakas, my friends Oell and Tracia fell and a score of others were ruined by the boiling lead tipped upon the ram. I was the oldest and strongest now and I put a stop to the beatings. The other slaves looked to me and I realised they were my family, warts and all. I just couldn’t bear it if anymore of them died such pointless horrific deaths. Somehow the words welled up inside of me and I swore to the universe that I’d protect them no matter what. It was difficult at first, and there was much resistance to change but I won them over and the next few months we spent getting organised. The first hurdle was we were chronically undergeared, nobody was going to give us the protective gear we needed so we resolved to scavenge what we could. As fate would have it the army soon embarked on a counter insurgency campaign in the south east coast of Cheliax. The Glorious Reclamation had targeted Westcrown and the Engineers were sent to assist the mop up. At the time I had no idea who they were or what they stood for but it was clear they fought with passion to the very last. Our job was to collect the corpses, strip them of their gear and bury the dead in great lime pits after which we’d effect general civic repairs. One of their offices a man with a very distinctive aristocratic nose and chin wasn’t quite dead when I found him lying broken. He started upon seeing me and drew his sword but something strange passed his eyes as he stared at me and he pressed the weapon into my hands as he died. He had this sleeveless white tabard decorated with a golden longsword in front of a shining light, and gauntlets embossed with the same symbol. It felt wrong to turn his things over to the Asmodeans so I decided to withhold them, and certain other things we found. Naturally there were quotas to fill and we had to work extra hard to make for it, but slowly Group 13 became tolerably well equipped. A new slave Zeb joined us towards the end of the campaign, a captured Andorann badly wounded and condemned to hard labor. He turned out to be a revelation, I’d known little of the outside world and his stories painted a vivid picture of a world far larger and stranger than I could have imagined. His tales of the founding of Andorann in particular planted a seed that was later to bloom in unexpected ways. Group 13 really started coming together, we trained and trained, throwing ourselves at it. The work was still as dirty and dangerous as ever, but we were losing fewer and fewer people until we stopped losing any at all. It took the officers a while to notice but they did and were very suspicious at first. The commander, a severe woman called Ivanova decided that on balance motivated engineers were useful and I persuaded her to increase our rations of food. And so life went on, and our little family moved with the army from camp to camp. Over time we grew tougher and harder, and while we were still not exactly liked we were trusted enough to obey orders and largely left to it. This was something I had long argued for, I knew we’d only get one chance and about a month ago it came. Orders sent us marching for this hill near the eastern border. A local baron had displeased the crown and an example was to be made, our job was to build siege engines and batter the castle gates down. The border with Andorann was only five miles away, we could see the hills on the horizon. A plan was made, we would go in search of wood for the siege engines and accidentally stray across the border never to return. It didn’t exactly turn out as I expected, but we made it, most of us, and now we have to make the best of the strange new world we find ourselves in! Paladin Code:
- I will learn the weight of my sword. Without my heart to guide it, it is worthless
- My strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died. - I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and i will not tarnish her glory through base actions. - I am the first into battle, and the last to leave it. - I will not be taken prisoner by my free will. - I will not surrender those under my command. - I will never abandon a companion, though I will honor sacrifice freely given. - I will guard the honor of my fellows, both thought and deed, and I will have faith in them. - When in doubt, I may force my enemies to surrender, but I am responsible for their lives. - I will never refuse a challenge from an equal. - I will give honor to worthy enemies, and contempt to the rest. - I will suffer death before dishonor. - I will be temperate in my actions and moderate in my behavior. - I will strive to emulate Iomedae's perfection.[7] |