Chess Pwn wrote:
Perfect. That's exactly what I was trying to figure out. Thanks for the reply.
Thanks for all of the replies. Is there a reason I would play an exploiter wizard over a typical spell school wizard with Conjuration as Treatmonk suggests? I guess what I'm really trying to figure out is if the exploiter wizard with an arcane reservoir is a better option that then typical spell-school focused wizard.
My group is just starting PFS. We are 2 adventures down so far. I see that Season 7 is the "Year of the Serpent". Would I be incorrect in assuming that each season has overarching themes that tie all of the adventures together? Also, is information released for the players in order to "get the big picture" or do you just play the adventures and the big picture just starts to take shape at some point? Since you don't necessarily play the modules in order, I'm wondering if you get like a season 7 player's guide or something that sort of clues the player in on what is going on, etc. Thanks in advance.
Deadmanwalking wrote:
1. So are you basically saying there are 2 options: access a wide variety of spells, but cast them less or access a small list of spells, but be able to cast them more? If so, I would say be able to cast more. 2. As far as casting types, I seem to prefer support roles with the ability to be offensive if I need to.
Greetings all, I'm relatively new to PF/PFS and am working on building a character for a local PFS game group in my area. What class gets the ability to cast the most spells per day? Also, I'm not specifically trying to min/max per se; however, I do want to maximize my class in order to be able to cast the maximum amount of spells per day. Could you point me to a class and what feets, traits, skills, etc. that will effectively allow me to cast as many spells I can per day? Thanks for any insight any of you may have.
For new players though, role playing can be very intimidating. I tried my first VTT game the other day and as soon as the gm finished the introduction text, everyone started role playing their character and I froze up and all I could muster is a "uh...I got nothing.." It seemed like everyone knew when to start talking on que. Has anyone written anything on what to expect in your first game as far as roll playing goes?
Ipslore the Red wrote:
I just read this at work and it made me bust out laughing. |
