About Misriel the SwallowOverview:
Classes: Fighter
Race: Human Alignment: CG, "I'm so sorry! I can't afford to fall here. There's too many depending on me." Theme: Misriel doesn't care as much about her own freedom as the lives she's ending. But Ramerel will constantly remind her of the lives of all those back home she has to get back and save. She's definitely conflicted, but will be forced to carry through nonetheless.
Stats:
Size: M Reach: 5' Initiative: +11 (+6 Dex, +5 Forewarned, always act in surprise round) Senses: Ability Scores:
Defense:
Offense:
Feats:
Weapon Finesse (Level 1)- Use Dex to hit with Finessable weapons. 2 Stamina points to negate Shield ACP to hit until start of next turn.
Proficiencies:
Skills:
30 Points (20 Fighter, 10 Trait) *Denotes class skill Trained Skills *Climb +6 (1 point, +2 Str, +3 class) Bluff +6 (1 points, +2 Cha, +3 Competence) Diplomacy +6 (1 points, +2 Cha, +3 Competence) *Handle Animal +9 (1 points, +2 Cha, +3 class, +3 Competence) *Intimidate +9 (1 points, +2 Cha, +3 class, +3 Competence) *Perception +13 (10 points, +0 Wis, +3 class) Perform (1 points, +2 Cha, +3 Competence) *Ride +10 (1 points, +6 Dex, +3 class) *Stealth +22 (10 points, +6 Dex, +3 class, +3 Familiar) *Survival +4 (1 point, +0 Wis, +3 class) *Swim +6 (1 point, +2 Str, +3 class) 30 spent Untrained Skills:
Special Abilities:
Human: Bonus Feat- Additional Traits Fey Magic- Gain Perception and Stealth as class skills, while underground can cast as fey-type spell-like abilities 1/day, Create Water, Purify Food and Drink, Read Magic, Longstrider. Fighter:
Armor Training (Ex)- -1 ACP, +1 Max Dex (-2/+2 with sash of the war champion), move at full speed in Medium/Heavy armor. Weapon Training (Ex)- +2(+4 with Gloves of Dueling) to hit, damage, and CMB, and with CMD vs Disarm and Sunder with heavy blades weapon group. Bonus Combat Feats, at levels 1, 2, 4, 6, 8, and 10. Armor Specialization (Ex)- Increase armor bonus of armor by 2. Armored Bravery (Ex)- Add Bravery bonus to all Will Saving Throws, and double that to the DC of checks to intimidate you. Weapon Spirit (Su)- 1/day, forge a bond with one particular weapon in a group you have weapon training in. 1+Weapon Training Bonus (5) times per day, grant it an Enhancement Bonus equal to Weapon Training Bonus (4), stacking with existing to a maximum of 5, may grant up to one special weapon ability by forfeiting an equal amount of enhancement bonus to it's cost. Weapon must be at least +1 to have a special ability. Defensive Weapon Training (Ex)- +2(4 with Weapon Spirit up) Shield Bonus to AC, lost when immobilized or helpless. Favored Class Bonus (Ex)- +10 CMD vs Trip and Grapple. Wizard:
Prescience (Su)- Roll a d20, may use it before next turn in place of any d20 roll I am required to make. 3+Int modifier. Foretell (Su)- 30 ft aura of fortune or misfortune, chose at prediction time, +2 Luck bonus on ability/attack/caster level/saving throw/skill checks for allies, or -2 penalty for enemies. Rd/day = wizard level Misc:
Traits: Finding Haleen (Campaign): +1 Hit point/Skill point per Fighter Level. Heirloom Weapon (Equipment): +1 trait bonus on attacks of opportunity and proficiency with Elven Curve Blade. Defender of the Society (Fighter, Society): +1 trait AC in medium or heavy Armor. Fate's Favored (Faith): +1 to any luck bonuses you receive. Languages: Common Equipment:
Worn: Gloves of Dueling: Hands, CL 5, weight -, faint transmutation, 15,000. (Greater Magic Weapon) +4 CMD vs Disarm, Sunder vs weapons, and effects that cause wielder to lose grip. Do not drop weapon when panicked or stunned. Weapon Training on applicable weapons increased by 2. Sash of the War Champion: Chest, CL 9, weight 1 lb, moderate abjuration, 4000. (Cat's Grace, Remove Fear)
Cloak of Resistance: Shoulders, CL 5, weight 1 lb, faint abjuration, 9000. (Resistance)
Belt of Incredible Dexterity: Belt, CL 8, weight 1 lb, moderate transmutation, 4000. (Cat's Grace)
+2 Mithral Breastplate: Armor, CL 6, weight 15 lb, ???, 8350.
+1 Courageous Elven Curve Blade: Weapon, CL 3, weight 7 lb, faint enchantment, 8380.
Ring of Deflection: Ring, CL 5, weight -, faint abjuration, 2000.
Wayfinder: None, CL 5, weight 1, faint evocation, 500.
Dusty Rose Prism: None, CL 12, weight -, strong varied, 5000.
Circlet of Persuasion: Head, CL 5, weight -, faint transmutation, 4500.
Load: 26 lbs out of 58/116/175 Money: 1,270 Background:
Misriel the Swallow, was just a young girl, albeit, one light on her feet and blessed with perhaps every gift of the gods but knowledge and good sense, being a bit of a naive ditz. But she was also not granted parents, only having her older "sister" Haleen, who took care of her. When she disappeared, Misriel was left confused and not knowing what to do. But then this strange talking cat appeared, claiming to be Misriel's blood sister, Ramerel, reincarnated after failing in her duty to end a great curse and safeguard civilization to pass on her quest to Misriel. The cat revealed Misriel's destiny as taking up the her sister's blade, guiding her on her path to achieve three goals, Finding Haleen, giving Ramerel a true body again, and safeguarding civilization by Abadar's command. And then they were whisked away to an arena to fight for amusement. Misriel is horrified, but Ramerel reminds her that she cannot afford to fail. Regardless of how many innocents may fall by her blade here in the arena, the scales still tip in favor of saving the people of Katapesh, and perhaps all of Golarion.
Ramerel (Cat):
Size: Tiny Reach: 0' Initiative: +11 (+6 Dex, +5 Forewarned, always act in surprise round) Senses: Low-Light vision, scent; Perception +14 Ability Scores:
Defense:
Offense:
Skills:
Untrained Skills:
Feats:
Familiar (Emissary):
Share Will (Su)- When familiar or master fails a mind-affecting that only affects one, the other may attempt the save as well, passing/failing for both of them. Only one success per 24 hours. Domain Influence (Su)- 1/day use Nobility Domain with full level. +2 Morale all the d20 rolls for 5 rounds. Improved Evasion Empathic Link Speak with Master Speak with animals of it's kind.
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