Senenmerek

Mirror creature's page

3 posts. Alias of Delmoth.


Full Name

Full name

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Race

Classes/Levels

Classes/levels

Gender

Gender

Size

Size

Age

Age

Special Abilities

Special Abilities

Alignment

Alignment

Deity

Deity

Location

Location

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Languages

Occupation

Occupation

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About Mirror creature

Mike’s earth dude
Male Earth Genasi Fighter 7
True Neutral Medium Outsider (native)
Init +3; Senses Darkvision 60ft; Perception +2
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Defense
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AC 29, 16 touch , 26 flat-footed (+10 armor, +1 shield, +3 dex, +1 dodge, +2 natural, +1 deflection, +1 trait)
hp 64/64 (7d10+18) 10+6*6+6 con +6 toughness + 6 fcb
Fort +7, Ref +5, Will +4, +2 vs fear, charm, compulsions
Resist Acid 5
Defensive Abilities Stability, Way of Stone
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Offense
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Speed 20 ft.
Melee, two-weapon Falcata +11/+6 (2d6+9, 19-20/x3), Falcata +10/+5 (2d6+5, 19-20/x3)
Melee, single Falcata +15/+10 (2d6+9, 19-20/x3)
Special Attacks Weapon training 1: Heavy Blades
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Statistics
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Str 16(20), Dex 17, Con 12, Int 9, Wis 12(14), Cha 7(5)
Base Atk +7; CMB +12 CMD 27, 31 vs trip, bull rush
Feats Toughness, Two-weapon fighting, Weapon Focus (Falcata), Dodge, Weapon Specialization (Falcata), Two-weapon defense, Imp. Two-weapon fighting, Falcata Exotic Weapon
Traits Defender of the Society, Artisan
Free League Trait: The Indep gains a +2 trait bonus to saves vs charm and compulsion effects. He may roll a will save vs effects that don't allow a save with no trait bonus. Since Indeps are not an 'official' faction they are not afforded any special rights or privileges given official faction members, though they can usually count on their Indep friends to help them out.
Skills 1/lvl+2(bg)/lvl ACP -3
Climb (4) +12
Swim (3) +11

Knowledges

Background
Appraise -1, +2 vs metal or gemstones
Craft (weapons, 7) +9, +2 +2 vs metal or stone
Engines (7) +9

Languages Common, Dwarf
SQ Metal Affinity, Armor Training 2
Gear Mwk Stoneplate, 2x Greensteel Falcatas, backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope (50ft), soap, trail rations (5), waterskin, 5005
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Special Abilities
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Stone in the Blood: Earth genasis with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they are subject to acid damage (the acid damage does not need to overcome the earth genasi’s resistances or immunities to activate this ability). The earth genasi can heal up to 2 hit points per level per day with this ability, after which it ceases to function.