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What does everyone think of the treasure allocation in society play? My group is soon planning to start a society campaign, and I am wondering if anyone has had problems with character development using the society play guidelines? The leveling and equipment are simplified, but does the simplicity of purchasing items and lack of between module play and development cause players to become more hack and slash minded? I have been running our pathfinder game for a while, but it is in a custom world. Our group tends to enjoy the roleplay of trading and intrigue as much or more than they tackling various encounters, so I'm a little concerned about keeping them as interested in the society play as they have been in other games.
Obviously, the society play will be a new thing to our group. I know the modules are great, but I am concerned about the way the players in our group will develop their characters. I want to make sure we all stay as excited about it later as we are now, because we want to go through as many of the modules as we can... Am I worried about nothing?
M
