FiddlersGreen wrote:
Don't get me wrong there is alot I like about Starfinder. I'm even running a Dead Suns campaign.
I do acknowledge that the mystic's spells are nice. I think it is more that spells are a very scarce resource, and also that mystics don't have any mechanic to squeeze more mileage out of their gun, such as the exocortex tracking or even that thing that technomancers do to sacrifice spell slots to boost their attack rolls and damage.
There is a wonderful freedom in this though. With no expectation of being good with guns, you aren't beholden to keep up with the Joneses.
I weep when I look at the gold I will have to spend through my soldier's career to keep her relevant. She uses heavy weapons and just her last 20th level weapon alone is going to cost 722,000. With the other weapons I will need to get throughout to up my damage as I go and the weapon seals I'll need for the creatures that are immune to my guns energy type, I'm expecting a credit sink of 1.2 million.
What would your Mystic spend that on? I honestly think the answer to that will balance out any desire you have to be moderatly better at the shoot-bangs.