The Witch

Mirah's page

71 posts. Alias of Xzaral.


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Female Human Sorcerer 1

One request though, if you can. Can you please set the campaign to inactive? It helps clear up the campaign tab. Thank you.


Female Human Sorcerer 1

Thank you for letting us know, caffein_addict. I wish you the best!


Female Human Sorcerer 1

Just checking to see if the game is going to continue or not. Thanks!


Female Human Sorcerer 1

Mirah unleashes another blast of cold, following up Bahram's fire bolt with it.

Acid Splash (Cold): 1d20 + 2 ⇒ (15) + 2 = 17

Damage: 1d3 ⇒ 1


Female Human Sorcerer 1

Mirah assaults the nearest ooze with Acid Splash, changing the energy to cold as she does so.

Acid Splash: 1d20 + 2 ⇒ (20) + 2 = 22 Touch AC

Damage: 1d3 ⇒ 1 Cold Damage

Crit Confirmation: 1d20 + 2 ⇒ (3) + 2 = 5

Crit Damage: 1d3 ⇒ 3


Female Human Sorcerer 1

Just a heads up that this weekend I will be attending a local anime convention to chaperone my youngest sister. My ability to post will be spotty.


Female Human Sorcerer 1

Inish: 1d20 + 2 ⇒ (6) + 2 = 8


Female Human Sorcerer 1

Mirah utters an incantation, focuses her eyes, and searches the room for magical auras from the doorway before delving any deeper into the room.

Perception: 1d20 - 1 ⇒ (13) - 1 = 12


Female Human Sorcerer 1

I believe there is still a door on this level, Cahal, if we want to search that first.


Female Human Sorcerer 1

"I am capable of using all but the leather armor. But to be said to be most beneficial, I cannot agree on most of them. The brooch may well be most useful to myself of those items available. Of course all can benefit from such."

The brooch is really the only thing I'd use, but we could all use it. It's probably best if Cahal takes his choice of weapon, and you the other Bahram, in case of DR/magic. I don't think Aisha does melee, and I don't have I can help it.


Female Human Sorcerer 1

Checks to identify items, 3 rounds each.

Spellcraft (Mace): 1d20 + 4 ⇒ (3) + 4 = 7 Nada

Spellcraft (Dagger): 1d20 + 4 ⇒ (14) + 4 = 18 Caster Level 3

Spellcraft (Leather Armor): 1d20 + 4 ⇒ (3) + 4 = 7 Nada

Spellcraft (Symbol of Sarenrae): 1d20 + 4 ⇒ (14) + 4 = 18 Caster Level 3

Spellcraft (Gold Brooch): 1d20 + 4 ⇒ (11) + 4 = 15 Nada

Mirah takes a moment to attempt to identify the discoveries made (probably assisting Aisha or Bahram) after clearing the temple.


Female Human Sorcerer 1

Mirah will aid in searching, helping to put the bodies to rest as well as able. She does not seem to like disturbing the dead.

Perception: 1d20 - 1 ⇒ (20) - 1 = 19


Female Human Sorcerer 1

Mirah looks over the bodies disturbed from their places of rest. She turns to Bahram. "If we are to stay, how should we honor the fallen?"


Female Human Sorcerer 1

Mirah casts a Light spell for Cahal and follows suit as well.


Female Human Sorcerer 1

I admittedly have not been posting as much as I should have either, though I have been watching the thread. For this, I apologize. I would also like to keep going and will try to throw up a post as well.


Female Human Sorcerer 1

Mirah scowls at the mention of the egg's mother. "Probably a coward, sacrificing her young to save herself." "I do not." She turns and looks up at the ceiling, keeping an eye out for any birds hiding above.


Female Human Sorcerer 1

Mirah scans the room, looking for signs of magic.

Detect Magic, examining the room, as well as the tube and bowl.


Female Human Sorcerer 1

"I too see it. Shall we clear some of the vines from it?" Without waiting for a response, Mirah heads in that direction to begin.

If no one stops Mirah, she'll start clearing the vines away.

Perception: 1d20 - 1 ⇒ (19) - 1 = 18


Female Human Sorcerer 1

I'm fine with it, personally, as long as it isn't "You charge into the room, set off 5 traps, and run straight into an ogre ambush".


Female Human Sorcerer 1

"The mountain is Pale Mountain. I have heard bits and pieces of numerous legends that involve it, but I don't often pay attention to such things, so cannot repeat most of them. It is the largest of the Brazen Peaks." While Mirah maintains the monotonous tone she often uses while speaking, this is the first time she has so said many words at one time, excited to speak over a topic aside from the magic instruction drilled into her while growing up.


Female Human Sorcerer 1

Mirah spots something unusual between the legs of the figure. "I believe I see a doorway between the legs of the scultpure." Having pointed out her discovery, she stands by patiently, almost as though awaiting instruction.

Dice:

Knowledge Local: 1d20 ⇒ 17
Perception: 1d20 - 1 ⇒ (15) - 1 = 14 Hah! I actually saw something!


Female Human Sorcerer 1

I'm not too concerned about how to divide up loot myself tbh. most games I play seems everyone agrees where it goes by determining who it would be most useful to. I suppose we could list anything here and talk it out. As far as the Phylactery, not too concerned myself either.


Female Human Sorcerer 1

At Bahram's suggestion, Mirah walks over and joins him in prayer. She speaks the words but seemingly without feeling.

Missed the ring, figure I'd try my luck at identifying it. Which apparently is no luck at all. As far as loot we could probably continue that in discussion thread.

Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7


Female Human Sorcerer 1

Mirah cannot help but chuckle at Cahal's comment. "I would not. This is very much what I would be doing previously, except very little in reward. Though another of these creatures would be disheartening. I need time to recover my mystic powers as well."


Female Human Sorcerer 1

Seeing the others beginning to search, she assists in searching, more concerned for other enemies than treasure.

Perception: 1d20 - 1 ⇒ (12) - 1 = 11


Female Human Sorcerer 1

Round DIE, PUGWAMPIS, DIE!!

Unable to summon any more Frost Bolts, Mirah continues to unleash Splashes of Freezing water against the remaining Pugwampis, ignoreing the blaze that is starting to spread until all enemies have been defeated.

1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (16) + 2 = 18
1d3 ⇒ 3


Female Human Sorcerer 1

Mirah moves in and gathers more magical energy into her hand. A pool of water forms, imbued with frost, which she sends flying at the Pugwampi King.

Action:

Moved to AO11, cast Acid Splash (made cold damage)
Acid Splash (Cold Damage): 1d20 + 2 ⇒ (7) + 2 = 9
Acid Splash (Cold Damage): 1d20 + 2 ⇒ (14) + 2 = 16
Daamge: 1d3 ⇒ 3


Female Human Sorcerer 1

A crossbow shot this time, farthest Pugwampi still alive

1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (16) + 2 = 18

1d8 ⇒ 7


Female Human Sorcerer 1

Round 1

Seeing the fire starting to spread, and flushing out the Pugwampis, Mirah takes the opportunity presented for some revenge on the vile creatures, striking with another Frost Bolt.

I can't move the map (at work), so Mirah will move within 5' forward and cast Frost Bolt at AU37 Pugwampis

1d20 + 2 ⇒ (7) + 2 = 9 Touch Range
1d20 + 2 ⇒ (20) + 2 = 22 Touch Range

1d6 ⇒ 5


Female Human Sorcerer 1

Perception 1d20 - 1 ⇒ (9) - 1 = 8

"Following them may be difficult, but I see no other options short of setting the temple aflame."


Female Human Sorcerer 1

Let's conserve some spellpower for later if needed. Mirah loads her crossbow and takes a shot at one of the Pugwampis.

Move to load crossbow, standard to fire

Attack 1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (8) + 2 = 10
Damage 1d8 ⇒ 8


Female Human Sorcerer 1

Just a quck question, 18 had hit before, but missed this time. Did something change, or something unknown? Just curious.

Round 4

Mirah let's loose another Frost Bolt.

If this keeps up, I'm going to run out of strength.

Frost Bolt at P6

Attack 1d20 + 3 ⇒ (3) + 3 = 6 & 1d20 + 3 ⇒ (5) + 3 = 8
Damage 1d6 + 1 ⇒ (5) + 1 = 6


Female Human Sorcerer 1

1d20 + 3 ⇒ (15) + 3 = 18


Female Human Sorcerer 1

Round 3

How many of the creatures are there?

Mirah unleashes another Frost Bolt at the creatures in the rafters.

Move to AN15, Frost Bolt at P4
Attack 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d6 + 1 ⇒ (5) + 1 = 6


Female Human Sorcerer 1

Round 2

Mirah moves forward, holding the crossbow with her off-hand, and summons a bolt of frost into her hand, sending it streaking towards the little creature in the rafters.

Mirah moves to AS12 (or and uses Frost Bolt against the Pugwampis at AS12 (or AS34 on the 2nd floor map).

Frost Bolt 1d20 + 3 ⇒ (15) + 3 = 18 & 1d20 + 3 ⇒ (20) + 3 = 23
Damage 1d6 + 1 ⇒ (4) + 1 = 5


Female Human Sorcerer 1

Mirah casts mage armor, preparing for the coming assault.


Female Human Sorcerer 1

Inish 1d20 + 2 ⇒ (17) + 2 = 19


Female Human Sorcerer 1

Perception
1d20 - 1 ⇒ (4) - 1 = 3
1d20 - 1 ⇒ (18) - 1 = 17


Female Human Sorcerer 1

How is the light in here?

Mirah keeps her crossbow loaded and watches the doors.


Female Human Sorcerer 1

Mirah casts Mage Armor, then follows the group silently, crossbow loaded and at the ready.

Perception 1d20 - 1 ⇒ (14) - 1 = 13


Female Human Sorcerer 1

"By your leave." Mirah follows suit and leaves to rest for in the morning.


Female Human Sorcerer 1

"We found a creature, we believe it to be the pugwampis Dashki told us about. We did find a goat from the camp tied nearby." Mirah keeps her gaze averted during this time.


Female Human Sorcerer 1

Mirah uses her coin to help light the way back to camp.


Female Human Sorcerer 1

Ready whenever. I WILL be watching, like a jolly fat man in a red suit.


Female Human Sorcerer 1

"Are we certain there are not more of the creatures in the area?" Mirah shines the ligh around, doing a search. If anyone else searches, she'll assist with the light.

Perception 1d20 - 1 ⇒ (19) - 1 = 18


Female Human Sorcerer 1

Mirah moves forward, to better bathe the creature in the light from her coin, then readies her crossbow for an opportunity to strike.

ROUND TWO: Move action to move forward 15', standard to ready an action to shoot the Pugwampis if there's no allies providing cover.


Female Human Sorcerer 1

Mirah brings her crossbow up and aims it at the creature's location. "I suggest you come out into the light."

Intimidate: 1d20 + 8 ⇒ (4) + 8 = 12

Round One
Mirah will ready her crossbow (not ready an attack) and attempt to intimidate the creature. Let me know if there's gonna be a penalty for shooting while still holding the coin.


Female Human Sorcerer 1

The browser here at work is a pain and isn't correctly loading google docs. I can edit when I get home (about 6:30 CST), or feel free to move me. I was following Dhakir with the light so near him would be appropriate.


Female Human Sorcerer 1

Inish: 1d20 + 2 ⇒ (11) + 2 = 13


Female Human Sorcerer 1

Mirah tenses at the mention of the rope, and feels her face flush. Fortunate for her it is mostly covered. That was a foolish mistake. A mistake like that could cost me my life out here. She follows Dhakir, using the coin to provide illumination.

perception:
1d20 - 1 ⇒ (7) - 1 = 6
1d20 - 1 ⇒ (13) - 1 = 12

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