Female Human Sorcerer 1
"I am capable of using all but the leather armor. But to be said to be most beneficial, I cannot agree on most of them. The brooch may well be most useful to myself of those items available. Of course all can benefit from such." The brooch is really the only thing I'd use, but we could all use it. It's probably best if Cahal takes his choice of weapon, and you the other Bahram, in case of DR/magic. I don't think Aisha does melee, and I don't have I can help it.
Female Human Sorcerer 1
Checks to identify items, 3 rounds each. Spellcraft (Mace): 1d20 + 4 ⇒ (3) + 4 = 7 Nada Spellcraft (Dagger): 1d20 + 4 ⇒ (14) + 4 = 18 Caster Level 3 Spellcraft (Leather Armor): 1d20 + 4 ⇒ (3) + 4 = 7 Nada Spellcraft (Symbol of Sarenrae): 1d20 + 4 ⇒ (14) + 4 = 18 Caster Level 3 Spellcraft (Gold Brooch): 1d20 + 4 ⇒ (11) + 4 = 15 Nada Mirah takes a moment to attempt to identify the discoveries made (probably assisting Aisha or Bahram) after clearing the temple.
Female Human Sorcerer 1
"The mountain is Pale Mountain. I have heard bits and pieces of numerous legends that involve it, but I don't often pay attention to such things, so cannot repeat most of them. It is the largest of the Brazen Peaks." While Mirah maintains the monotonous tone she often uses while speaking, this is the first time she has so said many words at one time, excited to speak over a topic aside from the magic instruction drilled into her while growing up.
Female Human Sorcerer 1
Mirah spots something unusual between the legs of the figure. "I believe I see a doorway between the legs of the scultpure." Having pointed out her discovery, she stands by patiently, almost as though awaiting instruction. Dice: Knowledge Local: 1d20 ⇒ 17 Perception: 1d20 - 1 ⇒ (15) - 1 = 14 Hah! I actually saw something!
Female Human Sorcerer 1
I'm not too concerned about how to divide up loot myself tbh. most games I play seems everyone agrees where it goes by determining who it would be most useful to. I suppose we could list anything here and talk it out. As far as the Phylactery, not too concerned myself either.
Female Human Sorcerer 1
At Bahram's suggestion, Mirah walks over and joins him in prayer. She speaks the words but seemingly without feeling. Missed the ring, figure I'd try my luck at identifying it. Which apparently is no luck at all. As far as loot we could probably continue that in discussion thread. Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7
Female Human Sorcerer 1
Round DIE, PUGWAMPIS, DIE!! Unable to summon any more Frost Bolts, Mirah continues to unleash Splashes of Freezing water against the remaining Pugwampis, ignoreing the blaze that is starting to spread until all enemies have been defeated. 1d20 + 2 ⇒ (18) + 2 = 20
Female Human Sorcerer 1
Mirah moves in and gathers more magical energy into her hand. A pool of water forms, imbued with frost, which she sends flying at the Pugwampi King. Action: Moved to AO11, cast Acid Splash (made cold damage) Acid Splash (Cold Damage): 1d20 + 2 ⇒ (7) + 2 = 9 Acid Splash (Cold Damage): 1d20 + 2 ⇒ (14) + 2 = 16 Daamge: 1d3 ⇒ 3
Female Human Sorcerer 1
Round 1 Seeing the fire starting to spread, and flushing out the Pugwampis, Mirah takes the opportunity presented for some revenge on the vile creatures, striking with another Frost Bolt. I can't move the map (at work), so Mirah will move within 5' forward and cast Frost Bolt at AU37 Pugwampis 1d20 + 2 ⇒ (7) + 2 = 9 Touch Range
1d6 ⇒ 5
Female Human Sorcerer 1
Just a quck question, 18 had hit before, but missed this time. Did something change, or something unknown? Just curious. Round 4 Mirah let's loose another Frost Bolt. If this keeps up, I'm going to run out of strength. Frost Bolt at P6 Attack 1d20 + 3 ⇒ (3) + 3 = 6 & 1d20 + 3 ⇒ (5) + 3 = 8
Female Human Sorcerer 1
Round 2 Mirah moves forward, holding the crossbow with her off-hand, and summons a bolt of frost into her hand, sending it streaking towards the little creature in the rafters. Mirah moves to AS12 (or and uses Frost Bolt against the Pugwampis at AS12 (or AS34 on the 2nd floor map). Frost Bolt 1d20 + 3 ⇒ (15) + 3 = 18 & 1d20 + 3 ⇒ (20) + 3 = 23
Female Human Sorcerer 1
Mirah brings her crossbow up and aims it at the creature's location. "I suggest you come out into the light." Intimidate: 1d20 + 8 ⇒ (4) + 8 = 12 Round One
Female Human Sorcerer 1
Mirah tenses at the mention of the rope, and feels her face flush. Fortunate for her it is mostly covered. That was a foolish mistake. A mistake like that could cost me my life out here. She follows Dhakir, using the coin to provide illumination. perception: 1d20 - 1 ⇒ (7) - 1 = 6
1d20 - 1 ⇒ (13) - 1 = 12
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