| Minsk |
Good evening, all! My regular players are trudging through W2: River into Darkness and we're almost past the boat ride and are getting to the second part of the adventure, where the players help guard Nightfall Station during the siege. I was curious on other peoples' experiences in running this part of the adventure, as it's noticeably non-linear compared to the boat ride upriver (and, as a novice at dungeon mastering, it'll be the most non-linear game that I've run once we get to it). How have those who've DMed W2 handled the players' work at the station, the various events going on and the time frame?
My own plan is to make a nice weekly schedule for the PCs' guard and patrol duties, and figure out how to sprinkle the events at the station during the weeks that they're there. My players are new at tabletop roleplaying and they haven't grasped yet how much freedom they have to do their own things in the game world, so I fear they might not pursue or even realize the secrets at the Station. So I'm thinking of additional events that would clue in on things being afoot there - most likely a friendly NPC noticing something and passing it on to the players, since those have been the best hooks for us so far ("Hey, have you noticed anything funny about the barracks?", and so forth). While there's nothing wrong with simply weathering the siege as an adventure conclusion, I'd like my players to at least be aware that the plot's not as black-and-white as they think.
I'm most worried about the actual time frame of the siege. If all that the players do is guard against the siege then I fear they'd get bored if it would last for more than two or three weeks. But if they manage to get hooked with all the intrigue at the station I imagine I could stretch it out further. I suppose I should run the siege for a couple of weeks, see how my players are faring and then decide if I should move on to the climactic battle.
But yes, how's this part of the game been handled by other people who've played or are playing River into Darkness? I realize it's ultimately up to me to figure out what works for my crew, but I would really like to know how this game's gone for others!
Cheers,
Minsk