Bag of Holding

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I just found out our evil game next week will be a gestalt game, so the synthesist I had planned will need to be revised. I'm totally stumped right now, so I'll ask you: What could/should I pair with that?

For info: it will be a exclusively lawful evil game (Asmodeus centric, if that helps), likely a generous point buy, though jet to be decided. Race has to be half-elf. Tha game will feature espionage, diplomacy and combat equally heavy so I will need at least some skills for that.

Right now I'm thinking Inquisitor might be fitting, though I have no idea in terms of domain or inquisiton. Also I just had one in another game, so something different might be nice. Some kind of oracle maybe? Both classes would be Cha heavy so that fits...

I would be really grateful for your ideas and thoughts as to what to do with this character.


My sorcerer is a sort-of spymaster and recently took leadership to build up his net of contacts as to actually "know a guy" in every city of interest. However, I also gain a cohort and I have no real plans for that. My dm wants me to build him/her since he's busy and he said that anything goes as long as it's not "too freaky".

So my first thought was that I didn't really want them to be in combat. Me and our druid are rather enjoying summoning (a bit too much) so I don't want another character there who will slow things down.

Since the focus of my character lies in the gathering, keeping and careful sale of certain secrets, I thought a wizard with an emphasis on divination would mesh well with that.
Unfortunately, I know relatively little about wizards and less about the appropriate spells. Would an actual diviner be best for this? Some other school? Which spells and feats would be important? I have little more than an idea of what I want, so I would be thankful for any help.