Current Town Size: Land 314 Sq Miles. The center of the circle is the memorial.
Somehow the mages have found the means of keeping the rivers and lakes from drying up as the water also flows out of the land mass. The South contains a portion of the Great Desert. The East holds some moderate hills, the only major elevation change in the circle. Most of the area is a great forest.
The original city laid out by the Outsiders was a perfect circle with the memorial in the center. Stone walls, and spacious enough for about 500 Residents. The “new” city section is outside the stone walls, fortified with wood Ramparts and sprawls west with a much more Rectangular shape designed to make a grid out of streets for future expansion. Some locals built farms in the western portion to farm and raise livestock. Current population of Journey is 4000.
At least one tribe of Goblins lives in the forest, they are mostly harmless.
People of Interest:
Hands of Justice Organization (Previously Adventuring Company):
Conrad the Great Wizard – Founder. Leader of Journey partial recluse last few years. Declared Archmage in the Great city of Silverymoon in the world of Toril.
Taris the Insane – Founder, said of been resurrected so many times he is not quite all there in the head. Originally from Toril, but currently missing (on Golarian).
Drasdel the Fighter – Founder, Master Archer current Master at Arms for the organization. Originally from Toril.
Allonon the Druid – Founder, In charge of sustenance and the ecosphere to insure it’s continued survival through the travels. Originally from Toril.
Burne of the Pale Lands-Defender of Light – Founder, Paladin of Helm. Current Commander of the City Guards and Tactical commander of all Journey’s forces when under siege or assault. Originally from Toril.
Cornin Healer of Wounds – Founder, Cleric. Originally from Toril. Viet (cong) Dwarven Ranger – Founder, Reclusive spends most of his time in the forest with several other woodsmen. Originally from Toril.
Boris Healer of Good – Founder, Cleric. Originally from Toril. Arendel Fist of Corellon Larethian-Uncrowned Prince of Tethyr – Founder, Fighter Paladin Elf Prince. Second in the command of Burne. Ambassador when encountering foreign Elvish populations due to their prickly nature and distrust of strangers. Originally from Toril.
Lathious Steelheart – Master Artificer, Warforged race. Considered the leader of the Artisans in town. Originally from Ebberron. Kaedus Fist of Tempus – Founder, Fighter Cleric of Tempus. Originally from Toril.
Other members include: Tidas, Aust (not kingmaker Aust), Akaros. The Hands are now expanded to include numerous people throughout the town. Mostly those that have decided to join the city guard or adventurers who have gotten stuck visiting town during a transportation.
The madstalker Lads: This tribe of goblins have gotten trapped in Journey for about two years now, they seem perfectly comfortable fighting amongst themselves in the hills on the west side of journey in some caves. According to a report from Viet they seem to number around 50 and have no desire to raid town or the farms. The one time they are known to of attempted to raid and possibly leave Journey was during a span of 10 days that Journey was stuck in the Abyss. After the horrors of that encounter and the massive battle the town survived against the demons the goblins seem to stay underground as much as possible and seem to of started mining in the hills. According to Viet he has yet to see any female goblins so the potential threat of this tribe is considered low. Bullgriff – Chieftain of the Madstalker Tribe.
The Grey Order: A potential faction popping up in the city. Rumors only
Places of Interest: The South contains what was once known as “The Great Desert” luckily the magic that transported Journey appears to of only taken a small amount of this with it. Over the years the Desert appears to not be expanding. In fact as a desert that was mostly sand this feature appears to be wearing off as the land travels. Allonon and some other druids have been working to see if the uncovered land is usable for planting. A mysterious group of ruins have also appear through the diminishing sands.
The West fields contain mostly prairie and farmland along with one lake and a river that heads out of the area. A small amount of the population (about 100) commoners take care of the needs of the town.
The East hills and forest contain the Madstalker tribe, several veins of precious metals and mostly wilderness. A few streams, but no large pools of water. Here about 100 yards from the edge of Journey is the first partially built tower envisioned by Conrad to guard the border. It was started and conceived during the two years they spent on Ebberron. Ideally these towers would be high enough to see one on each side and circle the entire place near the edges with a means of contacting the city should trouble arise. Conrad plans to enlist the help of outsiders should they end up in a place longer than a year.
The North is mostly dense forest two moderately large lakes and large paved four wagon wide road that use to lead to a major city. Part of these woods houses a lone plateau that slopes down into the forest at the west end. Here the original owners of the Outsider Inn carved a fearsome dungeon filled with traps and the occasional magical creature. They then stocked it with minor treasures and left rumors of the place in the Inn for visiting adventurers to “clear out”. The idea never got very far before the designers died fighting the Tarrasque, but a group of entrepreneurs in Journey spent the first few years rebuilding and stocking the place and have since used it to test the mettle of adventurers that wander into town. Aside from the dungeon and a small lumbermill used for building the town not much goes on in these woods. Few townsfolk besides the Rangers spend much time there and many strange beasts like to make it home during the travels.
The underground is not explored or known to the vast majority of the townsfolk or the Hands of Justice. Conrad, Burne, Kaedus, and Lathious alone deduced that since the edges of Journey are 10 miles in every direction from the memorial that they might be hauling 10 miles deep worth of land as well. Since they never get to see the giant hole in the ground that the city leaves behind when it moves they don’t know for sure, but they can assume 10 miles of earth and stone under ground. With their knowledge of the Underdark in Toril they are unsure and unable to verify if they are carrying any underground cities, or civilizations with them, but space is sufficient for many residents to be hiding down below. Old city: While Journey is referred to as the town, and the circle of land that moves with it, most residents still call the original stone walled section of town the old city. In the old city is a massive stable, the Outsider Inn, Conrad’s Tower, The Arena, a small Castle built to house the Hands of Justice, and several other small blocks of houses, shops and other buildings. No warehouses or other inns or taverns exist in the old city. Every building is made of stone some up to three or four stories tall with tile roofs. The roads are paved with cobblestones and the buildings are given space to breath from each other with lots of trees and grass. The Walls are two and a half stories tall, crenelated and possessing a squat tower at each point of the compass. The only physical gate is to the west. New constructions in the old city are assisted by Conrad and other mages to give the buildings a fluid look similar to Silverymoon.
New city: The new city is a rectangle that attaches it’s wooden palisades to the stone circle of the old city. Near the gates the buildings look hodgepodge and haphazardly placed. This district contains one Inn and several Taverns attempting to compete with the Outsider Inn. This section was built before Conrad came to the city. Once the hands of Justice realized this was now their responsibility for creating a traveling landmass they stepped in and laid out a plan to organize all future construction of the new city. This has turned into a standard grid format. Most of the streets have been paved, including small sections outside of the palisades to ensure people know where the buildings will eventually stretch. Slowly but surely the wooden palisades are being replaced by stone, and the goal is for the buildings to as well, but wood is much more plentiful at the moment. Also after the Abyss incident Conrad has put a halt to further city construction until his watchtower project is completed. The surveys are taking place on where to place the towers, but constructing and manning them is going to take some time.