Isabella

Mina the Great's page

57 posts. Alias of Lady Firedove.


Full Name

Mina the Great

Race

Human (mixed Varisian/Kellid heritage)

Classes/Levels

Sorcerer (Marid) 3 | AC 11/15MA T 11/15MA FF 10/14MA | HP 21/21 | F +4 R +2 W +3 | Init +5

Gender

Female

Size

Medium

Age

28

Special Abilities

Depends on the reward...

Alignment

CN/CG?

Deity

Whichever's Convenient

Location

River Kingdoms

Languages

Taldan (Common), Varisian, Hallit, Aquan, Draconic

Occupation

Wanderer, Treasure Hunter

Strength 10
Dexterity 12
Constitution 13
Intelligence 14
Wisdom 10
Charisma 18

About Mina the Great

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A tough treasure-seeker, primarily out for herself, although she has a soft spot for kids or cute animals in danger...

Skills:
Appraise +9
Bluff +11
Intimidate +10
Knowledge (Arcana) +8
(Linguistics +3)
(Perception +1)
Spellcraft +8
Use Magic Device +10

Feats:
Fast Learner (+1 skill point and + 1 hit point per favored class level)
Improved Initiative (+4) (Total of +5)
Great Fortitude (+2)

Traits:
Eye for Plunder (+1 Perception, +1 Appraise, extra 50gp worth of trade goods)
Without a Past (+1 Bluff, +1 Linguistics, Linguistics now a class skill)

Class Abilities:
Eschew Materials
Cantrips

Bloodline Powers: (Marid Bloodline/water genie powers)
Change any energy spell to cold at will
Frost Ray (7/Day, SA 30ft ranged touch 1d6+1cold)
Cold Resistance 10

Spells: DC 14+ Spell Level

Cantrips:
-Acid Splash/Frost Splash 1d3
-Detect Magic
-Dancing Lights
-Mage Hand
-Prestidigitation

1st: 6/Day
(B) Obscuring Mist
-Magic Missile - 130ft, two missiles of 1d4+1each
-Mage Armor - 3hrs, +4 AC
-Shocking/Frost Grasp 1d6/lvl touch

HP: 21

AC: 11 (or 15 with Mage armor active)

Saves:
Fortitude +4
Reflex +2
Will +3

BAB +1

Initiative: +5

CMB-
CMD-

Carrying Capacity-

RECENT (TEMP?) ITEMS:
Vial of iridescent powder with elusive magic aura
Pouch with a silver watch and a gold watch worth approx 300gp each

CLOTHING/WEAPONS/ITEMS:
Monk's Outfit
Traveler's Outfit
Tattoo (full back)
Jewelry
Adventurer's Sash
Rapier
2 Daggers
Dice
Mirror, Small Steel
2 Sacks
Ring of Sustenance
Wand of Cure Light Wounds CL 1 - 46 cgs
10 freshwater pearls (worth 10gp each)
60gp
37sp
50cp

8 new local silver pieces

Mina travels light. She wears (effectively) a monk's outfit, with a few pieces of her traveler's outfit (belt/boots), and uses the cloak as a blanket when she needs to sleep outside, with her sacks rolled up as pillows. She chose the monk outfit because of the maximum mobility, the high-quality fabric which allows the sashes to be strong enough to use as short ropes, the ability to conceal small weapons in it, and the fact that, with her natural cold resistance, she doesn't need to wear much. She wears the boots from her traveler's outfit, and keeps the pants, loose white shirt, and cloak rolled up along with her two sacks in the satchel worn on her hip. The satchel is part of her Adventurer's Sash, a nifty (if pricey) item that includes a leather bandoleer with six small pouches, plus the larger hip satchel, all of which have sturdy clasps, as well as ties and loops to attach other equipment. In the smaller pouches, she keeps her dice (for gaming, gambling, or just fiddling), her small steel mirror (prestidigitation = flawless waterproof make-up!), her 10 freshwater pearls, her 60gp, her 45sp, and her 50cp. She has several tattoos which, when looked at as a whole, cover several parts of her back and shoulders and give the impression of a treasure map. She occasionally enhances, colors, or adds to her tattoos with prestidigitation. She wears a rapier on her hip for style and intimidation, despite the fact that she's not proficient with it. She also keeps a dagger on her bandolier and conceals another in one of her boots. In addition to 50gp worth of flashy jewelry (earrings, bracelets, etc.), she wears her most prized possession, the Ring of Sustenance she saved up for most of her life. She believes that now that she has that, she has it made, never having to scrounge for scraps of food or clean water ever again, and not having to sleep as much either. Owning the ring and having Cantrips like dancing lights and prestidigitation mean that she is quite self-sufficient, despite having no traditional Survival skill. She doesn't need to carry a light, soap, rations, a water skin, or anything of the sort. She can fill those needs herself, and she is fiercely proud of this. She's definitely a treasure seeker, with a canny eye for value, and she has most recently managed to hunt, save, trade, and work her way into the purchase of a most excellent brand new wand of cure light wounds, which she keeps attached to her bandolier. Although she's not looking forward to the next time she's seriously wounded, she's pretty sure it's inevitable, and she's glad she'll be able to heal herself in seconds instead of days or weeks. Next, she has her sights set on saving up for either a cloak (bandana?) of resistance or an amulet of natural armor, but she's got a long way to go...

APPEARANCE:
Mina has tan skin with several tattoos and long dark brown hair which she usually wears loose except for a blue bandana around her head. Mina has a tough pirate-like vibe, however she's a river (kingdoms) rat who's not actually a bandit, but has a high enough bluff and intimidate to carry herself like one and stop most anyone from bothering her. And besides, if anyone does mess with her, they're in for a freezing-cold rejection.
She's clad more like someone in a warmer region, but this is due, at least in part, to her Marid bloodline, which gives her Cold Resistance and the ability to not bother wearing a jacket when other folk might feel cold.

BACKGROUND:
Mina herself doesn't know much of anything about her parentage ... She just knows she had to fend for herself growing up an orphan on the rough streets of Daggermark, and fortunately she had some quirky natural abilities to help her out. (She gives new meaning to the phrase "ice-cold glare.")
Mina is a name she chose for herself (she thinks), and the Great is an epitaph she used to mentally add for herself in her childhood when she dreamed of better days and blasted those who got in her way. She only occasionally uses the title nowadays, but it has come in handy for intimidation purposes.
She's been a wanderer and mostly-solo treasure-hunter over the years, slow to trust anyone other than herself. (She did have a pet flying squirrel once...)
However, recently while she was gambling in a tavern, she overheard several adventurers discussing a most intriguing treasure lost in a nearby cave. She decided that she wanted to get a share of this treasure for herself, and stood a better chance of it with a couple fighters blocking her from any beasties, so she asked to accompany the group, and they agreed.

Our Adventuring Company: