Yes, I know I can take "concert hall" more than once. Part of my point is that an opera house is equal parts concert hall and theater, and as the character's business expands I should take equal levels in both and get the benefits to music knowledge and disguise, but what is unfair is that the two aspects don't stack for day job checks, even though it is clearly one business and dependent on my characters singing ability. (2 levels concert hall + 2 levels theater *should* equal +4 day job check for an opera bard, not +2)
Personally, I would like it if the grand art of opera was represented in the Vanities. I have an opera bard and I purchased both a level of "concert hall" and a level of "theater" to represent an "opera house" in combination. However, that character only get a +1 on day job roles because only the "concert hall" adds to his Performance (Sing) roll. Opera has been established as a living, relevant art in the campaign and therefore it would be great to see the characters have a legitimate way to connect to it.
Thanks for the responses, especially Drogon (I will definitely have to take you up on that for my prep of “Runecarved Key”). I was half-way hoping you guys would tell me I had no legitimate excuse for buying a big dragon, but the other half of me thanks you for the validation. :) To the chagrin of some of my tablemates, I’ve found that with the metal mini’s I have so far I actually prefer them to be unpainted. I would rather just have a silhouette suggesting what is there, rather than a full-color depiction that doesn't match the character image I have in my mind. I suspect this may change with the Reaper Bones figures though, since they are so white.
I have just recently started GMing for PFS and I am trying to take advantage of the recent Reaper Kickstarter to obtain a collection of minis for play. My question is, has anyone ever needed a HUGE dragon mini for PFS play, or have LARGE dragon minis always been sufficient for the scenarios thus far for characters through 12th level? I don't mean to prompt any spoilers, I'm just trying to figure out what to buy.
I suspect that what is actually getting old is the four-encounter-per-adventure formula. One's mind just starts expecting a fixed amount of conflict and a certain division of that conflict. A few days ago I tried a different campaign adventure and found that my mind couldn't even accept that there was only going to be one huge fight; my character just wanted to finish up the fight so he could go back to bed to recharge for the next encounter.
Where are you finding the rule "Spells with a range of personal cannot be made into potions"? I don't see that on page 477-478 of the CRB, where the other rules are. And why wouldn't "Target: you" count as a target for these purposes? Exclusing "Target: you" leaves out perfectly reasonalbe potions, such as a potion of Expeditious Retreat. Do the game designers really mean to say that in a world of "magic technology" there has never been a halfling wizard who has figured out how to make a potion of Expeditious Retreat? That just seems silly to me. |
