Hit Points: 25 [8 + 6 + 4 + 7]
AC 15 [+1 dex, +2 armor, +2 shield], Touch 13, Flat 14
Initiative: +1
BAB/CMB/CMD: +3/+3/14 [+3 bab, +1 dex]
Speed: 30 ft
Saves :
Fort +5 (4 druid, +1 trait)
Ref +2 (1 druid, +1 dex)
Will +9 (4 druid, +5 wis)
+2 to saves vs. enchantment, +4 to saves vs. fey abilities
Weapons:
Armor: leather armor, large shield
Feats:
Skill Focus (Perception) [half-elf]
Spell Focus (Conjuration) [1st]
Augment Summoning [3rd]
Traits:
Resilient (+1 to Fort saves)
Caretaker (+1 to Heal checks)
Racial and Class Abilities:
- Earth domain -- acid dart 8/day, 1d6+2 dmg
- Nature sense
- Wild empathy (+3)
- Trackless step
- Resist nature's lure
- Wild shape 1/day (as beast shape I, lasts 4 hours)
- Favored class: druid
Druid Spells Readied
Level 0 [DC 15] Detect Magic, Guidance, Light, Create Water
Level 1 [DC 16] Cure Light Wounds (x2), Produce Flame, Speak With Animals, Goodberry, Magic Stone (D)
Level 2 [DC 17] Flaming Sphere, Resist Energy, Summon Swarm, Soften Earth And Stone (D)
Skills (24 total)
Armor Check Penalty: -2
Appraise +4 [1 rank, +3 class]
Fly +7 [1 rank, +3 dex, +3 class]
Heal +13 [4 ranks, +3 class, +5 wis, +1 trait]
Knowledge (nature) +10 [4 rank, +1 int, +3 class, +2 nature sense]
Perception +16 [4 ranks, +3 class, +5 wis, +2 racial, +3 feat]
Profession (healer) +9 [1 rank, +3 class, +5 wis]
Spellcraft +5 [1 rank, +1 int, +3 class]
Survival +14 [4 ranks, +3 class, +5 wis, +2 nature sense]