I just recently found the .pdf downloads for the old modules/setting information and all that for 1e D&D. This has inspired me, though it has been sooooo long since I did anything in that edition I don't really remember what is what anymore.
Since a game I'm playing is likely to end soon, plus the fact that I'm getting kinda burned out on 3.5e... well, I am planning on running a campaign of my own. My idea is to dust off my old 1e AD&D books and run a campaign through the old 'Classic Modules' such as Against the Giants, Vault of the Drow, Lost temple of Tajosca (Or however you spell that). Nobody in my groups has played 1e in years, so we're all pretty rusty.
I need some help though. What modules/adventures would people here reccomend as a path through a campaign? I would like to start at 1st level, so we all have a chance to relearn the system again.
The Against the Giants/Vault of the Drow (Demonweb pits, or whatever) set start at 8th level I believe. What would be good to run in order to level people up for the modules?