Halfling

Mikos the Halfling's page

2 posts. Alias of Wolfwaker (RPG Superstar 2013 Top 8).


Full Name

Mikos Quickfoot

Race

Halfling

Classes/Levels

Cleric 1

Gender

Male

Size

Small

Alignment

Lawful Good

Deity

Erastil

Languages

Common, Halfling

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 15
Charisma 16

About Mikos the Halfling

Backstory (in progress)
Mikos grew up on a farm in a small village. He loved to hunt small game and was sharp-eyed and skilled with the bow. One day on the farm, he was distracted by a hawk which was flying at him and acting strangely. Feeling compelled to follow it, he found his little sister playing far from the house. Mikos saw a boar leap from the brush and charge right toward his sister. He prayed to Erastil, "Lord of the hunt, guide my bow" and killed the boar just before she was trampled. He believes the hawk was sent by Erastil and now feels called to protect the weak and defenseless. Mikos called the hawk "Arrow" and it began to accompany him.

Racial Traits:
Small (+1 attack, -1 CMB/CMD, +4 stealth)
Fearless (+2 saves vs fear)
Adaptable Luck (3x/day, +2 on a roll or +1 retroactively) or Underfoot
Fleet of Foot (30' base speed)
Weapon Familiarity: proficient with slings, "halfling" weapons are martial
Keen Senses or Low Blow or Polyglot (still deciding)

Domain: Eagle (alternate Animal Domain)
Hawk familiar (+3 perception in daylight)
Hawkeye (bonus of 1/2 level to perception, 3+WIS per day)
Domain: Community (subdomain Home)
Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. [Can use Favored Class bonus to increase this # by 1/2 each level.]

Race Features:

Trait: Student of the Faith (cure at +1 CL, channel at +1 DC)
Trait: Helpful (Halfling) aid another gives +4
Feat: Selective Channeling

Skills:
Handle Animal (1 +3 CHA = 4) *not sure if I need this for a familiar
Diplomacy (1 +3 class +3 CHA =7)
Sense Motive (1+3 class +2 WIS =6)
Survival (1 +3 WIS=4)

Equipment
Weapon: Longbow (+3 hit, 1d6) (75 gp) (size +1, Dex +2)
Weapon: Heavy Mace (+1 hit, 1d6) (12 gp) (size +1, Str +0)
Shield: Buckler (+1 AC, 5 gp)
Armor: Scale mail +5 AC, 50 gp
Pathfinder’s Kit: This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone. - 12gp
Holy Symbol (bow of Erastil)

Domain spells:
Aspect of the Falcon (1st), Alarm (1st)